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Randomactss

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Everything posted by Randomactss

  1. If you where able to do something, that would cause ES V to come out the next day. Finished/polished... How far would you go for that to happen if it was possible. I would eat a cricket.
  2. ES IV only has a week or so left in it before its time to stop playing it for awhile... Do you think I will like FO3 if I like ES IV *although like alot of us I still wish they would release ES V* For people that say "You should wait for FO NV" I don't like playing open world games at launch on the PC... after a year the game will be 10x better with the mods.
  3. His death animation has to do something with If you don't remember that was that last product that he piched or w/e you want to call it.
  4. Just enchant it with +XXX Fire damage and it will be onfire... *I can't remember what the default fire animation is tho*
  5. And plus as far as I am aware the only DRM on Oblivion is that you need the disc in the drive when you launch the game *it can be taken out after you launch and then put in another computer and have as many computers running the same copy of the game as you want within a small distance* *WARNING: This game crashes alot for some people*
  6. Just buy a hard copy steam can make it hard to mod sometimes. Edit: I have seen fewer problems on steam then D2D
  7. It is always better to release something "when done" and not by due date. To many bugs if you rush it.
  8. Looking for a mod that unenchants armor *or atleast weapons* Edit: I have found it took me awhile tho... didn't think it would be listed under Disenchant Spell
  9. I don't know if this would be hard but I googled and found nothing... A unenchanting altar would be helpful for lots of reasons..
  10. Dungeons Of Ivellon Adense Epic Dungeon I don't see anywhere that says that they get progressively harder :/ oh well they do seem like good dungeons tho. I just checked and you posted a out dated version of AED. http://www.tesnexus.com/downloads/file.php?id=27520 Thanks for the help by the way *To bad I can't go in them for awhile both of them are highish level dungeons.*
  11. I would help but I still have yet to get used to the CS. And yes if done right both the temple and the cave dungeon would feel very ndiana jonesish :).
  12. I was not attemting to hijak the thread.. I just got the idea after I heard "cave city" and what better way to reward players then with a dungeon? Do you have a problem with me saying what I think?
  13. I was sent here from another thread so don't yell at me for this being the wrong thread... I know this thread is not made for this. I am looking for a mod that adds a dungeon that gets progressively harder.... kinda like Rusty's expect that one stopped at the second floor. *Third floor was made but not populated*
  14. These are all good suggestions... I just thought of a way to combine my mod idea and what you where going to do... Dungeon idea for modders: A dungeon that gets progressively harder.... Every XX floors you will find a key or something that you can turn into someone in the city for a reward. As with the dungeon the rewards get progressively better.
  15. I am looking for a mod that adds a dungeon that gets progressively harder.... kinda like Rusty's expect that one stopped at the second floor. *Third floor was made but not populated*
  16. Am I the only one that thinks this is a good idea? :wallbash:
  17. The dungeon will kinda be like Rusty's Dungeonbut unlike that one PLEASE do not stop after the second floor. *He made 3 floors but only populated 2 of them and there is a missing key so you have to use a unlock command* For those who do not feel like reading up on that mode I will explain what it is: It is a dungeon that gets harder the lower that you go..... *Important Note* Please include at least 2 torches per a level and traps that get progressively more "hidden" and less predictable as you go down lower. If you do this I will give you a AAA+++ ratting and will tell everyone I know that plays oblivion about your mod. *With your permission* First Floor: Basic bandits most people should be able to clear without to much problem even with very bad gear/low level. Second Floor: *First traps should start to appear* Its not longer just bandits there should now be some ringleaders and and some mages. This floor should have the first "Boss" 3 ogres in a room with a boss chess or something would be suitable. Third Floor: Stronger humanoid mobs then the ring leaders, hardness should be comparable to the last boss. For the boss there should be 2 orges + 2 more strong mobs. *These are all the ideas that I could come up with off the top of my head but feel free to scrap my level design and put something better just keep the progressively harder part in.* *Also I think this would best fit in a cave but its not the end of the world if you make it in a different type of dungeon* *One more thing I would like to add, I don't know if its like this by default.. but there needs to be a reset time for the dungeon or a button to press to reset it* To reach me please email me at Randomactss@yahoo.com, Thanks! happy
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