The disintegrated/gooified actor is removed from the game, and its ID is no longer retrievable by any means. The function AttachAshPile gives the spawned ash/goo pile the name of the dead actor. This is exactly the information I was looking for. Thank you. What about this, then? - I create a list/ database of all the actors that has their corresponding ID? The mod reads the actors name from the container, looks for it on the list, the list gives the ID and then it just spawns a new actor from there?