So, I was considering making some weapons as a starting mod, and I was wonder if there was a way to modify the damage multiplier setting for melee weapons (fDamageWeaponMult) whenever I attack. basically, I need to know a way to activate a script on strike, and I really don't like the layout of the GECK wiki and wouldn't know where to start looking for it. Okay, so I got a script that should work, only whenever I try to save the script, the GECK says this: "SCRIPTS: Script 'WeapScript', line 7: Invalid variable name 'fDamageWeaponMult'. Compiled Script not saved! So, I was wondering, how do I get it to let me declare and edit global game setting variables?