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YukiNoOkami

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Everything posted by YukiNoOkami

  1. I've been wanting to craft soul gems in Skyrim for awhile now, so I'm digging through the multitude of them on the Nexus. I've found two so far that I like: Crafting Soul Gems and Atronach Forge Soul Gem Crafting. Would these two work alongside one another, or would I have to choose one over the other?
  2. I went along earlier, removing a few mods and tweaking as I went, and once I got to my patches I started crashing. How could I fix this? Is there a guide on making custom patches?
  3. I've been encountering a CTD every few minutes during play, and sometimes directly after loading a save, or when receiving a note from a courier, waiting in game using the menu. I get no fps drops, either. Is there a way to log these crashes to pinpoint a troublesome mod? Here's my load order that I'm trying to get working. I have the latest versions of SKSE (plus the memory fix), ENBoost, and I'm trying out the tips from the Crash Fixes on Nexus. (perhaps some of those tips are causing issues?) Should I be using Safety Load or anything else to help increase stability? Or would those not help?
  4. There used to be a Skyforge mod by Dreogan, or something, that had unique textures and meshes as well as leveled swords and shields (moonstone, ebony, dwemer, etc.) so that wouldn't fit... And I think aMidianborn Skyforge stuff is actually just a retex. There's a separate Content Addon that adds variations of all the things texture-wise. And I think if you want a retex of the Skyforge stuff alone, you HAVE to have new weapons/shield added, technically, because the vanilla game just uses the Steel assets for weapons and restats and renames them.
  5. Perma's Master should be high in the load order, for one. Look at the PCaPP for load order suggestions and compatibility.
  6. Apachii Hair, Apachii Hair Female, KS Hairdo's might have something in there... Lind's Robe retextures has some fancy dark dress things X X X. Eyes of Aber has some fantasy textures you might like
  7. EDIT: ok, so I've moved around mods, and worked with TES5Edit, Wrye Bash and used the Patchus Maximus.jar to work through most of the issues, but I think my main issue is a problem with Wrye Bash. It says I have 325 plugins or more, and that it could cause Skyrim to crash, though I'm only using 245 plugins and some texture mods, bringing the total to 275: 50 short of what Wrye Bash says I have. I keep crashing on loading a save, or directly after character creation for a new save. I have run these mods together before, with 4-5 mod additions that aren't conflicting. Would Wrye Bash be causing a CTD?
  8. Hunterborn is a work of art, especially with that taxonomy power that adds compatibility with other mods, because otherwise Bellyache's Dragons become Ice Wolves. XD I have ideas for 2 or 3 versions with the same models, I guess is what I'm getting at here: 1: Replace the Hunterborn knives with your custom models and add them to the appropriate racial lists and act as Hunterborns knives with 1 or two custom/unique ones that you can find around the world. 2. Unique Racial Dagger version where it just adds 1 of each into special locations (Imperial knife in the Blue Palace, Khajiit knife with Ri'saad, Nord knife in Palace of the Kings, Altmer in the Thalmor Embassy?, Argonian knife from Madesi?, Redguard knife from Saadia?, Breton knife from Belethor?, Bosmer knife from the Drunken Huntsman?, Dunmer knife from Solstheim?, Orcish knife from Dushnikh Yal?) and then maybe a Dragonborn knife in High Hrothgar made out of Alduin's claw/tooth/bones because that'd be badass. 3. Add them alongside the Hunterborn knives and maybe take inspiration from the More Interesting Loot for Skyrim mod, because it has some racial enchantments. It could be like 'Bosmer Hunting Knife: This knife is fairly good at skinning and butchering from carcasses. It seems to be more useful in a Bosmer's hands, however.' As for the more in-depth part of your hunting mod, I'll just say that trying to make a mod one step above Hunterborn is going to be a lot of work, but if you're in for it, do it. We can always use variety and different things on the Nexus. Just because its already done doesn't mean you can't put your ideas out there :D I'm starting work on a hunting and survival mod where the main idea is that you get more harvestable goods from animals; you will get more than type of meat for each animal and you will get a realistic amount of meat too, you will also get internal organs (which can be eaten, and in some cases used to make other types of food-- like using intestines as sausage casings), you will also be able to get bones (which eventually will be used in crafting recipes), you will also get fat (which I would eventually make it usable in fires in the campfires mod by Chesko), blood (which will eventually be used to lure foxes and larger preaditory animals like wolves and bears). For example, when you kill a rabbit you will be able to harvest a fur pelt which can be turned into leather strips and an entire skinned body which can be cooked whole, or cut into smaller parts; 2 hind legs (vanilla haunches) 2 front legs, stew meat, and maybe even ribs. You will also get the brain, heart, liver, and possibly lungs, a bowl of fat (mesh and textures will be based on Troll Fat), and a jar of blood. Also, after the meat is consumed, you will get the bones. The things that can be harvested from animals will depend on the type of animal; cows, deer, and elk will have tongues for example, some animals will have intestines (which, as I said, will be used to make sausage), some will have stomachs (which can be turned into water pouches), and so on. Alright, I like this idea so far. More crafting and recipes and ways to incorporate the wildlife of Skyrim is always welcome, in my book. Would you make animal fat compatible with