-
Posts
31 -
Joined
-
Last visited
Everything posted by DethChikkin
-
TESVSnip, TESSnip, and the problems they cause.
DethChikkin replied to DethChikkin's topic in Skyrim's Skyrim LE
i was looking at upload dates not date stamps on the mods themselves, but thats good to know. even looking for a better date relies on trust that the modder knows whats up and knows what he's doing... god i cant wait till this game is as old as oblivion is now, then ill mod the hell out of it. really my problems started when WiS was discontinued. it wasnt really the monsters or warzones, but the gameplay tweaks that hit it for me. i use the uncapper and its PERFECT. not to mention darkages makes OP weapons not so OP (depending on what it is). so here i am, trying to piece together what little of that experience i can with bit and scraps from random modders that seem to have disappeared in bleakfalls barrow somewhere back around march or February .... and now my video card is heating up way too much and im passing my ghz and virtual mem with enb XD. think ill focus on my heating issue for now and do some research on my preferred mod list and re-download CK in steam, thx for the imput. btw, is there a thread for swaping mod lists? id love to see what some other users have, it might fit my taste -
TESVSnip, TESSnip, and the problems they cause.
DethChikkin replied to DethChikkin's topic in Skyrim's Skyrim LE
well poo, so theres not really an easy way to tell without thorough testing? with the creators of PerkUP and Better Sorting..... would you say im safe sticking with those? -
TESVSnip, TESSnip, and the problems they cause.
DethChikkin replied to DethChikkin's topic in Skyrim's Skyrim LE
see, i thats what i thought but from what ive read it sounds unsafe to use AT ALL. am i wrong? -
So, pretty much im sick of encountering missing meshes in dungeons relating to specifically to this issue: http://forums.bethsoft.com/topic/1378149-forms-unsafe-to-touch-with-tesvsnip/ and on here: http://skyrim.nexusmods.com/mods/9557 i saw this post: "@DarkGenius: The kind of thing you're describing is caused by mods that have been edited with TESVSnip. You need to check your load order and remove anything that's been around since before February, and anything else that's been edited with TESVSnip before or since then. Those other mods are corrupt and the missing pieces are the result of that corruption." - Arthmoor did that, and still came up with bugs. currently i heard the safest way is to search for mod dates and nix everything older then april 30th, but i realized there might be some people that still use TESVSnip. is there a better way to make sure i dont have any mods edited with TESVSnip? am i right in my method? are people still using tesvsnip? what are the specific areas that this effect and what does it not effect? ill post mod lists once im done sorting through it using this method, doing a complete reinstall. ill put both mods that pass and the ones that dont (theres a few im a little steamed didnt pass :/ ) EDIT: Here's the load order (forgive me if this is the wrong thread, this didnt really feel like im asking for help more so wanting to hear some shared thoughts on the subject. 00 Skyrim.esm 01 Update.esm 02 3rdEraWeaponsMoS.esm <----- TESSnip Bugged!!! 03 Immersive Patrols x2.esm 04 Populated Cities NPCListMaster.esm 05 SkyMoMod.esm 06 WARZONES - Civil Unrest.esm 07 BlackTowerArmory.esm 08 JSwords.esm 09 CMNewCompanions.esm 0A hideout.esm <----- TESSnip Bugged!!! 0B SoS - The Dungeons.esp [Version 1.2] 0C SoS - The Wilds.esp [Version 1.1] 0D Realistic Lighting.esp 0E Realistic Lighting Patcher.esp 0F Weapons and Armor fixes.esp 10 Weapons and Armor fixes - Hacks.esp 11 Chesko_WearableLantern.esp 12 Convenient Horses.esp 13 Craftable Torches.esp <----- TESSnip Bugged!!! 