For Oldrim, the process of creating ground objects was easy. Remove bone nodesRemove BSDismemberSkinInstanceRemove SLF1_Skinned in BSLightingShaderPropertyRotate as necessaryCopy the NiTriShape (or NiTriStrips) into a BSFadeNode.For Skyrim SE, this no longer works. It would appear that the vertex arrays have been moved inside BSDismemberSkinInstance, so not only can this not be simply deleted, there is no way to copy the vertex array to the parent BSTriShape element. Is there any way to create a ground object in NifSkope from the _0 or _1 nif, or is there an available utility to do this?