the mods Hunterborn chose as well as using the fat as Campfires fuel? Wearable Lanterns and Lanterns and Candles Blood would be an interesting addition. Maybe some potions using that blood, or recipes for buffs from Hircine? All I can think is that you have a lot of fiddly little items that animals are breaking down into. Hunterborn kept it simple a bit with bones especially: Large Animal Bones and Small Animal Bones. Too many niche items and there won't be enough motivation to keep it in their load order. Brains, lungs, intestines might be pushing it, unless you really want that sausage, then intestines might be ok. Bowls of fat should only come from animals that actually have fat. Mudcrabs, Foxes, Rabbits, Wolves, and Goats shouldn't be too fatty, whereas Bears, Deer, Trolls, and Mammoths should be fairly fatty. Are you going to let the player collect materials like meat, blood, and fat from Dragons or have the option? In addition, I the mod will also have new food recipes like rabbit stew for example, although I might not have these right away in the first version... I haven't decided yet. The first version of the mod will strictly consist of meshes and textures for all the new items, and recipes to cook the new food items, there won't be any scripts as I have been having a lot of trouble with my ScriptCompile.bat file... Textures, Meshes and Recipes are all I need usually for my food. I just need it to work with iNeed. Others are probably going to want a RND patch for that. You could probably just get away with minor food buffs like vanilla Skyrim until you get a good idea for other buffs. You might want to look at how the authors of Babette's Feast - Improved Cooking, Gromit's Cooking Recipes, and Herbal Tea chose to do their buffs, if you haven't already. This survival mod will also have new equipment, such as survival/hunting knives (which will eventually be required to harvest/loot anything from animals once I can get started scripting). There will be different knife designs that will be based on the races; there will be an Argonian, Breton, Imperial, Nordic, Orcish, Redguard, and Bosmer variants for sure... maybe even all the races, I haven't decided yet. There may eventually even be multiple types of hunting knives for each race. The main question I want to ask everyone is; what races are you most interested in seeing knives for? Also, for all of the die-hard Khajiit and Argonian players out there, do any of you have any specific ideas of what a survival/hunting knife for those races should look like? I have literally never played as either of those races, and I don't know a huge amount about them but I want to make sure I get it right in terms of design features. Argonians are more of a tribal people in terms of style. They're very savage in Black Marsh, if you've heard the stories of the Dunmer being killed en masse by the lizards. They tend to keep in isolated groups and worship the Hist, strange trees that grow in Argonia/Black Marsh. I personally like to think that their style is more Aztec/Incan/Mayan in nature, with bright colors, geometric patterns, feathers and extravagant jewelry. It might help to look up Central American Native culture aspects to get a feel, if you want. Or look up Elder Scrolls Online for some racial armor/weaponry, though its good to generally take anything from ESO with a grain of salt, as it broke from Elder Scrolls lore almost entirely, but there are some good ideas in there. Khajiit are more interesting stylistically. I've found that Khajiit clothing is Gypsy-like--well a lot of their culture is Gypsy-like--but their weapons are more Egyptian/Persian/Filipino in nature. Khopesh, Kukri, Scimitars, other curvy swords. I imagine that Redguards and Khajiit have similar roots in clothing and weaponry, due to being in desert-y areas. There's a site that I found through Beyond Skyrim: Filipino Weapons Peruse for something that appeals to you. :) If you want, I could help draw some up. :3 Also, what other features would you want to see in this mod? I'm very early on in the design stages so I am very open to suggestions right now, just keep in mind that I can't do much in terms of scripting at the moment. Maybe some rituals? Blood magic? Something similar? Blood Warpaints - equippable warpaint buffs? Armor/weapons made of bone? Dragon stuff is cool, but if that's the only thing you can make out of bone, with all these dead things around you, that's kinda lame. I'd like maybe a Fox set, a Deer set, a Wolf set, and a Bear set. With animal pelt headdresses, bone armor plates and tooth/claw necklaces, etc. :3 Cooler alternatives to the generic Fur armor, I guess. :D Hunting Perk tree through Campfires? Something similar to the Wayfarer Tree in Perkus Maximus, but for people who don't want a full overhaul to perk trees or are using a perk mod other than PerMa. Hunter of Hircine quests? Something to do with hunting animals for the Prince of the Hunt. Something similar to the Glass Bow of the Hunt or whatever it is. :D I'm sure I'll have more ideas later. I'm pretty good at ideas. :D
  9. So I went perusing the Beyond Skyrim project and I absolutely love what everyone's trying to accomplish there! I'd totally throw all of my ideas at them once they're fleshed out a bit more :D I have the general shapes worked out for the Skyrim base weaponry: http://puu.sh/oDkcc/5830794505.jpg General shapes for weapons (if you can make them out :3 ) and started the colors for the shield: http://puu.sh/oDiRo/48c5a461e4.jpg Secunda and Masser shield concept
  10. My first thought was that if this mod was a thing, The Lusty Argonian Maid would be the first book everyone would want quest-ified. On a more serious note, I'm not entirely sure it would work for many books. A few would be nice, or maybe a create your own adventure book with different paths, kinda like the Stanley Parable. I just think immersion on the level youre talking could break characters stats if mishandled...