14 dD - Enhanced Blood Main.esp 15 Dr_Bandolier.esp 16 EveryoneGetInside.esp <----- TESSnip Bugged!!! 17 More Craftables.esp 18 MoreRainWindy33percentLessView.esp <----- TESSnip Bugged!!! 19 MoreSnowWindyand75percentLessView.esp <----- TESSnip Bugged!!! 1A People Have Torches.esp <----- TESSnip Bugged!!! 1B PerkPointPotion.esp 1C SkyMoMod_lists.esp 1D SkyMoMod Extras Collectables.esp 1E xgfPferdeKarren-en.esp [Version 1.5] 1F BlackSacramentArmor.esp 20 BlackSacramentDBreplacer.esp 21 Bucklers-Complete.esp <----- TESSnip Bugged!!! 22 Cloaks - Player Only.esp 23 1nivWICCloaks.esp [Version 2.0] 24 dragonboneweaponscomplete.esp 25 dragonpriestmasks.esp <----- TESSnip Bugged!!! (use new version) 26 LFArmors.esp <----- TESSnip Bugged!!! (use Immersive Armor instead) 27 3rdEraWeaponsMoS.esp <----- TESSnip Bugged!!! 28 Smithing Perks Overhaul - Balanced.esp <----- TESSnip Bugged!!! (have to wait for update 29 Complete Crafting Overhaul - BS version.esp <----- TESSnip Bugged!!! (have to wait for update) 2A DeadlyDragons.esp 2B DeadlyDragonsArmory.esp 2C Monster Wars.esp 2D BlackTowerUpdate.esp 2E hobbithouse.esp <----- TESSnip Bugged!!! 2F RiverWood Redux.esp 30 Riverwood Redux Expanded Basement.esp 31 Whiterun Ferns.esp <----- TESSnip Bugged!!! 32 whiterunMarket.esp 33 AT - Loot Arrows +75%.esp 34 AT - Faster Arrows Improved +50%.esp 35 AT - Merchants Arrows +75%.esp 36 AT - Recover +50% Arrows.esp 37 AT - Increased Progressive Damage (BS and CCO) +50%.esp 38 Headbomb's Better Sorting - Books.esp -| 39 Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp | 3A Headbomb's Better Sorting - Potions (Normal Weight).esp | 3B Headbomb's Better Sorting - Food (Weightless).esp | 3C Headbomb's Better Sorting - Soul Gems (Ranked).esp | 3D Headbomb's Better Sorting - Food (Light Weight).esp | 3E Headbomb's Better Sorting - Potions (Weightless).esp | 3F Headbomb's Better Sorting - Food (Reduced Weight).esp | <----- TESSnip Bugged!!! 40 Headbomb's Better Sorting - Potions (Half Weight).esp | 41 Headbomb's Better Sorting - Miscellaneous.esp | 42 Headbomb's Better Sorting - Food (Normal Weight).esp | 43 Headbomb's Better Sorting - Potions (Light Weight).esp | 44 Headbomb's Better Sorting - Ammo.esp | 45 Headbomb's Better Sorting - Ingredients.esp | 46 Headbomb's Better Sorting - Spells.esp _| 47 Fast Respawns And Rich Merchants.esp <----- TESSnip Bugged!!! 48 Increased Merchant Stock x5.esp <----- TESSnip Bugged!!! 49 Killable Children.esp <----- TESSnip Bugged!!! (using Killable and Lootable Children instead) 4A Killable Children - Quest Important Protected.esp <----- TESSnip Bugged!!! 4B VariedGuards.esp <----- TESSnip Bugged!!! 4C Better Villages.esp <----- TESSnip Bugged!!! 4D Populated Cities.esp 4E 1portalgun.esp <----- TESSnip Bugged!!! 4F MasterTheTimeAndSpaceTOGGLE.esp 50 MidasSkyrim.esp <----- TESSnip Bugged!!! 51 Phenderix's Magic Evolved.esp 52 DeadlySpellImpacts.esp 53 DeadlySpellImpacts - Two Fire.esp 54 The Dance of Death.esp 55 PerkUP-TwoHanded.esp -| 56 PerkUP-Speech.esp | 57 PerkUP-Smithing.esp | 58 PerkUP-Restoration.esp | 59 PerkUP-Pickpocket.esp | 5A PerkUP-OneHanded.esp | 5B PerkUP-Lockpicking.esp | 5C PerkUP-LightArmor.esp | <----- TESSnip Bugged!!! (testing out Syynxs Perky - The Major Perk Overhaul as a replacement) 5D PerkUP-Illusion.esp | 5E PerkUP-Destruction.esp | 5F PerkUP-Block.esp | 60 PerkUP-Alchemy.esp | 61 PerkUP-Alteration.esp | 62 PerkUP-Conjuration.esp | 63 PerkUP-Enchanting.esp | 64 PerkUP-Archery.esp | 65 PerkUP-HeavyArmor.esp | 66 PerkUP-Sneak.esp _| 67 UFO - Ultimate Follower Overhaul.esp 68 CMNewCompanions.esp 69 moveitLWT.esp 6A Alternate Start - Live Another Life.esp [Version 2.0] 6B WATER.esp 6C WATER - Get Wet.esp 6D GreenWaterFix_Compatible.esp 6E cartographers map markers.esp <----- TESSnip Bugged!!! 6F Bashed Patch, 0.esp 70 ImprovedScImpUniforms - WARZONES only.esp <----- TESSnip Bugged!!! 71 NPCEssential - Carriage Drivers.esp <----- TESSnip Bugged!!! 72 NPCEssential - Stable Masters.esp <----- TESSnip Bugged!!! 73 NPCEssential - Trainers.esp <----- TESSnip Bugged!!! again, this is only going off of dates, no way to know for certain if im truly safe. which is why i posted here for your thoughts and your methods as well.
