-
Posts
401 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Genzel
-
-
Earth : +6
Wind : 0
Fire : +3
Water: +3
-
Earth : +6
Wind : 0
Fire : +3
Water: +3
-
Hi.
So, I would like to use sound files from SWAT 4. SWAT 4 was created by SIERRA, but this company does not exist anymore. I looked everywhere but could not find any informations to know if assets could be used; I presume that it's not legal but I still ask it.
Generic question: is it tolerated to use assets from games whose the makers don't "exist" anymore?
Sorry, again a question about legal stuff, I know it's going to be a bit redundant but hey :psyduck:
I looked it up, and it appears that Activision Blizzard owns what used to be Sierra entertainment.
-
Earth : +6
Wind : 0
Fire : +3
Water: +3
-
http://www.thenexusforums.com/index.php?/forum/319-3d-modelling/
3D modeling forums section. Links to tutorials on various popular programs.
-
They are both quite different types of first person shooters. It all depends on the experience you want, and it's hard to say which one you will like more. CoD quicker, more lone wolf, and arguably less skill based. From what I hear, Battlefield should be more tactical and team based, with a slower gameplay speed.
-
Earth : +4
Wind : 0
Fire : +3
Water: +3
-
Who built this?
http://i1023.photobucket.com/albums/af356/ub3rman123/Doodad1.png?t=1311559693
I'm still trying to figure out its purpose.
Heh, I built it. I originally made just the quarry, then thought it would make an awesome pitfall trap. Next I decided to put a tower on top of that, but I never got around to building it.
-
Earth : +4
Wind : 0
Fire : +3
Water: +3
-
I don't know about rigging in 3ds max, but it should work about the same as in blender.
When you first parent the armor mesh to the skeleton, make sure you don't create weight groups. You want it parented to the skeleton un-weighted. 3ds max should have some sort of bone weight copy script which will allow you to copy the base body's weight fairly accurately to the armor. When you have it copied to the armor, every vert should have a weight between zero and one, with one being no bone influence. Once copied, you will just have to fine tune the weighting to ensure there is no clipping.
If you can't find the bone weight copy function, you can probably create weight groups from bone heat or another method to automatically assign weight based on proximity to each bone. It will be a lot less accurate, but it will weight all vertices to the appropriate bones.
Not a lot of people use 3ds max here, so it might be best to find a rigging tutorial. The armor looks really amazing though :thumbsup:
-
Earth : +3
Wind : 0
Fire : +3
Water: +3
-
Earth : +4
Wind : 0
Fire : 0
Water: +2
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
I don't like staring at a light to read.
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
Earth : +4
Wind : 0
Fire : 0
Water: 0
-
Thanks for the invite :thumbsup:
-
Kosh, and I don't know who that is.
-
I was in elementary school; gym class I believe. Only the high school students were told what had happened, so I found out when I went home that day.
-
I stepped on a Lego block once :facepalm:
http://successbeginstoday.org/wordpress/wp-content/lego-blocks.jpg
Anyone who has stepped on a lego piece knows the horrors involved.
Battle of the elements to 10 -A Forum Game-
in Forum Games
Posted
Earth : +4
Wind : 0
Fire : +3
Water: +4