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blackhawkens01

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  1. Nope, no difference at all, whenever i walk to the standing stones near riverwood all the trees pop in .
  2. The title pretty much says it all. Trees switch from LOD to fully rendered way too close. Currently on Ultra settings and I've tried changing the uGrids to 7,9 and 11, I've adjusted my tree distance according to STEP wiki: [Display] fMeshLODLevel1FadeTreeDistance=6144 fMeshLODLevel2FadeTreeDistance=4096 fTreesMidLODSwitchDist=8192 [Trees] uiMaxSkinnedTreesToRender=200 Increasing these values doesn't work either and I've even tried using Skyrim Distance Overhaul and DyndoLOD, i know skyrim's engine is limited but i see so many people running skyrim without this issue. My game is currently vanilla (I've fresh re-installed the game twice) I was hoping SDO could make the trees fade in instead of popping in but it doesn't. Some help would be appreciated.
  3. I have this graphical problem that occurs to me with any ENB preset, i've tried a few and they all have the same problem. I don't actually know what it's called but i'll leave a screenshot here: http://image.prntscr.com/image/20911a8af5b940898e10677f69c282ab.jpg As you can see there are these weird pixels around my character and in the enviroment, it constantly makes my game look terrible. I tried disabling all the ENB effects, Switching and turning off Antialiasing and i even tried completely re-installing my enb and it's still there. Please help
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