Jump to content

pwnageking

Members
  • Posts

    67
  • Joined

  • Last visited

Everything posted by pwnageking

  1. Thank you, I disabled YUP and I was then able to reload. Hopefully disabling YUP in my current save won't cause any problems, although if I understand correctly I can make a merge patch so that YUP and MMUE work together without issues?
  2. Seemingly at random, some of my weapons will become unreloadable. The first instance it happened with two of my guns, they were unloaded but showed I had ammo, yet I could not reload them by pressing 'R'. I fixed this the first time by dropping them then picking them up, after that I could reload. The second time I loaded a save and one of my rifles (that was loaded at the time of the save) showed '0/14' ammo and could not be reloaded. I tried dropping/picking it up several times but I still cannot reload. Here is my mod list/load order: Any ideas what might be causing this and how I can fix it?
  3. I just started playing Fallout 3 after a roughly five month break and I've come back to check if there are any updates for mods I've been using, and to my surprise most of the great mods (Tailer Maid, Alternative Start, FO3 RAM Boost, all of AlexScorpion's stuff, etc...) I've used have been taken down by there authors, does anybody know why this is? Was there some great mod migration from Nexus? Because most of these mods remain uploaded on other sites by they're original authors...
  4. When I play Oblivion it's always widescreen and I don't know how to change it, can somebody tell me how? :confused:
  5. I know how to install mods I've been doing it in Fallout 3 for quite some time and never had this problem with Fallout mod manager, I always used the same mod downloading technique save to desktop then drag the file into the FOMM desktop icon and it would work fine, but it doesn't work for the Oblivion mod manager.
  6. When I try to download mods with Oblivion Mod Manger I get a message telling me it's an unsupported file type. It does this with every mod and I have no idea how to fix it. :wallbash:
  7. I didn't see it, what part would it be under? ([Pipboy],[interfaceFX], [TestAllCells] etc...)
  8. The heads of certain un-named NPCs are different colors than their bodies and I'm assuming this is caused by a mod I'm running, so if somebody would be so kind as to look through my load order it would be greatly appreciated. Thanks in advance. :thumbsup: My load order v
  9. When I open the "FOOK2 Setup v1_0" I get this message: "Archive Integrity Check failed. The setup file is not complete, possibly due to an incomplete download or corrupted file." I tried re-downloading it multiple times but I get the same message, how do I fix this?
  10. I downloaded the ninja balaclava ski mask mod but it appears simply as a red exclamation mark when I open it up with 7-zip nothing looks out of place, can somebody walk me through this?
  11. I'm uninstalling FWE but there are still some parts of FWE I like, and that's RI-primary needs and alternative start but I can only find the primary needs, can the alternative start mod be found as a stand alone mod?
  12. How about instead of questioning my choices you try to answer my question.
  13. A Megaton settler who (much like every other settler) spends his entire life in and around Megaton and finds dogmeat as a stray (which is why I need to bring him to me with the console commands)
  14. I need to use the console to bring him to me or it will break my current role play.
  15. No he's not dead I haven't even been to the scrap yard on this play through yet.
  16. Or you could do it yourself if you can mod.
  17. I tried prid 0006a775 moveto player and moveto player 0006a775 but neither worked, can anybody see what I'm doing wrong here? :huh:
  18. I'd really like to see a mod using this armor but I have none of the skills to make it can anybody make it I would forever be in their debt. http://fc08.deviantart.net/fs71/f/2010/192/d/3/Zee_Captain_by_alexiuss.jpg
  19. Edit: Never mind I found out can a moderator please lock this? :blush:
  20. Once you start a new game with FWE, especially if you have a bunch of other mods that do things at the start, there's a bunch of activity as everything under the sun gets added to your inventory, scripts start up, etc. It may take a minute or so for the <FWE Control Panel> item to be added to your inventory. I usually wait a bit for everything to finish. For me, the primary needs quest reminders ("you are not thirsty" and such) are the final things that appear. Often, I won't have the <FWE Control Panel> when I first check my inventory after that, but by closing my PipBoy, waiting a few seconds, then opening my inventory again it will show up in the Apparel section. Rarely, a script can fail to run or can be interrupted by another script. I've had that happen once when starting a new game. I have waited more than a few seconds for it to appear. :unsure:
×
×
  • Create New...