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lehtv

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About lehtv

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    Finland
  • Currently Playing
    Kingdom Come: Deliverance II

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  1. 50+ hours into the game and I haven't bled once, even though I've died multiple times in combat or been badly injured against opponents wielding swords and axes (slash damage). Bandages seem to be only necessary for quests. It would be more realistic if every cut from a slash damage weapon would have a high probability of a bleeding injury.
  2. To blend in? Henry can be many things, not just a traveling mercenary.
  3. The Horsemanship perk Head Start has a 10 second duration. It doesn't make sense, the horse should be able to gallop faster as long as it has stamina, and it should consume more stamina when galloping faster. The perk essentially encourages the player to gallop fast for 10 seconds, make a quick stop, and double LShift for another 10 second sprint, rinse and repeat - not very realistic.
  4. Basically a port of this mod from KCD1: https://www.nexusmods.com/kingdomcomedeliverance/mods/947
  5. It's rather insane that Henry can run and fight all day while getting by with a couple of hard boiled eggs and 4 hours of sleep a night. Double the current rate would be more appropriate
  6. It was hard for the first few attempts, but it gets much easier when you get used to how much your mouse movement is going to move the hammer and in what direction
  7. The repetitive and predictable commenting by every NPC when playing dice is annoying af, and it breaks immersion when side characters switch to a generic voice actor that sounds entirely different.
  8. Read all of the unread entries in a category in Bestiary, Tutorial, Books, Crafting or Alchemy, and the category itself stays unread as indicated by the asterisk. To make the category show as read, you have to click on another entry. If there's only one entry in the category, this is particularly annoying because you may potentially have to open a different category, click on an item inside it, and click back to the singular item in the category you want to mark as read - three extra click just to make one stupid asterisk go away. I'm quite surprised this wasn't addressed in any of the mods that include lots of little fixes (like Nitpicker's and Besserwisser). Frankly I can't believe this made it to the v1.0 of the game ð If anyone knows about this mod, throw me a link, thanks! I tried searching but came up with nothing myself. If no such mod exists, consider this a mod request.
  9. Hello! I'm making a "ninja suit" body mod, and I need to make minor edits to the female body mesh. I know how to make the edits in Outfit Studio, but I can't figure out how to save the project so that it will be bodyslide compatible. I've looked at this guide: Guide: Creating a Bodyslide Conversion which details how to add slider compatibility to a mesh, but following those steps won't give me the result I need. In a nutshell, here's what I'm trying to do: 1. create bodyslide preset for body "CBBE Body Physics" 2. load "CBBE Body Physics" reference template in Outfit Studio 3. load my slider preset created in step 1 4. make the edits I need 5. save the mesh/project with slider compatibility, ideally with the intended shape defaulting to all sliders set to 50%, with some unneeded sliders disabled Step 5 is the part I can't figure out. Is this even possible to do? Could someone point me in the right direction, or even better, provide specific steps on what to do? Thanks :ninja:
  10. Also, if I revert back to my original skyrimprefs.ini, I get the green water bug. Can't see anything. EDIT: Now the skyrimprefs.ini that I switched from also gets this zero visibility bug. It used to have 100% visibility, but apparently this change to no visibility isn't reversible.
  11. I have zero fog underwater, it's clearer than out of water. Any ideas on how to get the fog back? What settings do I need to edit? I have two mods that modify water: Pure Waters and WATER. Disabling/enabling either has no effect, although the Pure Waters mod is supposed to enhance the fogginess of water. My character needs a swim every now and then... :x
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