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Nebrule

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About Nebrule

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    Fallout 4
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    Always a trick question

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  1. A little of both, I'm all for anyone experienced to take this concept and run with it, but if it falls on deaf ears, I'll tackle it myself for sure.
  2. As I've been playing and progressing, I notice now that most everyone knows your name. Just walking through a town square, you'll be bombarded with "Good day Henry!", "How are you Henry?", "Look it's Henry!" ect. This is all fine and dandy for the canon story and for the protagonist himself, but the constant reminder that 'you are Henry' quietly serves as a wonder-kill to the personal personas we've grown accustom to quietly materializing as we play. Which is no doubt conditioned from all the 'create a character' RPG formats we've had in the past. While playing, I tried to imagine what would have to be done to actualize the theme and freedom of a nameless, homeless stranger. I think that most of this could be achieved by simply removing specific scripts and lines of dialog. I was also thinking that the removal of main quests and some of the side quests might be necessary, but maybe not. To help conceptualize this, simply put it into practice as you're playing the game now. This is where things take off and here's the premise... - First you begin the game in Rattay (already a mod). Preferably with a different character model than Henry himself to which other modders could create. Henry's voice and dialog (-any identifiers) will still be used. - - All specific lines of dialog either mentioning Henry by name or hinting at any relationships, from NPCs or Henry himself have been removed game wide. Leaving only nameless, direct and alternate lines of dialog, for which there are many. - - For the sake of this initial concept, lets entertain that all Main Quests and some side quests pertaining to Henrys personal story, have been removed. However, I believe many could remain if critiqued with enough attention using the aforementioned method of script, dialog and cut-scene removal if necessary. And that is pretty much it, the recipe for complete freedom of character and immersion as you define it on a personal level to you much deeper than the original story of Henry. Now lets put that in practice... - You wake up at the Millers house as a nameless survivor from Skalitz. You still owe the debt from being cared for, you can either entertain the introduction thieving quest from the miller. Or simply split and go your own way. - - Now, who are you? How will you survive? Maybe you're a Vigilante Ranger hocking the gear, weapons and equipment you take off Bandits? Maybe you're a psycho Bandit, killing and robbing passers by. Maybe you're just a wise old Hermit, gathering plants to create potions to sell. Whatever the life you choose, the reality of it is now hyper-actualized. - - No pressing anxiety or hurried rush in theme to be a known hero as in Henry's story. No one knows your name. Now when you bump into someone and they say "Watch it!" or "What the hell are you doing?" it feels all the more personal. When you get caught thieving, there's no flaunting your reputation or position in status to get out of it. You're no more than a peasant. .......... In short and to conclude for now, the depth and possibilities on enhancing this perspective of immersion are endless when realizing all the mods that could complement this premise and flower from it. I've never officially created a mod and presented it here on the Nexus, but I've been heavily modding games for years and I'm as familiar with modern game engine rules and mechanics as many here are, and I truly believe this conceptual idea is not only possible but would provide a new base model of complete roleplaying freedom within the game world to which other mods could further enhance to your choosing. Whatever your initial impression or opinion of this idea, I simply ask that you put it into practice as you go back and play the game. Imagine all those routine interactions without the identifiers or reminders that you are Henry. I think you're mind will be blown in the revelation of just how possible this is. I'm interested to here any criticism of this or any glaring conflicts that may arise in respect to nuking most of the main story, to which I can't foresee there not being a resolution, and again, if given enough attention couldn't be altered to fit your new nameless character. Let me know your thoughts and opinions. *EDIT - - Got some feedback and info from TheCorex who broke the bad news that this might be dead before it hits the water, at least for now...
  3. http://img.gawkerassets.com/img/17gfpbd1ndthyjpg/original.jpg
  4. ...again when CBBE comes out for F04, that'll pull me right back in. :thumbsup:
  5. I, personally, think settlements could be one of the main reasons Fo4 isn't a proper RPG. Not as a feature but because scheduling making them cut corners elsewhere. Possibly. If they def wanted settlements I think I could (on pen and paper) design a better approach without magical workshops and resources based on "junk" constantly hindering carry cap, fast traveling, scrapping the personality out of the environment, turning toys into wood planks, and turning the trademark hopeless, every man for himself, environment of Fallout into an endless pool of resources and respectful NPCs popping up out of nowhere. As an alternative to settlements altogether, they could have just made a town(s) that you could gain control over, with detailed options attached to it offering a sense of progression. Sounds more appealing to me at least. That's what the problem is, they introduced settlements as a way to replace the individually interesting towns we had before... it's a copout, a money saver and what kills the RPG element.
  6. This one is driving me nuts, I just can't figure it out. When night falls, and I'm outside the sky (clouds not actual sky) the entire landscape, structures, ground fog, water all shift in brightness from dark to notably brighter, only near light sources, and with a torch equipped it's rediculous, a nonstop flicker. Without a torch and halfway near a light source it only occurs when moving the camera around. I can confirm this is not the games light source limit issue. - I can go in the middle of nowhere with no other light than my torch and this still occurs. I don't think it is related to shadows as much as it is outdoor lighting, in that I have no issues during the day. I thought it was aliasing or some GPU setting, but that doesn't seem to be it either. I've only got one lighting mod goin : Climates of Tamriel - I uninstalled it to no effect. I recently moved my save to a new PC, my older rig was an ATI 5870... I've bumped up to a gtx980, didn't have this problem before with the outdated ATI. Really need some help with this one! Thanks. Edit : I didn't think this was an issue indoors but turnout it is, but indoor the brightness changes in blocky patches, fk this is killin me. :wallbash: :wallbash:
  7. .....hahahaha. :thumbsup: here's an article (amoung many) that aren't to happy with FO4, this guy makes some points... http://www.thejimquisition.com/2015/11/metabombed-fallout-4-is-vomit-trash/
  8. I just fired Skyrim back up after 6 months, with my 980 and some updated textures, it still on par with FO4 if not beyond in some respects. Literally and ascetically... it's like comparing a magazine to a 2000 page novel. ES is so much deeper it's stupid.
  9. I wish I could've done that, just to get a taste of it all, but I always stick to my one character. I'm gonna go check your mods out.
  10. Every now and again I'll run across folks postin how many mods they have running, usually in a technical support type inquiry, like a detailed edit or a mod itself suggesting "don't use this if you have a lot mods running" ...then you'll see a few folks post questions while mentioning how many mods their running. After all these years, I've noticed through examples like this that 80-100 is about midrange with about 120-160 being the highest I've ever really noticed anyone mention. So this got me thinking... 'how man mods am I running?' I never really bothered to count of the years, I knew I was over 100 but I wasn't expecting... 240 ...haha yeah, all this time on the Nexus got away from me. The funny thing is, I'm pretty stable although it might be worth mentioning I dont use SKSE or ENB's. I Just moved my entire game, save, mods and all over to a new CPU not a month ago, ...kinda surprised how smooth that all went to be honest. Hour wise, I'm at 750 with my first and original character... that's probably nothin compared to some of you guys. But anybody here like myself could take at least half that number or more and add it to the total to make up for all the time spent on here browsing, downloading and creating mods, not to mention all the trouble shooting. So how bout it? Where are you guys at?
  11. ...wow, what planet are you on? Is this opposite day? I mean to each their own, but I think you're in a very small minority with that perspective... or you never really played or completed FO3.
  12. yeah, the problem is that A.) main stream reviews are paid off and B.) your average gamers today are more entertained by geeked up, hyper paced mindless action than any type of slower paced story driven immersion... and as I think we've all noticed over the past couple years, that is effecting the style and quality of games being developed. As I pointed out in a previous post, this is excatly whats been happening to the media arts over the past 20 or so years... first music, then televison, film and now games. Replacing intrinsic artistic merit with cheaper, quicker, souless eye candy.
  13. ...yep, you nailed it with that. FO4 is completely gutted in comparison. What pisses me off is that there's no excuse, after the success of all those previous titles Bethesda has more f'n money than god, and they act like a bunch of fratboys on a bender the night before the final exam and deliver this sh!t. There was no rush, they had all the time in the world. This time last year, people still had dates as far out as 2017 for FO4's release. It's almost like they got a beta up and runnin, then just decided it was good enough.
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