Hello Everyone! I just wanted to say that I am really glad that I found this place. Not just because I can modify a gamem but because I discovered a group of people that want to make our Virtual Realities better. Thanks to everyone, and Excelsior, or whatever you kids are saying these days. I have been youtubing CK tuts and I am anxious to join your ranks as a Seed instead of a Leech. Unfortunately, much of my day is spent planning rock concerts and making commercials. Sounds glamorous, but I live in a trailer next to a haunted house, I only make $500 a month, and I'm fat, too. Don't believe the hype, kids. TV f*#@in' lies. This is my simple list of mods I would love to make if I had the time! When I actually do have time, I will attempt to make them happen, but please hold not thy breath, lest thou passeth the f*#@ out. Royally. (Imagine Jack Black and Danny McBride had a baby that was Too Awesome To Live, and before it Esploded Into Pure Light, It passed It's Most Humane and Righteous Consciousness into a fat clone of Keanu Reeves... That's-A-Me!) 1. Oueade Ouakkyr: There are tons of weed whackers strewn about the Commonwealth. Why can't you use one to cut down all those damn weeds and bushes!? The lack of ability of cutting bushes down is NOT f*#@ING UHMERSIVE. How much of my Red Rocket settlement is shite because of all these HWEADES? Sure I can scrap a Whole Dang Copse Of Trees without a chainsaw, but this giant red tumbleweed looking piece of frame dropping poop? I guess It's Too Much For Me To Handle. I don't really care about the giant green blackberry hedges, because they are a kind of natural barrier anyway. Were It Up To Me, bushes, leaf piles, and as much rubble as possible should be able to be removed immersively! For example, A: You shouldn't be able to cut down trees until you get The Ripper. B: Once you find a Shovel you should be able to remove some debris. C: Weed whacker whacks the weeds. D: In order to remove stumps, you need Chains, a Generator, and a salvaged Engine. E: Why not a Moddable Power Tool that lets you get more out of your scrap? Screws, steel, wood, etc. 2. Da Choppah Okay, listen up. We need a rideable motorcycle... stat. I'm not sure why it hasn't been done yet! With a few well placed dummy objects, some parent/child linkage, and some creative use of the Vanilla Assets, I think it can be done! There's a lot to consider, and I know I didn't take Every Last Thing Into Consideration, but... How I Would Do It... A. First I would separate the Vanilla bike into Four objects... -Front Wheel -Back Wheel -Bike -Front Handlebars/Fork B. Next, make wheels. -Take the Ceiling Fan and delete its Visible Mesh -Change its Navmesh into a sphere instead of a cross. -Increase fan speed X5 -Parent fans to wheels, wheels to fork and chassis. C. Add some physics to bike. -Set Rotation Orientation of Bike to just below Player.Anklebone -On Look L/R, Add or Subtract to Bike Rotation so it leans into turns. -Nerf turn radius and/or look sensitivity to prevent hairpin turns. -If Look L/R exceeds "Safe Parameters," crash bike, break leg. D. Finishing touches... -Invisible chair allows you to sit on bike. -Invisible generator allows you to start engine. -Some custom anims? 3. More Frewt Why don't those big Blackberry Bushes around Sanctuary and Red Rocket give you any fruit? Seriously, no berries at all? And no collision damage for rubbing up against a thorny bush??? Let's take the script and navmesh from the barbwire traps and add it to those things! That way, you need Power Armor to pick these berries. Which need to glow and give you badass boosts. 4. Take This Thing and Shove It When I get too much junk, I really hate going back to some town just to get rid of all of it. This mod would allow you to tell people what to do with the stuff you give them via the way you store things... Companions- -JUNK BAG: The next time we stop at X.Settlement, drop in Workbench. -ARMY DUFFLE: When you run out of X.Ammo, switch to X.Weapon! -FIRST AID KIT: When I'm hurt, heal me! -MAIL BAG: Quest crap. "Hold onto this s#*! until we meet X.NPC again." -CRAP SACK: Sell it. Gimme the caps. Items sold depends on Vendor's Available Cash. Provisioners- -Essentially the same, except a Provisioner shouldn't be responsible for healing you. -They can have a first aid kit that you can access but you must stock it. -Likewise, they can't deliver quest items for you, because that would cause story issues. -They can be told to deliver your junk to X.Settlement ASAP. -Unlike Companions, the Provisioners should earn a consignment for selling your crap. It's a good tradeoff for taking all of your crap at once. Sure, you could sell things to them, wait for them to have enough money again, rinse and repeat, or you could just sell everything you have at a loss! With the Crap Sack, others can Sell For You! 5. SELECT A SHELF Exactly like it sounds. Tired of not being able to place things where you want them to go? Why not create a Virtual Shelf the size of the shelf you want, place everything on that Virtual Shelf... and then Select The Virtual Shelf, which now has all those objects locked to it... and then you can move that Virtual Shelf anywhere! It will have to ignore the Navmeshes of the actual shelves themselves, and there certainly wouldn't be any snapping, and of course, the Virtual Shelf would need to turn invisible once it was placed. Still, I see this being very useful for folks who want to RP a shopkeeper, as only being able to place objects on one shelf is lame and unimmersive. Yeah, this bookshelf has five shelves, but you can only put stuff on ONE SINGLE SHELF. First World Problems, right? Anyhow, thanks to anyone who actually read the whole post. If I get some free time, I will tackle these things... but if YOU HAVE TIME... make it. Maybe give me a nod, or something. I don't ask for much, just a shark with a frickin laser beam attached to it's head! Love you guys. Bring a sweater, and call me when you get there.