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iTz Rossss X

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About iTz Rossss X

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    United Kingdom
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    Fallout 3
  • Favourite Game
    Fallout 3, Oblivion

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  1. Thanks for the reply :) Glad you agree :)
  2. Hello everybody. I'd just like to say thanks to everbody. I've been on this site for around two years now. My first account was tehelderscrolls was closed by request so I could create this one as a fresh start. I'd like to say thank-you because I've recieved a lot of help from everybody and met some new friends. Cheers. ~~iTz
  3. Hi, I've been making a script for a forge that allows you to make your own staff, here it is: scn aaaFrozenFurnace01SCRIPT int button int buttonPressed Begin OnActivate if IsActionRef player == 1 messageBox "Would you like to create a diamond staff? It requires 50 pieces of flawless diamond.", "Yes.", "No."; set buttonPressed to 1 endif end begin Gamemode if buttonPressed == 1 set button to getbuttonpressed if button > -1 if button == 0 ; if player.getitemcount Gem6DiamondFlawless == 50; player.removeitem Gem6DiamondFlawless 50 player.additem aaaWEAPDiamondStaff01 1 else message "You don't have enough flawless diamonds. (You need 50.)" return elseif button == 1 ; return endif endif endif end If I don't have the 50 diamonds requirements it still gives me the diamond staff. What can I do to fix this? Thanks in advance. ~~~iTz
  4. Awesome! Thanks for the help mate, working 100% now, kudos4u :P
  5. These are usually controlled in the classes window. Careful not to change the default classes or ALL MerchantSmiths in the game will have these changes. Your best bet is to probably create a new custom class and choose what you want that class to be able to buy/sell there. -- Hi, Thanks for responding. I havent touched any class settings I just selected the MerchantSmith as the NPC's class and the C.S wont allow me to make any changes to what he can buy or sell. I tried setting his class as just "merchant" but the problem still persists. Anymore ideas? :/ I will try and create my own class in the mean time. ~~iTz
  6. Hi, I'm having a bit of a problem with the AI settings of my NPC. My NPC's class is MerchantSmith but the options on what he can Buy/Sell on the AI settings are blank and I can't make any changes. Here is a screen shot (See attatched). How can I fix this problem so that my character can sell/buy items? I'm not very good with the AI of NPC's tbh :/ Thanks for reading, ~~iTz
  7. Thanks for the quick response. Does just placing "return" on a certain line cause it to end the script? ~~iTz
  8. Hi, I'm working on a script for a door that can only be opened if the character is above level 10 (if Player.GetLevel >= 10;), if they are not level 10 or higher, the door will not open and a message will appear (MessageBox "You are not strong enough to open the stiff door. (You need to be level 10 or higher)"). I have a basic understanding of scripting and here is my script so far: scn aaaDOORStiffDoor01SCRIPT Begin OnActivate if Player.GetLevel >= 10; <----Something needs to go here so that the door will open for the character. end else MessageBox "You are not strong enough to open the stiff door. (You need to be level 10 or higher)" <----Something needs to go here so that the door will not open for the character. endif end Could somebody please fill in the rest of the script for me, It shouldn't take two seconds, it's just I don't have a clue what CMD's should go in. Thanks in advance. ~~iTz
  9. Hi. As most of you know Welkynd Stones have an effect that once used they restore your magic. Well, I would like to make my own type of ayleid stone that restores health but I don't know how to make it restore my health once used. I viewed the settings of a normal welkynd stone but it has no script on it. How do I make it so that when I use my custom ayleid stone it restores my health? Thanks in advance. ~~iTz
  10. Hello. I was just wondering how would I go about creating a script that resets the loot in a chest every 3 days? Could someone write the script or give me some commands I can work with. I'm decent at scripting but I just don't know the command to reset loot in a chest (or something similar) Thanks in advance. ~~iTz
  11. :D Thanks man, This might be the mod, I'm downloading it now ;) Kudos to you mate :D
  12. Hey, just a small question: What is the mod in this video at 0:20 seconds. It's some sort of eye piece that looks so cool and would go well with my characters outfit. Here is the video:
  13. I think you need to set the attack multiplyer or the attack rate to something quite high (around 7-10). I had this problem but fixed it by getting some of the assault rifles traits and then adding them to my gun. Hope this helps Good luck, ~~iTz
  14. Hello, I've been making my own script that turns a light on and off. Here it is... scn aaaPrivateVaultLightSwitch01SCRIPT Begin OnActivate if aaaPrivateVaultYellowLight01REF01.getdisabled == 1; aaaPrivateVaultYellowLight01REF01.enable else endif aaaPrivateVaultYellowLight01REF01.disable end As you can see i've been using references. Because the light switch is an activator, is there anyway I can change the script so that it disables and enables it's enable parent? If I have to use references I will have to make like 10 different switches and scripts :S Thanks for reading, ~~iTz
  15. Try starting a new save. Your current save file may have interfered thus confusing the engine into believing the object isn't there, making you fall through it. Good luck.
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