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shawno

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  1. Lately I've been noticing that I'm somehow winding up with the digitigrade legs bonus twice in my active effects, giving me 100 extra points of stamina. I'm not sure what I'm doing that's triggering this to happen though. If anyone else notices this and can figure it out please let me know what I'm doing wrong, otherwise I think this might be a bug. Edit: Just as I posted this I checked my mod list and I accidently had the old UBR and the new UBR enabled, I guess I didn't notice before because they have different filenames and I assumed the new one overwrote the old one. Nevermind lol :smile: Edit 2: After deleting the older version of UBR I am still experiencing this problem, I'm not sure whats causing it but I'll start a new character from scratch now that I've deleted the old UBR and see if it continues to happen.
  2. I'd also be down for seeing the tails attached to the body mesh as bilo has described, provided the animations still work correctly. It would make the tail look more like its actually connected to the body. Less noticeable on the khajiits since the tail is so skinny but on the argonians it could make a difference. But I'm not the one doing any of the work so its your guys call! Just wanted to add that I've tested this mod with becoming a werewolf and can confirm that you keep the digitigrade feet bonus if you become a werewolf, but you lose it if you become a vampire. I checked right before and after I acquired each of these abilities to see if it was in my Active Effects or not. Would be nice if you could fix this for Vampirism as Argonian vampires look totally badass :)
  3. Been playing a fresh character with this mod so that it doesn't accidently glitch one of my more advanced ones. About 20 hours into this character, I just noticed that I don't have the Digitigrade Legs bonus under Active Effects anymore. I think it's because I'm playing a vampire right now. I went back and checked a saves shortly before and after I became a vampire and it seems to confirm that. Wanted to let you know, I might test it to see if it works okay with becoming a werewolf too.
  4. The Khajiit is looking great, hope he's playable soon :) The texture looks fine in the screen you posted. Thanks for your hard work so far, Senviro and Derok! I consider myself lucky that I get to play with this mod before it's official release haha
  5. Can't wait to try out the new claws, they look great! I was hoping someone would make a mod for that
  6. Yeah I'm not a fan of using the horses, I don't like how you have to get on and off them all the time. I figure if you're going to code it so beasts can't use footwear, that's going to remove their ability to get the full armor bonuses from the armor perk trees, as well as removing an enchantment slot, so it would be nice to balance that out with something that feels worth it. That said though, I'm playing a nude mage anyways so the missing armor bonuses won't affect me, I just like the idea of the convenience of unlimited sprint. That said though I'm open to whatever you want to do. Increased jump height would be cool too. If you don't want to do unlimited sprint, would you consider increasing movement speed just slightly more?
  7. I was thinking about it a little and I have another idea for the Digitigrade Legs bonus if you aren't settled on it yet. How about instead of the stamina and speed bonus, you get unlimited sprint. It would be pretty sweet without being overpowered. What do you think? I'm not even sure if it's possible to code that in the creation kit though. Also I started a new character with this mod a couple days ago and just tested the Thalmor Embassy quest, which worked just fine :thumbsup:
  8. Thanks for posting the mod for the Argonians a bit early! I've been checking it out and totally love it already :smile: I took a couple screenshots of my lizards with this mod enabled to share if anyone wants to see more pictures of how it looks, check them out: http://imageshack.us/f/4/screenshot4kp.png/ http://imageshack.us/f/825/screenshot6dm.png/ http://imageshack.us/f/22/screenshot7kr.png/ Every once in a while you can see the seam in the legs where the feet connect, but its been like that with every beast feet mod I've tried so it doesn't really bother me. Personal preference, I wish the tail was a bit fatter, I was using the Bigger Argonian Tails mod before and loved it. I'll probably get used to this new tail pretty quick though if you don't want to adjust it. Also you can see in my second screenshot that at certain angles the crotch looks W shaped, it's kind of weird how it has a divot up in the middle. Unlike what the other guy in this thread is requesting, I think it'd be nice if you could make it bulge out a bit more there so it looks smoother and not W shaped.
  9. Well, I've played some Imperials, Bosmer and Khajiit too. But playing an Argonian is the best, you look truely dragonborn ;)
  10. Wow this mod looks to be turning out great! Can't wait to try it out! Been waiting for something like this since the game came out haha I always play a nude Argonian mage and would love to play around with the alpha version of this mod if you decide to release the Argonian version early :)
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