Jump to content

TheKrusty

Banned
  • Posts

    8
  • Joined

  • Last visited

Everything posted by TheKrusty

  1. http://skyrim.nexusmods.com/mods/13604
  2. first unpack the Nif file from bsa (meshes) / unpack the dds files / now open in Nifscope (((((((http://scrollstudio.com/forum/Thread-Pre-Creation-Kit-Modding-Tools) download nif.7z )))))) the Hide Bracers Nif , NiTriShape> BSLightingShaderProperty>BSShaderTextureSet there you can change the texture file. when right click on mesh you found textureUVedit (coud be usefull) (when you unpack more then one file, from the BSA to youre desktop, you get a meshes or a textures folder. place the prisoners cuff dds files to Data/textures/clothes/...... So you´ll need: FOMM (BSAUnpacker) ; Nifscope and the nif.7z just copy and pase the file to C:\Program Files (x86)\NifTools\NifSkope, so you can open the nif´s you have extacted hope that help Sry for english, i´m german
  3. first unpack the Nif file from bsa (meshes) / unpack the dds files / now open in Nifscope (((((((http://scrollstudio.com/forum/Thread-Pre-Creation-Kit-Modding-Tools) download nif.7z )))))) the Hide Bracers Nif , NiTriShape> BSLightingShaderProperty>BSShaderTextureSet there you can change the texture file. when right click on mesh you found textureUVedit (coud be usefull) (when you unpack more then one file, from the BSA to youre desktop, you get a meshes or a textures folder. place the prisoners cuff dds files to Data/textures/clothes/...... So you´ll need: FOMM (BSAUnpacker) ; Nifscope and the nif.7z just copy and pase the file to C:\Program Files (x86)\NifTools\NifSkope, so you can open the nif´s you have extacted hope that help Sry for english, i´m german
  4. c:\projects\fallout3pc\gamebryo2.2\corelibs\nianimation\NiControllerManager.inl Line 144 Error ,when edit a new weapon in the G.E.C.K, when i Hit Abort, ignore, retry, geck crasht . what i had to do ??? to fix it ??
  5. Hi, i had a simple Question, if i modling a Helmet what should be exportet to show me the Head , inGame ? Thanks , and sorry for this bad english :whistling:
  6. I have the made the Weapon of the gold army ( HellBoy 2) so now i need , if this possible, a Animation like that http://www.youtube.com/watch#!v=VDW4hibybrs&feature=related at 0.40 min. I hope someone have an idea !! Maybe the NiTransformController, NiTransformInterpolator and NiTransformData like the rotatingmace, but linear. i don´t know
  7. Thanks dude, that´s it . It work´s :biggrin: :thanks: :thanks:
  8. First i´m not god in english, sorry! ! so, the problem i have is, that i´m don´t now how to set nifscope for a transparent locking blade, i think :confused: , texture file have a alpha channel, and a normal map with alpha channel, and a file with the ending _g, the original nif file work´s fine. Ähh it´s the GlassKatana from Growlfs. but after import\ export the nif file, something get lost. I want to use the texture for a sword of my own, texturing the sword .o.k., export nif o.k. than in nifskope i copy and paste branch for the collisions box, bringing to the game o.k. , but the blade is not transparent, i see the normal texture. were is the fault ??? thanks and sorry for the bad english
×
×
  • Create New...