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kbob

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    Poland
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    Fallout New Vegas
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    Fallout New Vegas

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  1. hi, today when looking through mods located on the Nexus, searching for something that will allow me to change the look of archmage robe, came to the conclusion that it would be great if Enchanting skill gave the possibility of transferring magical effects from one item to another (really do not like the look archmage robe, I'd rather move it effects of such a robe thalmora or another). Of course, I assume that these items were by the same type (robes - robes, swords - swords, etc.). What do you think such a thing, and that by creating such a mod you would be hard?
  2. Ok sorry, done already with FNVEdit, awesome utility. Please close the topic.
  3. Hi, i m a beginning modder, and i got a problem with 'junk' in my mod. I decide to write my mod into a few chapters. After first one i didn't make a backup save of mod, and i start creating a new interior cell, NPCs and other things. Now i have to go back to first chapter, and i want to throw out all that junk i created for a new part, but i have a problem to delete a cell or a things that i don't understand (like when i use 'details' option in G.e.c.k. data menu i got a lot of 'number only things') and things that i didn't edit (or editing that was only a mistake). do you know any method to clean all that s***? By using GECK or ant external program. Pls help.
  4. today i'm learning hot to use geck propertly and for now i throw out a canibal perk from playable one, it'll be acquired by a quest (or a simple dialog for begin :P). After that a amount of eated corpses will give you a access to a better perks with advantages both also with negative effects (i mean a that Kuru - Creutzfeld disease with a inteligence troubles, increased gun spread etc.). It ll take me a lot of time to complete it, im learning atm. Recipes for a special food (4-5 recipes) ll be included too (this is the easy part). EDIT http://www.newvegasnexus.com/downloads/file.php?id=41240 My mod, first version for now. 'm going to add a quest, npc and maybe a safehouse but still need more skills
  5. It's also a interesting point of view, why not. I have been thinking about small history with a cannibal shack and diary. So we can use a Eated Bodies counter to create a challenge with negative reward, like body or mind degradation in result of eating a human flesh. I'm really not a big fan of cooking ppl. We could add a few better recipes with xander root, bitter drink with dish and dash perk advantages. Starting from a quest, give a next perks (positive and negative) in result of eating bodies (dish and dash, 25 corpses ; 2 positive perks like bonus to DT, HP, Endurance at 75 , 150 corpses, and negative at 200, 350, 500 corps). Sounds good. Yesterday i get a few basic editorial skill with GECK, today i'll maybe make some things. Still got a question - how to decrease a number of 'restore starving' and 'restore health' from normal food and medicine ? Any idea ?
  6. I have no scripting experiance, and im trying to find a few things in GECK now like: -where i can find a devouring script - like how many hp player can restore, and how to add to devour a food regeneration. and how can i lower a amount of hp restored by food and medicine / turn off food points restoring by normal food
  7. Hi a few days ago i got a idea how to make a improve a cannibalism perk to a small system. 1. Delete cannibalism perk, and make a trait from it. Trait Cannibal: - Give a ability to devour human corpse - Prevent player to satisfy his hunger by eating a normal food (form now only a human flesh can do it, by restoring a 120 Food points by a corpse) - Survival depending food is restoring much less HP ( 1/2 ? ) and medicine cutted down to 70%-80% After consuming a 80-100 corpses player can gain a ability to consume a mutant or ghoul flesh(by giving a new perk or something). It'll also need a separate counter for both of them, because: After consuming a 20-30 mutant or ghoul corpses it'll result in mutation of some kind, with both positive and negative effects like: - Ghoul eater : After consuming a X ghoul corpses, courier become more resist to radiation (+30) and maybe a Limb Restore Effect, but losing some of his maximum HP(5%?) and AP(5-10) in result of body degradation. - Mutant eater : After X mutant body, courier can get a bonus for melee/unarmed dmg and critical chance, 2 points to DT and something more, but losing a 1 points of perception or charisma. As a more advanced scripting option we could add a [Cannibal Knife] to give a option to cut body to smaller pieces and put some of a human (in this option - only human) flesh for a later ( 1-2 pieces/body ; - 60 FOOD ; some of hp ). I think that s easy even for a beginner scripter. What you think ppl?
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