  11. I might be able to. Can I see what they look like before I sign up, though?
  12. Depends. Can I see the models? I'd like to see 'em before I get myself into anything.
  13. Are there any Khajiit armors, weapons, houses on the Nexus or any other site? I want to have one or two because I just installed the khajiit kids and Inigo. I'd love to have a nice house other than the tents that people usually think Khajiit live in. Just because the only khajiit in Skyrim are travelling caravaners who live in tents doesn't mean ALL the khajiit who live in Skyrim are travelling caravaners who live in tents. Dragonborn khajiit should get special privilege to bring in Elsweyr architecture to Skyrim. :P
  14. The problem is mod compatability if you make cheat vendors like that. Bashed patches would be required to cheat. AddItemMenu is much simpler. And is you wanted to go to qasmoke, just type "coc qasmoke" in the console.
  15. Lorecraft does the crafting part. Not sure about compatibility, I've never used it. https://www.nexusmods.com/skyrim/mods/9959/?
  16. Is it tempered in any way? Or just a base iron sword? The damages increase greatly when the Smithing tree is spec'd into alongside your Light Weaponry. :3
  17. So I decided to try and condense my load order as it was approaching 250ish mods, so I downloaded Merged Plugins and ran through the video tutorial (I think by GamerPoets) and condensed my weapons, armors, followers, UI, Houses, and each "DLC"-sized quest mod and its respective patches and edits. It looked good when I corrected my load order and everything was happy where it was except for Patchus Maximus. So I ran that, but it crashed. 3 times. I'm not sure if an issue with Patchus Maximus and Merged Plugins, or if its just one of the mods conflicting with something else, or what. (Maybe I shouldn't have just gone overboard and merged EVERYTHING like I did, in hindsight...) Load Order:
  18. Theres a mod called Add Item Menu:Ultimate mod explorer. You can pull items from specific mods. There isnt a search function though.
  19. Are we talking an Oracle-like character or more of a rogue gossiper who hears whispers of everything? Either way, you're going to have a lot of dialogue written/recorded for this.
  20. Well, I mean there's this one mod I've been using for awhile now just to see how it looked, Hearthfire Fortifications. Its got a lot of outdoor space that Hearthfire was lacking.
  21. Would khajiit typically have smaller homes or medium homes? Would there be anything exotic from Elsweyr we'd need a new model for? (Moonpath assets?) Should it be a criminal's home, or a family home, or what? I want to work on my own for my first ever mod. :D
  22. There's also an issue with PerMa's patchus maximus and the dummy weaponry Druid's Den adds, if there's any way to fix it on Druid's Den. :3
  23. Personally, I adore the storage room. On a previous playthrough I used every chest in there for organizing things. I can see why you dislike it though. Its a little much. The only thing I can think is that adding that much customization would be a lot of work, and I'm not sure a 'mix and match' kind of deal works with code. Code is yes and no.
  24. I think Elianora may have had something similar in one of her mods. There were weapon racks with little antlers meshed in so that it looked like it could actually hold a bow, and she just static'd a bow in front of it on the antlers. Personally, I don't think it'd be too difficult to pop into the CK and create a duplicate weapon plaque/rack and disable the functions, but then, I haven't used the CK at all yet, just the beginner tutorials. :P
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