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Jademalo

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  1. I was sure it wasn't SMIM, but after flicking through the images again I came across this; http://static.skyrim.nexusmods.com/mods/images/8655-1-1330482289.jpg This seems similar to what I remember, although I'm not 100% The reason I believe it isn't SMIM is because I seem to remember it only updating maps of existing textures, and not including anything of its own. Thanks a lot for the help =]
  2. I've been trying to find a mod that I saw a while ago, but I can't for the life of me find it. I seem to remember it was a fix for certain texture mapping issues, one of the preview images showed a wooden pillar indoors which had the texture mapped wrong, and was a lot sharper after the fix. I don't know if this is redundant after the new Unofficial High Resolution Patch, but I would like to find it if possible since it's been driving me nuts. Thanks
  3. Right.. ive gont one more question after reading things and completley not getting them. ArchiveInvalidation. If a texture is listed in this list, what exactly is invalidated? say we have "Textures/Weapons/SilverShortSword.dds" inside the ArchiveInvalidation list.Is that texture invalidated inside all archives so it will load the one in the data folder? Or the one in the data folder so it will load the most recent one in the archives. I dont want to know anything more about archive invalidation, I just would like to know the simple answer to what exactly is invalitated when a path is put in there. Thanks
  4. Resources that are provided in the textures/meshes folders will be "loaded" insofar as Oblivion will know their existence and how to find them if needed, whether they are used by a mod or not. BSA archives get "loaded" if they are listed in the master archives lists in the oblivion.ini or if they have the same base name as an ACTIVE mod esp (not esm). The actual contents of the resource don't actually get read in until the first time that they are loaded as a part of an area (character/whatever) your character enters where they are used. Ah right, thanks! Thats pretty much what i was trying to mean. What do you mean by (not esm) though? do you mean that if a bsa has the same base name as an esm, it doesnt get loaded, while if it has the same name as an esa, it will?
  5. Wow, i didnt realise it was that easy :D Thanks an absolute ton!
  6. Thanks a lot, youve all really helped =] Of course, i still have a couple of questions.. If i disable an ESP that uses some data in the data folders, will oblivion still keep track of the pointers so these technically could be loaded with the mod disabled? Also with regards to mods that dont have ESP's, like HGEC bodies, are they loaded, the game sees the textures and meshes for them are replacements for stuff directly in Oblivion.esm and that theyre newer, and then overrides the file in the ESM with the other file? And with assets that dont try to override anything and are just there to be used by mods, they arent funny loaded since nothing in the game world is wanting to load them?
  7. Well to put it simply, Im completley confused with how this game is modded and the general file structure of it all. Ive got a few questions, and a few statements that if possible, could be answered and confirmed/corrected 1. .esp Files. I know they stand for "Elder Scrolls Plugin". .esm files, If i am correct, are different in that they will always load first (Being elder scrolls master files) and will produce extreme errors if two conflict. .esp files can override esm files, however. 1.5. esp files. What exactly are they? Am i right in thinking that they are the mods "code" in the sense of turning meshes and textures into wearable items, adding a chest that theyre located in, and just generally having the mods code in them. 2. Mod assests. things like textures and meshes. Am i right in thinking that some mods have this encompassed in .bsa files, while other mods just have the textures in the main folder? 2.5 Am i also right in thinking that when the game loads, it will load all assets that are in the "Data" folder, including meshes for mods and that. (A good example is HGEC, in that it doesnt have a .esp since it is essentially a straight texture and mesh change for all races). This stuff that is loaded overrides things in the oblivion.esm. Am i also right in thinking that with certain clothing that changes body meshes, if there are two items trying to change the same one, the one loaded more recent in the load order will take precidence. 2.7 This raises a question though, what happens if a texture is in the main folders outside of a .bsm, but is then included inside a bsm as well, which would load? Do the assets in the main folders load before any assets inside bsms, so the assets contained inside bsms will override them? 3. .bsa files. Am i right in thinking that these are just packeged mod assets that are linked to esp's so that they are only loaded by the game when that esp is activated, and so that the mod is easier to uninstall? 3.5 Am i also right in thinking that as i said earlier, since these are controlled by load order these can be loaded after assets that are in the main folders, thusy overriding them. 4. Load order. With load order, again, am i right in thinking that when oblivion loads a mod, it starts with the ESMs. these are master files, like the main game. It then goes on to load any assets in the folders. It then goes through allplugins in the load order, spesifying which is loaded first and last. If two plugins had a conflict, the one that is loaded later would override the earlier one, and also if it was tied to a bsa archive would load textures/meshes/etc to override what is in oblivion.esm, and then the foles in the main folders. Just to be clear, when i say the files in the main folders, I mean the textures/meshes/etc that are inside the data folder / what they are directley. (e.g. oblivion/data/meshes/elf/whatever.meshextention) this is when .bsa's, esp/esm's are in oblivion/data directly. Just so im clear where im talking about. I know ive been very long winded and complicated, but im looking for conclusive answers, and if im right either a yes, or a little correction to what ive said. there arent any real clear.. things to do with this, and all google turns up are things about extra sensory perception.
  8. Quite simply, will http://www.dragonagenexus.com/downloads/file.php?id=435 work with Leliana's song. And if it doesnt, is there any way to make it? It uses files put into the override folder, So its an engine thing rather than an addin as such. Thanks
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