Hello, I have noticed that when I'm creating a new texture file for armor or weapons using nVidia's DDS file utility in Photoshop the files double in size. What I mean is this; say I open an armor texture file, "outfitm.dds", and the original size is 683 kb. I edit it it how I want, and then save it. Although I have only changed the texture, the new file will be 1,366 kb. My save settings are DXT5, ARGB, 8bpp, Interpolated alpha. Mipmap settings are "Generate Mip Maps" with the drop down selected to "all". I'm fairly certain that, perhaps, I'm generating too many mip maps and increasing the size of the file expotentially. However, I wasn't able to find anything searching online about the default *.dds file settings for Fallout 3. Any information is appreciated. r/ syizm