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dredvyn

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Everything posted by dredvyn

  1. Thanks LordofDragons. I haven't even bothered seeing how far along the beta for MO has come. I'll go install it and check it out later tonight and start adding my mod list to it. Maybe I'll have 200+ mods solidly running by the time SKSE64 is ready :)
  2. I am just being patient and hoping that that someone polishes Mod Organizer for SSE before SKSE64 beta is released. I just can't use NMM after using MO for so long. The layout of MO just seemed easier to navigate. I used NMM for about a month before switching to MO and haven't gone back until trying to mod SSE. I prefer the in game modding over NMM at the moment. I'd much rather the SKSE team take their time to release something awe inspiring for us. I'm also hoping that Tannin is able to implement his style into NMM otherwise I'll probably just do other things for a year or two until all the awesome minded people in this nodding community make great things. I've been modding oldrim for over 5 years no sense in not continuing my hobby. I may take this time to dabble in the creationkit and maybe actually become a mod creator lol. Everyone in this community are awesome. Thank you for your years and years of awesomeness. Sorry Bethesda, but you didn't make TES what is today, your fans and mod creators did. I hope they remember that PC users will play a game to death then ressurect it over and over and over again. I've actually left consoles because of their lack of modding capabilities and in my opinion they are becoming over priced more and more. PCs are always releasing better hardware and modders are always releasing better mods. SKSE and other script extensions and hooks are what separate console gamers from PC gamers. The work the SKSE team releases IMO is the backbone to our community and highly important. When consoles somehow bridge that gap, they cease to be consoles and become PCs.
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