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TheXXI

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  1. I have a script with fragments of the quest stages, and I'm adding a function enableObjectsAtFirstStop. Scriptname QF_TXXI_DC_CarriageQuest_02002DAF Extends Quest Hidden Function enableObjectsAtFirstStop() ;some code EndFunction ;BEGIN FRAGMENT Fragment_2 Function Fragment_2() ;BEGIN CODE enableObjectsAtFirstStop() ;END CODE EndFunction ;END FRAGMENT ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetStage(10) ;END CODE EndFunction If you try to compile the script from the quest scripts section, the script compiles successfully. But if I open the code of a specific stage of the quest and try to compile the code from there, I get an error: enableObjectsAtFirstStop is not a function or does not exist How do I access this feature? (I've done this several times before, but I don't understand the principle of operation)
  2. I use the code: Scriptname TXXIElisifRomance01StartScript extends Quest Quest Property CurrentQuest Auto Quest Property SubscriptionQuest Auto Event OnInit() PO3_Events_Form.RegisterForQuestStage(Self, SubscriptionQuest) Debug.MessageBox("RegisterForQuestStage") EndEvent Event OnQuestStageChange(Quest akQuest, int newStage) Debug.MessageBox("OnQuestStageChange") if (akQuest == SubscriptionQuest) Debug.MessageBox("Quest: " + akQuest.GetName() + ", new stage: " + newStage) endif EndEvent The script itself has been added to the quest and it has the following property: Only the first MessageBox("RegisterForQuestStage") works for me. I change the quest Favor252 stages using setstage, but OnQuestStageChange is not called. What could be the problem?
  3. I created a dialog in the Dialog Views section, then deleted it, but found the same dialog in Player Dialog. Is it enough to just delete it there? Or should the dialogs be deleted in some other way?
  4. How to make an NPC with a player's head? I have created a file with the extension .NPC used the SPF console command and imported this file to the new actor in the Character Gen Parts section of CK, the NPC's face is completely different from the player's face. Are there any other ways?
  5. I use this mod. Initially, the entire piercing is placed crookedly, I changed some nif files and it was placed as it should be. But after restarting the game, it changes its position. What could be the reason and how to fix it? Before restarting: https://imgur.com/ssm9rHl After: https://imgur.com/HJ0e9uR
  6. I found out that this is the Armor and Clothing Extension mod, if disable it, then the priestess changes clothes. But I don't understand how to combine them, I created a new mod and added Armor and Clothing Extension as a master, but it didn't help. UPD: Armor and Clothing Extension uses scripts in which clothes are installed via SetOutfit()
  7. Yes, the console says that your mod the last thing affecting her Base ID. I'm not sure if I haven't exceeded the mod limit, but converting your mod to esl didn't solve the problem. If disable your mod and Bijin, then the console indicates the last thing affecting her Base ID is Update.esm.
  8. I downloaded Bijin Wives and your mod, your mod worked for me, a priestess without clothes. UPD: I tested your mod when turning on 5 more mods, but when turning on the entire list of 613 mods, the priestess does not change clothes again.
  9. I don't quite understand you. There are 2 wizards connected to my mod: Skyrim.esm and Update.esm
  10. I launched a new game not through MO 2, nothing has changed. Priestesses wear default clothes. Could you post your esp?
  11. I disabled all mods, left only: Unofficial Skyrim SE patch Alternate Start Test Outfit (my mod) The equipment of the priestess in the temple and the copy (placeatme) did not change.
  12. I use MO2. I use the following add-ons for CK: I don't quite understand, should I open only Skyrim.esm in SSEEdit? I started a new game through an Alternative start, then teleported to the temple of Dibella, there I looked at the original priestess and called up a copy via placeatme.
  13. Yes, my mod is enabled and loads after bijin aio. I called a copy, she also wears default clothes.
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