-
Severe Lag When Crouching In First Persn
DethChikkin replied to timelessness's topic in Skyrim's Skyrim LE
so id dont know whats wrong but i think i might play a warrior now so i can avoid crouching XD. what the hell is with this patch.... anyways i need some sleep, but before i pass out ill put my specs up: win7 64 bit os 6gb ram i7 920 2.67 ghz nvidia geforce gtx 560 ti -
Severe Lag When Crouching In First Persn
DethChikkin replied to timelessness's topic in Skyrim's Skyrim LE
yeah i got this too, so glad its not just me XD first thought in my head was "oh great, which mod f****ed up this time.....". EDIT: noooo this only made it worse, gonna try tweaking my vid card settings -
sent in the lines but yeah, i definitely need to get my hands on a better mic. thankfully i know people in the line of professional recording, mostly songs but as long as they have a decent mic it doesnt really matter XD
-
ill help in testing as ive just made a clean skyrim folder :P also, id help voice acting if youd have me
-
so..... what was the latest build and does anyone have it and is willing to share it?
-
so for the files: NecroTapestySkinned01.nif CoffinOpen02.nif .... i get a yellow exclamation point ingame, yet in the tes4edit i see them fine. my active mods and load order: http://pastebin.com/p2rEYYFc does anybody know a way to fix this?
-
Broken Steel Ending Bug
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Troubleshooting
no.... it doesnt work. i know its loaded, i got all the broken steel perks available and im level 30. id take off mods to see which one, but i dont know if it matter what save to use. ive been using a save INSIDE the routanda , right before i have to choose how to turn the purifier on and ive made this topic discriptive as possible without any PLEES HELP blah blah noob nonsense... *sigh* im getting the feeling im not gonna get any help and i should just play something else... -
Broken Steel Ending Bug
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Troubleshooting
212... isnt it 216? and yes ive done that... it wouldnt let me otherwise. although i had to be a dick to sentinal lions to get the code from her (if it was mentioned earlier in the game i forgot or didnt find it. ill try 212 to see if it works, maybe... -
i just save, exit, then open it up again. alt tabbing just doesnt work in this game :/ nor in oblivion
-
Broken Steel Ending Bug
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Troubleshooting
nobody? really? not one helpful comment? -
Broken Steel Ending Bug
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Troubleshooting
EDIT EDIT: didnt know there was a copy to clipboard function in fomm lol. revised first post to be easier on the eyes :P -
Getting DLC and mods working
DethChikkin replied to Wandik's topic in Fallout 3's Mod Troubleshooting
i didnt read your problem but fallout and oblivion's engine are practically the same... and i know that load order rules are also the same (.esm 's before .esp 's ect ect). but anything beyond that im still learning how the little details of load orders my problem is broken steel. it wont load after i beat the game, and fawkes straight up says no to turning on the purifier. my load order: Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm Mart's Mutant Mod.esm CALIBR.esm LingsFinerThings.esm Sharing and Caring Companions.esm RRCompanionVault.esm RR5MoreMales.esm RRGuards.esm RR5MoreFemales.esm norepairneededv2.esp dD-More Gore.esp dD-More Gore-Zeta.esp dD-More Gore-The Pitt.esp dD-More Gore-PointLookout.esp dD-More Gore-BrokenSteel.esp dD-Full Screen Blood.