suggestions for mods I would like to see weapons and shields wear out with use, and even losing effectiveness become useless, if not reset periodically. This probably occurs also in Skyrim. But I wish that some damage was visible. For example, it would be fun to watch the shield fender of my opponent, after a particularly powerful blow to my character. Or see my sword, well-worn, break or shatter when hitting the shield of my opponent. How these are details that make all the difference in immersion. I would see them through incantations with complementary effects, similar to Dragon Age: Origins. It would be interesting if, for example, the player could pounce on the enemy with a spell of freezing the left hand, then with his right hand, shatter it with a magic "stonefist." Like Fallout 3, I aim at specific parts of the opponent. Thus, characters with high skill in ranged weapons could see the probability of success for each of these parts, similar to the screen in VATS (probably associated with a button to pause the action). The damage would also be differentiated according to body area. One leg affected, for example, would hobble the enemy, allowing a run. A wounded arm could force the opponent to drop his weapon or shield, making the fight easier. And so on. Remember that your character would be subject to the same consequences. I do not know why Bethesda did it, but put back one level up system where you choose your strength, dexterity ... so a more robust system level, that's too simple ... a system to grab objects also more robust ... where they can shake in many objects craft torches, and other objects ... Besides adding functions to a series of objects that have no utility ... fight on a horse add karma system with consequences on NPC's add needs ... eat, drink, sleep...