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Posts
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Everything posted by Randomactss
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If you where able to do something, that would cause ES V to come out the next day. Finished/polished... How far would you go for that to happen if it was possible. I would eat a cricket.
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ES IV only has a week or so left in it before its time to stop playing it for awhile... Do you think I will like FO3 if I like ES IV *although like alot of us I still wish they would release ES V* For people that say "You should wait for FO NV" I don't like playing open world games at launch on the PC... after a year the game will be 10x better with the mods.
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His death animation has to do something with If you don't remember that was that last product that he piched or w/e you want to call it.
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Just enchant it with +XXX Fire damage and it will be onfire... *I can't remember what the default fire animation is tho*
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Overwhelmed With all the mods
Randomactss replied to jcBIOHAZARD's topic in Oblivion's Classic Discussion
And plus as far as I am aware the only DRM on Oblivion is that you need the disc in the drive when you launch the game *it can be taken out after you launch and then put in another computer and have as many computers running the same copy of the game as you want within a small distance* *WARNING: This game crashes alot for some people* -
Overwhelmed With all the mods
Randomactss replied to jcBIOHAZARD's topic in Oblivion's Classic Discussion
Just buy a hard copy steam can make it hard to mod sometimes. Edit: I have seen fewer problems on steam then D2D -
Yes but I'm not a modder :( sorry.
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Help With Morroblivion
Randomactss replied to finestanonymous's topic in Oblivion's Classic Discussion
Since when? Oh w/e... -
It is always better to release something "when done" and not by due date. To many bugs if you rush it.
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Thank you :D
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Looking for a mod that unenchants armor *or atleast weapons* Edit: I have found it took me awhile tho... didn't think it would be listed under Disenchant Spell
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I don't know if this would be hard but I googled and found nothing... A unenchanting altar would be helpful for lots of reasons..
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Dungeons Of Ivellon Adense Epic Dungeon I don't see anywhere that says that they get progressively harder :/ oh well they do seem like good dungeons tho. I just checked and you posted a out dated version of AED. http://www.tesnexus.com/downloads/file.php?id=27520 Thanks for the help by the way *To bad I can't go in them for awhile both of them are highish level dungeons.*
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I would help but I still have yet to get used to the CS. And yes if done right both the temple and the cave dungeon would feel very ndiana jonesish :).
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I was not attemting to hijak the thread.. I just got the idea after I heard "cave city" and what better way to reward players then with a dungeon? Do you have a problem with me saying what I think?
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I was sent here from another thread so don't yell at me for this being the wrong thread... I know this thread is not made for this. I am looking for a mod that adds a dungeon that gets progressively harder.... kinda like Rusty's expect that one stopped at the second floor. *Third floor was made but not populated*
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These are all good suggestions... I just thought of a way to combine my mod idea and what you where going to do... Dungeon idea for modders: A dungeon that gets progressively harder.... Every XX floors you will find a key or something that you can turn into someone in the city for a reward. As with the dungeon the rewards get progressively better.
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I am looking for a mod that adds a dungeon that gets progressively harder.... kinda like Rusty's expect that one stopped at the second floor. *Third floor was made but not populated*
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Am I the only one that thinks this is a good idea? :wallbash:
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The dungeon will kinda be like Rusty's Dungeonbut unlike that one PLEASE do not stop after the second floor. *He made 3 floors but only populated 2 of them and there is a missing key so you have to use a unlock command* For those who do not feel like reading up on that mode I will explain what it is: It is a dungeon that gets harder the lower that you go..... *Important Note* Please include at least 2 torches per a level and traps that get progressively more "hidden" and less predictable as you go down lower. If you do this I will give you a AAA+++ ratting and will tell everyone I know that plays oblivion about your mod. *With your permission* First Floor: Basic bandits most people should be able to clear without to much problem even with very bad gear/low level. Second Floor: *First traps should start to appear* Its not longer just bandits there should now be some ringleaders and and some mages. This floor should have the first "Boss" 3 ogres in a room with a boss chess or something would be suitable. Third Floor: Stronger humanoid mobs then the ring leaders, hardness should be comparable to the last boss. For the boss there should be 2 orges + 2 more strong mobs. *These are all the ideas that I could come up with off the top of my head but feel free to scrap my level design and put something better just keep the progressively harder part in.* *Also I think this would best fit in a cave but its not the end of the world if you make it in a different type of dungeon* *One more thing I would like to add, I don't know if its like this by default.. but there needs to be a reset time for the dungeon or a button to press to reset it* To reach me please email me at Randomactss@yahoo.com, Thanks! happy