Hello Nexites, if that's a name for Nexus users... I had an idea for a mod I felt I could do myself rather than just wishing upon a star that it would somehow appear one day, but before I can really get started on it I have (at least) one question. My mod, to keep things a little under wraps, only alters item names. No form IDs, no level lists, no item stats or any of that. Just the names. So I'm wondering, should I add the official and unofficial patches as master files? I know not everyone uses the full unofficial patch, like those who don't have every DLC (I can't blame anyone for not wanting to play Dawnguard but that's a talk for another day) but it's a pretty common requirement. I've looked at the changelog of the Unofficial Skyrim Legendary Patch and while the changes it makes to the items my mod alters seem to all be text fixes I can;t be sure due to the sheer volume of changes on the list. I guess maybe looking through it with TES5Edit? I'm also unsure on how a bashed patch and its 'import names' function would interact with my mod, whether it would remove the need for any masters besides Skyrim or do something else. I know not everyone uses WryeBash either, some people mod very casually... The official patch itself doesn't seem to alter anything I want to change, but you can never be too sure with Bethesda's "top quality" bug fixing skills being memetic in the community. I could add both as Masters just to be sure, but I don't want to mess this up and I don't want to alienate anyone from enjoying my mod so any advice, input, comments, or "git gud"s would be appreciated. If worst comes to the worst then good old-fashioned DIY testing is an option, but I'd be a fool to ignore all the information I can get. Thank you for your time.