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Posts posted by page305
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I'm going to necro bump this because I was about to make the same post. Is this a mandella effect for me? I seem to remember my download history page having the orange 'update available' banner on it. It doesn't anymore (ever?). This would be very helpful to keep my non-installed backed up mods up to date easily.
I really think it used to have those flags on this page: https://www.nexusmods.com/users/myaccount?tab=download+history
Did it not or is it broken now?
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The only bug I had with this was that I first tried to enter the church with Ambient Occlusion and God Rays turned off. The door was blocked by a load of rock so I had to use TCL to get in. Later I turned AO and GR back on and when I left the church the rock had disappeared.
Lol, that's one way to push lighting tech :tongue: "Enable or we block the door"
I did have a small bug... SPOILERS BELOW!!!!
The ghouls that are named (characters in the vault story) are supposed to be locked inside the reactor room. This is mentioned by the overseer when spoken to (don't open the reactor or my congregates will defend themselves, leave and they will not harm you) and has windows from overseer office to reactor room to (I assume) see them all walking around. However when I came down the hallways they were all clustered at the bottom for me to mow down. The reactor room was empty.
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I've noticed that I've lost items in a personal mod during testing (thankfully I've not uploaded it yet). The items lost had no pattern or specific reasoning that I can see. Containers that did lose items didn't totally empty, but left from 1 to 10 items inside. The magazine racks are "empty" as a container goes but the magazines are still there and can be "read" then taken as normal.
What I've done for the containers/cell (after item loss, v1.1):
1) Set interior cell encounterzone to "noreset"
2) Duplicated containers and renamed to make them unique in game files (added a prefix)
3) Set containers to "Player" owned.
4) Containers require key (unrelated, but mentioned for bugs).
5) Edit container base (unchecked "respawn").
6) Set container encounterzone to "noreset".
Are there any other steps to prevent losing items or from containers inside my mod to be subject to a cell reset problem?
Thanks so much!
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Just got notice that my email has been "pwned" (haveIbeenpwned monitoring)
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They have very alpha mod "tools" out (unofficial). I'm hoping some great things will come.

How long have you been modding games?
in PC Gaming
Posted
Since OG Rainbow Six, So late 90's I think.
` 'avatargod' and that damned notepad file... if you know, you know :)