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Micro-stutter not related to FPS and worse in interiors
Bazza0304 replied to Bazza0304's topic in Fallout 4's Discussion
Yeah thanks for your help mate, iâll keep fiddling with it. I read somewhere that when using g sync/fast sync combo that FPS should be limited to below the max refresh rate of the monitor so maybe I should increase the refresh rate and keep it limited to 60 fps. Iâm starting to think that once Iâve got it to an acceptable level I should just do my best to ignore any occasional weirdness like drops and stutters and turn off the FPS counter haha, oh Bethesda why do you do this to me? ð Edit: right, just wanted to update this to give the best combination of settings that I have found for my system to greatly reduce stutters. I have set monitor technology to g sync, v sync to fast sync and max pre-rendered frames to 4. I then set refresh rate to 144hz and capped frame rate to 60 in inspector to avoid frame rate ever reaching the refresh rate of the monitor. Not sure how or why this has worked but it has (knock on wood). Thanks again to everyone for their contributions. -
Micro-stutter not related to FPS and worse in interiors
Bazza0304 replied to Bazza0304's topic in Fallout 4's Discussion
That makes sense mate because I am getting drops to 50/55gps in areas around Cambridge police station for example but when I turn off the frame limiter it jumps up to high 60s/low 70s. Strangely though the stuttering comes back when I turn the limiter off? Iâm not really sure what to do now! Edit: interestingly setting max pre-rendered frames to 4 from 1 while using fast sync seems to reduce the fps drops outlined above although Iâm still getting periodical drops to 58/59 which happen even in areas where I am getting 90 to 100 FPS without limiting. Also I have a g sync monitor so do you think I would be better off using fast sync with v sync or g sync monitor technology? I was using v sync technology up until now. -
Micro-stutter not related to FPS and worse in interiors
Bazza0304 replied to Bazza0304's topic in Fallout 4's Discussion
Hey guys. RedRocket I do have the option for fast sync on the 980 but I have no idea when or how it was added tbh. My monitor is 144hz but I have it set at 60hz for Fallout so v sync limits to 60 FPS. I have my monitor connected via display port. RS13 - Iâve just tried fast sync and limiting FPS by nvidia profile inspector and it looks very promising! Iâve only just started testing but even in the root cellar, which was awful before, it seems really smooth! Not noticed any tearing either. Iâm going to keep testing but hopefully this will be a solution to my stutter issues so thanks so much for that! Zzyxzz - I will try that out as well if this turns out not to work for any reason but hopefully the fast sync thing has solved it. Thank you all for taking your time to help, I really appreciate it. Edit: Iâm getting some very minor FPS drops (to 57/58) when turning quickly which I wasnât getting before and so I assume this is from limiting the FPS. I was thinking of maybe limiting to 61/62 instead of 60 as it could be caused by dropping below 60 when the refresh rate is 60hz but Iâm not sure. Iâll test some more. -
Micro-stutter not related to FPS and worse in interiors
Bazza0304 replied to Bazza0304's topic in Fallout 4's Discussion
I am forcing v sync through nvidia control panel so frame rate is capped at 60 but I have also tried capping frame rate to 58, 59 and 60 on top of that but still get the stuttering. I will try fast sync and report back. If I recall correctly fast sync doesnât limit frame rate so I will cap at 60 through profile inspector at the same time. Thanks for the suggestions. -
Removing and adding mods mid-playthrough
Bazza0304 replied to Bazza0304's topic in Fallout 4's Discussion
Will do mate and that is great that you make your mods that way, would that they were all like that. -
Iâve got an issue with horrible micro-stutter even at a constant 60 FPS. Strangely enough it is much more noticeable in interiors, although it is present outside as well I am happy with performance there. In interiors on the other hand it is horrible and for some reason it occurs even in place with no loading transition such as the SSâs home which i find really strange. By far the worst places though are small/tiny interior cells such as the root cellar in sanctuary. I really donât understand why this is happening. I am getting well over 100 frames in these places so it isnât performance related. I have tried disabling v sync and forcing through Nvidia CP, setting v sync to adaptive and just on, setting max pre-rendered frames to 1, limiting frames to 58, 59 and 60 and running in borderless and full screen. Does anybody have any other ideas or potential fixes? My setup is an I7-4790k, GTX 980, 16gb ram. Iâm not sure what else youâd need to know but let me know if I missed something. Appreciate any help, cheers in advance. Edit: right, just wanted to update this to give the best combination of settings that I have found for my system to greatly reduce stutters. I have set monitor technology to g sync, v sync to fast sync and max pre-rendered frames to 4. I then set refresh rate to 144hz and capped frame rate to 60 in inspector to avoid frame rate ever reaching the refresh rate of the monitor. Not sure how or why this has worked but it has (knock on wood). Thanks again to everyone for their contributions.
