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ZansoHel

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Everything posted by ZansoHel

  1. Anyone ever made or thought about making a Shoulder Turret for Power Armor? As a piece you could attach as a modification. A minigun or a missile launcher would be awesome. This would make the power armor more special first strike unit: not just a armor with same gun as without the armor.
  2. Hi, would be cool to have these in game Hawke from Dragon age would also be neat
  3. It is alive! I don't actually know what was wrong... maybe a typo (by me :P )? But when I switched from my laptop to another computer and placed the script again, it worked. Thanks a lot once more! You are superb! :)
  4. Script compilation succeeded, but the rock doesn't move in the game. Any ideas why is that?
  5. Hey! I wanted to make a script for "floating" rock (slow up and down movement mostly). However, it loops for certain amount of times (see "number" in script) and won't reset when the trigger is re-entered. My idea was to make it loop infinite times or atleast (100000 times) everytime you enter the trigger. Anyone got some great ideas how to make it happen? :) Script
  6. Works perfectly! Thanks a lot for all help! :)
  7. Strange... the both give the same error message (some functions doesn't compile with actionRef?) However, the below one works if I change the actionRef to Game.GetPlayer() on the error giving functions, but the above one does nothing (the player just sits there). Any idea what the problem might be?
  8. Hey! I tried to create a script which removes one dragon soul when you "meditate" aka sit on certain chair and adds a magic effect to you. It works fine except that the message box pops up when going down on the chair (sitting) and again when standing up. I would like it to pop out only once when sitting down. Below is the script. Any suggestion how I could make that happen? I would appreciate any help! :)
  9. Hey! I hadn't had time to test your script yet, but I actually got my own version working some time later after I posted the message. But I am sure to give your one a try too! Scriptname TeleportScript extends ObjectReference ObjectReference Property TeleportDes auto Event OnMagicEffectApply(ObjectReference akActionRef, MagicEffect akSpelleffect) Game.GetPlayer().MoveTo(TeleportDes) EndEvent However, thanks a lot for helping! :)
  10. Hey! I am quite a newbie with scripting and hadn't had any luck creating a working version of following script. I have tried to create a script which would teleport the player to another location (area) when a custom shout would be casted upon an object. Cast custom shout on an object --> teleport player to another area. I would appreciate any help!
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