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-pipboylight.esp Tailor Maid.esp Tailor Maid Anchorage.esp Tailor Maid PITT.esp Tailor Maid Black Retex.esp Tailor Maid Brokensteel.esp Tailor Maid ZETA.esp SCC - Talk to Anyone.esp SCC Armor.esp UndergroundHideout.esp RRWastelandPosters.esp 20000 Caps.esp Warhead.esp P94 Plasma Rifle (Megaton).esp FleshBurningPlasma.esp PersonalVertibird.esp drc_FatManUltra.esp 1alexscorpionsnipergear.esp Tactical Weapons by gRs Frederyck.esp MiniHideout.esp Vault-Tec Experimental Dimensional Safe.esp Wattz Laser Pistols Mod.esp ArmGum_Mod.esp ArmMinigun_v1.0.esp ArmLaser_V1.0.esp ArmFlamer_V1.0.esp Wattz Laser Non Replacer Mod.esp HZ_M249.esp WHSpaceMarineArmor.esp japanese_armor_set.esp 3EFdrg.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Uranium Weapons small and big.esp CrowdedCities_v2.esp Chainsaw.esp NightvisionGoggles(Powered).esp FieldJackets.esp DriveableMotorCycle.esp sunglassescollection.esp WDM_TempennySecuruty_english.esp LingsFinerThings.esp JHBCloverPlus.esp Wasteland Mercs 2.0 - no child left behind edition.esp KillableKidsNormalHealthOptional.esp KelseyCompanion.esp JessiCompanion.esp Flakless Shrapnel.esp AoT_Mask.esp MPammo.esp VashDeagleV5.esp Bloody Trenches.esp Total active plugins: 87 Total plugins: 110 im running version 1.7.0.3, and even so i tried to use that BSA (just in case) and no go. im testing anything that (might) works from a save file in the Jefferson memorial (right when i have to choose how to turn on the purifier), but i do have earlier saves. i have fawkes and a random npc that i made into a companion. id rather use the save inside the jefforson memorial just cause that final fight kills my mem (but if i HAVE to i will, to get broken steel to work). any thoughts? oh and if my version is the problem i cant downgrade cause i lost the disc one to my fallout 3 - goty :/ . i mean, i could pirate (i say that freely seeing as i bought it already) an image file or something along those lines, but thats a last resort edit: im at level 30 so i know its loading -
Broken Steel Transition Bug
DethChikkin replied to Hijaxx's topic in Fallout 3's Mod Troubleshooting
i cant even get fawkes to get in the damn thing, keeps going "ahhhhh, no...." then goes on about its my destiny blah blah. so this means it wont load? ive tried me, fawkes and lyons, and it just dumps me back into the menu :/ -
Broken Steel Ending Bug
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Troubleshooting
lol oops, check again re-updated it. no no custom races but i do have sharing and caring. theres a mod to correct this? where? EDIT: switched all the .esm before the esp, still doesnt work -
so ive gotten to the end finally (epic btw) and i cant get fawkes to turn on the purifier and when either i or paladin lyons starts it it just dumps me back to the menu after the end movie. im thinking this might be a mod conflict, so im listing my mods: Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm Mart's Mutant Mod.esm CALIBR.esm LingsFinerThings.esm Sharing and Caring Companions.esm RRCompanionVault.esm RR5MoreMales.esm RRGuards.esm RR5MoreFemales.esm norepairneededv2.esp dD-More Gore.esp dD-More Gore-Zeta.esp dD-More Gore-The Pitt.esp dD-More Gore-PointLookout.esp dD-More Gore-BrokenSteel.esp dD-Full Screen Blood.esp Fellout-Full.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-pipboylight.esp Tailor Maid.esp Tailor Maid Anchorage.esp Tailor Maid PITT.esp Tailor Maid Black Retex.esp Tailor Maid Brokensteel.esp Tailor Maid ZETA.esp SCC - Talk to Anyone.esp SCC Armor.esp UndergroundHideout.esp RRWastelandPosters.esp 20000 Caps.esp Warhead.esp P94 Plasma Rifle (Megaton).esp FleshBurningPlasma.esp PersonalVertibird.esp drc_FatManUltra.esp 1alexscorpionsnipergear.esp Tactical Weapons by gRs Frederyck.esp MiniHideout.esp Vault-Tec Experimental Dimensional Safe.esp Wattz Laser Pistols Mod.esp ArmGum_Mod.esp ArmMinigun_v1.0.esp ArmLaser_V1.0.esp ArmFlamer_V1.0.esp Wattz Laser Non Replacer Mod.esp HZ_M249.esp WHSpaceMarineArmor.esp japanese_armor_set.esp 3EFdrg.