Well to put it simply, Im completley confused with how this game is modded and the general file structure of it all. Ive got a few questions, and a few statements that if possible, could be answered and confirmed/corrected 1. .esp Files. I know they stand for "Elder Scrolls Plugin". .esm files, If i am correct, are different in that they will always load first (Being elder scrolls master files) and will produce extreme errors if two conflict. .esp files can override esm files, however. 1.5. esp files. What exactly are they? Am i right in thinking that they are the mods "code" in the sense of turning meshes and textures into wearable items, adding a chest that theyre located in, and just generally having the mods code in them. 2. Mod assests. things like textures and meshes. Am i right in thinking that some mods have this encompassed in .bsa files, while other mods just have the textures in the main folder? 2.5 Am i also right in thinking that when the game loads, it will load all assets that are in the "Data" folder, including meshes for mods and that. (A good example is HGEC, in that it doesnt have a .esp since it is essentially a straight texture and mesh change for all races). This stuff that is loaded overrides things in the oblivion.esm. Am i also right in thinking that with certain clothing that changes body meshes, if there are two items trying to change the same one, the one loaded more recent in the load order will take precidence. 2.7 This raises a question though, what happens if a texture is in the main folders outside of a .bsm, but is then included inside a bsm as well, which would load? Do the assets in the main folders load before any assets inside bsms, so the assets contained inside bsms will override them? 3. .bsa files. Am i right in thinking that these are just packeged mod assets that are linked to esp's so that they are only loaded by the game when that esp is activated, and so that the mod is easier to uninstall? 3.5 Am i also right in thinking that as i said earlier, since these are controlled by load order these can be loaded after assets that are in the main folders, thusy overriding them. 4. Load order. With load order, again, am i right in thinking that when oblivion loads a mod, it starts with the ESMs. these are master files, like the main game. It then goes on to load any assets in the folders. It then goes through allplugins in the load order, spesifying which is loaded first and last. If two plugins had a conflict, the one that is loaded later would override the earlier one, and also if it was tied to a bsa archive would load textures/meshes/etc to override what is in oblivion.esm, and then the foles in the main folders. Just to be clear, when i say the files in the main folders, I mean the textures/meshes/etc that are inside the data folder / what they are directley. (e.g. oblivion/data/meshes/elf/whatever.meshextention) this is when .bsa's, esp/esm's are in oblivion/data directly. Just so im clear where im talking about. I know ive been very long winded and complicated, but im looking for conclusive answers, and if im right either a yes, or a little correction to what ive said. there arent any real clear.. things to do with this, and all google turns up are things about extra sensory perception.