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BeerSeeker

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  1. In Put the beast down whenever I enter the kitchen cantina from the casino floor the collar just doesn't shut down and I blow up! At first I tought there was a radio somewhere around (the kitchen cantina is where dog is with the three opened gas valve) but searching around there is no radio and no safe spot at all! From a video I saw that the collar signal is supposed to turn off upon entering the cantina but in my game it just doesn't. Is there any workaround? If I use a console command will I lose any future achievment? I just found a mod (http://www.newvegasnexus.com/downloads/file.php?id=40520) that stop the explosion and it work but if I disable it I just explode at the instant. It would mean to continue playing dead money with the mod but it feels way too much of a cheat, I don't want to completely stop it (I mean, the collar is pretty much the whole point of the dlc...) I just want a way to make it stop in that room.... What can I do? :C sorry for the bad english :C
  2. Hi everyone! Does somebody know any good necromancer or vampire mods? I'd like something with new guilds (and maybe new spells/powers) but I didn't found anything except moriarty the city of dead.
  3. Hi there, i'm trying to install this mod but I think I might have some problem, or at least wrybash is saying so. I'm using FCOM, shivering island, all the dlc (all working fine) and I just installed the required LAME and RACE balancing (the light one). Now I dropped the bgIntegrationEV.esp along with the two bsa (that I already added to the oblivion.ini) and the sound in my data folder, checking/sorting with boss/rebashed everything and now in WryBash I have the check box of bgIntegrationEV.esp in orange and the information only say that "Masters have been re-ordered". What I did wrong? In the .7z of integration there isn't anything else...
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