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rakimion2

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Everything posted by rakimion2

  1. So, it took me ages to realize that wyerians have digitigrade feet and only four fingers on their hands. I bought the deluxe edition of the game to get the wyverian ears because I was tired of always just being a human xD I noticed that there are two mods currently ( This and this ) that does this for the female body, but only for the Ver. R body mod. I would've loved to have wyverivan feet and hands for a male body mod, like Better Male Body, both to replace one of the clothing types for hands and legs, and maybe one or two of the gauntlets and leggings.
  2. So, I made a mod before the release of Natural Male Bodies that made the tail of the Khajiit bigger and fluffier looking. I made it because of some nostalgia I had for AlienSlof's mods, especially his Snow Leopard race mod that had a big fluffy tail... I was only able to make a male version because of my limited modding experience, though I would've loved to have a female version of it too... Now with the release of Natural Male Bodies, I switched over to it to further fulfil that nostalgia by making my khajiit's body match the body he had in my old oblivion save. The issue with that is that, of course, that replaces the body mod i made for the fluffier tail. I attempted to extract the new model from Natural Male Bodies and redid the edits and hoped by injecting it would work... but to my dismay, the body morphs no longer functions with that new model. Most probably because it's missing information that I have no clue how to include. Could someone with more modding experience (and/or more knowledge of how NBO and NMBO works) make a version of my fluffy tail mod that works for those body mods, please? I'm asking only because I legit have no clue how to do it, or else I would have done it myself. I might possibly commission someone if they have the capabilities to do just that, if possible, when I have the funds (I should be getting money tomorrow, and I hope I'll have enough to do just that...
  3. So! I've been working on converting the female version of the Dark Seducer and Golden Saint armors for men, and so far, I've managed to make it work, but I have one issue that remains that I'm struggling with. For one reason or another, on High and Ultra Cloth quality settings, the skirt of the male version appears still on the Dark Seducer armor, though it is not present in the model. The skirt that is appearing also has physics that apply both to the skirt and the metal of the skirt (which makes no sense). I've seen that without my mod, the male armor has this same issue (not an extra skirt but with strange physics that makes no sense) I'm wondering if this is something present in the blueprint file's settings, or something different? But as of now, I'm not able to figure it out. The issue in question:
  4. Hi! So, I never really liked the male version of the Dark Seducer armor, but really LOVED the female version, and was sad it was different for male characters. So now, with a bit of modding experience, I thought I had enough skill to do a refit, fitting the female armor on the male body and slap it in game! I was... partially succesful. You see, there is a big ol' plate covering the mid drift of the male Dark Seducer Armor, and most probably to cut polygon count, they removed half of the torso of the body mesh for this armor in the male version. This... sadly is true for this refit, as well... Soooooo... anyone able to tell me how to fix that...? ;w; (and don't mind the big fluffy tail, that's a wip project of mine as well) EDIT: I figured out what was causing it, but I can't wrap my head around how to change it. I realize I gotta change the MaleBodySectionHidden value in BP_BDP_DarkSeducer_Armor.uasset Problem is, the programs i've been shown to be able to edit this is UAssetGUI, which can not load the Zen Loader bullshit, and I can't wrap my head around how ZenTools works (i try to run it, it poops out a cmd prompt, vanishes in a flash, and then nothing else happens) I seriously am really confused, and could really use the help TToTT EDIT: Fixed thanks to nyyxn's tutorial and their direct help! https://www.nexusmods.com/oblivionremastered/mods/2583?tab=description
  5. Hi! Not sure if this belongs here, but I figured I'd try! I have a couple of projects I kinda wanna work on, but the one that I thought was easiest was to make a mod for a bigger, fluffier tail for Khajiits. I made the changes to the tail on the male mesh, and I now am trying to figure our if I can copy that shape on to the female mesh. I'm a bit at a loss of how I can achieve this, and googling is not helping much because i have no idea what people mean with shape keys, modifiers, and all that jazz because I've forgotten almost about everything that I learned in game design school 11 years ago xD
  6. As the title suggest, I have a couple of questions regarding how to make retexture mods for Remastered. It was pretty straighforward for me with regular Oblivion, but I am not sure how to go about it now with the Remaster. Like, to start, how do I extract the textures from the game? The same way as before? Just grabbing them from the .bsa file? or some other way? And how do I apply the mods afterwards? All retexture mods i see use .pak files, so I am not sure how to go about that, unless I can just drop them in the texture folder? Is there a guide already out there? If not, could someone more experienced than me go about making one? I am so confused and need help haha
  7. As title suggest, would it be possible to replace the starting weapon, or another early gained weapon (an axe of some kind) with the scythe used in Reaper skills? I was trying to play around with the frosty editor myself my I am having a bit of issues with it.
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