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Removing and adding mods mid-playthrough
Bazza0304 replied to Bazza0304's topic in Fallout 4's Discussion
Thanks guys, some solid info there. To be fair I have been playing it safe and restarting when I make major changes because I was still testing things out but I believe Iâve arrived at a mod setup that I would like to stick with now. The only issue left now is micro stutter that, weirdly, only happens in indoor areas. It can happen in interiors that donât even have a load screen like the house of the future and seems to be worse the smaller the interior is. For example the root cellar in sanctuary is horrible. Iâve tried everything I can think of to fix it and nothing has worked but iâll just live with it I suppose. Thanks again everyone. -
I know this has been discussed before but Iâve seen so much conflicting advice i was hoping for something more definitive. Is it safe to: 1. change load order mid-playthrough even if no mods are added or removed. Iâve seen numerous comments and posts saying it is not safe yet I never heard that for Skyrim, Fallout 3 or new Vegas. 2. Add mods mid play through (obviously doing so would change the load order of other mods too) as long as you rebuild any merged or bashed patch you have 3. Remove mods mid play through. This is the one I believe is most dangerous but does it depend on the type of mod and how much it changes and is there a safe way of doing it? Iâve restarted so many times now due to changing mods which I donât mind too much but Iâm not going to lie, Iâm starting to detest the Corvega factory. For example I wanted to change from UFF to AFT and I couldnât see a way to do it without restarting because they both alter companion limits but in very different ways. (Off topic but I just had to have AFT for those multiple follower interjections, makes having multi comps so much more immersive and satisfying)
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You probably already know but itâs back up mate
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Check out Sim Settlements and the add on packs for it. Itâs a game changer or really is. I went from never touching settlement building to it being one of the more enjoyable aspects of the game.
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Thereâs nothing wrong with a company trying to make money. Thatâs what it essentially exists to do. Itâs a free market economy, if you donât like it, donât buy it. Simple as that. As long as they donât ban free mods which I canât see them doing at this point then I really donât see the issue. I for one would greatly appreciate the CC if I was a PS4 user and Iâm sure there are many others who feel the same. As far as the price of mods on CC goes, again itâs a free market so it is determined by supply and demand. If people donât buy them at the price they are at, or too few buy them, the price will go down. If enough are being bought then folks are clearly willing to pay said price and itâs not too high. I paid 65 odd quid I think for the game and the season pass back in 2015 and I am still modding and playing it to this day. If thatâs not value for money I donât know what is. Iâm not saying itâs a perfect game but it was definitely worth the price I paid for it. A blue ray can cost 20 quid and it entertains me for a couple of hours, maybe 4 or 6 if I really like it and watch it again a couple times. I donât begrudge them making some more money where they can but thatâs just my humble opinion.
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I did what you suggested mate and got my load order down to around 120 and then created a merged patch but the simms issue persists on a new game and the clone is even back! I'm tearing my hair out here as I've spent all day on it to no avail. Going to bed now as I've just had enough but do you think there a anything left to do but fresh install from the ground up? I'm not even sure if this is a symptom of a bigger problem or something I can ignore . I could always delete or disable the clone I suppose. If I have to start all over again and wanted to check the situation as I install each mod could I save before entering megaton and load the save each time or would I need to start a new game every time ? Thanks for your help anyway , it is much appreciated.
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Thank you so much for your reply and taking the time to have a look at this for me. OK so i will do what you said re Wasteland Travellers and the RH-Eve Bridge but re the duplicated plugins am i right in thinking i can delete the following: Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Project Beauty.esp (duplicated by Mart's Mutant Mod - FWE Master Release + Project Beauty.esp) Mart's Mutant Mod - FWE Master Release.esp (duplicated by Mart's Mutant Mod - FWE Master Release + DLCs.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (NOT ACTIVE ANYWAY) FO3 Wanderers Edition - Project Beauty.esp (duplicated by FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp) Are there any others? You said Natural Selection twice - did you mean tougher traders or another plug in? Thanks again M48A5, you're a legend. Sorry, also do i need to make both Wasteland Travellers plugins esms or just the mian file and leave crowded cities as it is? I then need to move the esm up the list to where the other esm files are right?