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Increased Increased Spawns.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Uranium Weapons small and big.esp CrowdedCities_v2.esp Chainsaw.esp NightvisionGoggles(Powered).esp FieldJackets.esp DriveableMotorCycle.esp sunglassescollection.esp WDM_TempennySecuruty_english.esp LingsFinerThings.esp JHBCloverPlus.esp Wasteland Mercs 2.0 - no child left behind edition.esp KillableKidsNormalHealthOptional.esp KelseyCompanion.esp JessiCompanion.esp Flakless Shrapnel.esp AoT_Mask.esp MPammo.esp VashDeagleV5.esp Bloody Trenches.esp Total active plugins: 87 Total plugins: 110 just wondering whats wrong... or if theres any consol / patches to fix this. thx in advance
-
i dont get this.... the "GOT A REQUEST? LOOK HERE FIRST" thread said there would be working links here. ive looked and looked and looked some more but ive found nada and ive seen twice that working dual melee weps exist, and honestly all i want is dual melee. and yeah cant you just ADD nodes? from what ive heard the pc uses different (maybe separate is more acurate) script then the normal world npc's(?)
-
yeah thats no f***ing help at all. that mod looks dead and i really dont give two flying farts about any story line or H2H combat. all i want is the dual katana's!!
-
looks awesome but honestly...... i just want the dual wield katana's. or should i say the ability to dual wield melee weapons like that vid on the lincon memorial. i really dont need anything else, save for dual gun wielding. oh man, imagine dual miniguns XD EPIC SUACE
-
bazooka's, rpg's, any varient of missile launcher
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Ideas
they were till i tested it on vats, all i see is a smoke trail. then the same thing outside of vats... plus i did the replacer by mistake, then after i uninstalled it it just didnt seem worth the trouble to reinstal, its just sad that theres no love for the missile launcher man. so many gun mods and pistols but no love for th noob tube. my fallouts modded with marts mutant mod with increased spawns (and im looking for other mods that could increase the amount even more XD) and i use the zombie Apocalypse mod so being over powered isnt an issue for me. -
bazooka's, rpg's, any varient of missile launcher
DethChikkin replied to DethChikkin's topic in Fallout 3's Mod Ideas
exactly. and i tried that one, looks great but my missiles are invisible in vats and otherwise, and the animation is all wrong. i could have lived with the animation being messed up but not the invisible missiles (love watching people get rocket punched from long rang in vats) -
ive seen a lot of Gatling mods and a crap ton of smaller weapon mods (ak47, m4, fn fal) but no missile launcher mods? i mean common bring some diversity to the most awesome weapon to use in vats! im thinking non replacer type stuff... something you can buy and loot off of super mutants and raiders. loooong range lock on rocket launchers for vats, heat seeking missile launchers, multi rocket lainchers, javalins, rpg's, the works. all with custom animations, sounds buyable and lootable ammo types ect ect ect i mean, if someone could make a better then decent pack of these id paypal em for the trouble... like 5 or 10 bucks. any takers? EDIT: forgot to mention plasma, incendiary and pulse launchers. EDIT EDIT: so ive seen the rocket propelled chainsaw launcher that shoot rippers, is there a war to make it shoot bingle's chainsaw?