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Hi guys, I am new to the forums and new to modding FO3 but i am having a problem with the white faces for black NPCs issue. A number of black NPCs in Megaton have white faces including Lucas Simms and in addition Lucas Simms is stuck in place where he is supposed to walk to the PC and greet you when first entering the town. He won't even walk up to me. Previously i also had a problem in that Lucas Simms was duplicated so he would be standing still by the front gate and there was a clone of him standing still near the bomb. I went through and completely optimised the load order by following the readmes on files and then created a merged patch and the clone seems to have disappeared but the Simms by the gate is still stuck and still has a white face. The other black npcs who have this problem are the 'travellers' added by MTC Wasteland Travellers mod but Simms is vanilla so why is he affected? I am worried that this is a symptom of a larger problem i will run into later on in the game. I am open to the fact that my load order is still wrong! I also had crash to desktop upon exit previosuly but doing the above steps seems to have fixed that too. I have checked the usual solutions and Archive Invalidation is on and the ini file is showing bloadfacegenheadEGTfiles = 1 This problem persists upon starting a new game. My mods and load order is as follows: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm Project Beauty.esm xCALIBR.esm Unofficial Fallout 3 Patch.esm SShop.esm TalonExtraArmor.esm [DC RANGER ARSENAL v3 MASTER].esm ArefuExpandedByAzar.esm AWorldOfPainFO3.esm Advanced Recon Tech.esm Alton, IL.esm EVE.esm DCInteriors_ComboEdition.esm RH_IRONSIGHTS.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm 20th Century Weapons.esm RHKBrisaAlmodovar.esm Star Paladin Praetus.esm Sydney Follower.esp HoldenVendor.esp VanessaFollower.esm Improved Clover.esm Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp RCmarketNoFire.esp BetterGamePerformance.esp Reduced Dust Particles V01.esp ArefuExpandedByAzar-Radio.esp GNR Enhanced.esp CONELRAD 640-1240.esp UPP - Pack 1.esp UPP - Pack 2.esp UPP - Experience Perks.esp UPP - Quest Perks.esp UPP - Beverage Perks.esp Classic Fallout Weapons BETA.esp MTC Wasteland Travellers.esp MTC Wasteland Travellers (Optional)- Crowded Cities less NPCs.espRivet City Merchants With Point Lookout.esp SShopItems.esp UndergroundHideout.esp [DC RANGER ARSENAL v3] - DLC GEAR.esp Advanced Recon Armor.esp Advanced Recon Gear.esp Armored Duster.esp BoSDX.esp WinterizedT51bDX.esp Outcast DX.esp Dark Justice Duster.esp Raider Combat Armor.esp Raider Combat Armor Pitt.esp Raider HeadGear.esp SteinerCombatGear.esp Attentater's Wasteland Economy.esp SkullMask.esp FogRemover.esp FO3 Error Fixes.esp MercMashup.esp AltonAddon.esp RC Stairwell fix.esp RemoteControlCompanionsPlus.esp Dogmeat Leather Armor - no crafting.esp Compatibility Plugin00 TalonCo & Marts.esp xCALIBRammo_FWE.esp xCALIBR_20CW_v5.12.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Project Beauty.esp FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp Advanced Recon Tech FWE.esp Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WMKAA12Shotgun.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_ZetaPlugin.esp RH_IronSights_Vanilla_NewWeapons.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_PL_NewItems.esp RH_IronSights_RemoveReticule.esp RH_FWE_Bridge.esp RH_EVE_Bridge.esp RH_WMK_Bridge.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE Anchorage - FWE DLC Anchorage.esp EVE - FWE with WeaponModKits.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Project Beauty.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp Lt Williams Companion.esp RHKBrisaAlmodovar - Custom - PB HD.esp outcast_comp.esp slaveraider.esp bittercup_comp.esp CharonImproved.esp LucyWestCompanion.esp Mystyk's Followers.esp Knight Finley Companion.esp RHKBrisaAlmodovar - FWE.esp RHKBrisaAlmodovar - DLC.esp Jeriboosted.esp NewJericho.esp Improved Clover.esp AntAgonizerCompanion.esp Calavera.esp Android.esp Follower Kodiak - Copy.esp SP - AustralianWanderer.esp Corporal Reaper USMC Essential.esp Overlord 1.1.esp mm01 Falls Church.esp mm01 Falls Church - MMM Patch Essential.esp Medic Companion.esp StarPaladinCrossFaceMod.esp Butchassaultriflenew.esp Sydney Follower - Load Order Fix.esp 20th Century v5 ALIVE (Vendor).esp 20th Century v5 ALIVE (Containers).esp 20th Century v5 ALIVE (NPC_Settler).esp 20th Century v5 ALIVE (Vault 101).esp 20th Century v5 ALIVE (RivetCity).esp 20th Century v5 ALIVE (Raider).esp 20th Century v5 ALIVE (Slaver).esp 20th Century v5 ALIVE (Chinese Ghoul).esp 20th Century v5 ALIVE (SuperMutant).esp 20th Century v5 ALIVE (Talon_Regulator).esp 20th Century v5 ALIVE (Brotherhood_Outcast).esp [NOT ACTIVE] 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp 20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp 20th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp 20th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp Merged Patch.esp I can honestly live with this if it is the only issue but i am worried it is a symptom of something much more critical as stated above. I just don't understand why Simms is being affected when he is vanilla. The doctor in megaton for example who is also African American is fine. I also have some other caucasian npcs with whiter than white faces but again i can live with it if it is the only problem. I have also optimized textures and .bsa files with Ordenador if that could be part of the issue. It seems to have improved my performance though to the point that i can have some AF and AA even on my old laptop. Finally, when starting a new game i get a lot of extra options for my race including two african americans, asdiamonized01b twice, brisa almodovar,caucasian, teen caucasian, ghoul, and two hispanics. I know some are added by FWE (i think) but could this be part of the problem? I have no idea! If anyone can help i would really appreciate it and sorry if this has already been answered but I can't find anything online about the issue with Simms. Thanks a lot for reading. Sorry if i missed anything out that you would need to know.