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Skadis

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  1. I always had the impression that you can gain access to too many spells (my mage is level 22 and has bought all the books). For a lot of people this sure sounds rather strange but I'm the sort of person which prefers passive abilities and stuff, as i see no sense in having 5 normal damage attacks. I made up my mind and had two different ideas of how to add a certain depth to the mage: 1. Points System It is a quite simple system where you could spent up to 3 points in a single spell. With the first point, of course, you learn the ability, with the second and third you increase the effect of the spell by 20/40%. As this can add a lot of damage to the mage, your stat requirement per spell for rank two is +15 and for rank three +30. Example: Earthquake as suchs needs 25 magic, for rank 2 you'd need 40 and for rank 3 55. This is first of all that you can't immediately push a damage spell and so that, if you don't go for but magic, can't gain access to all the ranks of the higher spells. 2. Passive As the mage as such has only two passive skills, I really like the idea of adding 4 new rows to the "Mage" category. Mastery over water/fire/electricity/spirits. As usually, there are 4 talents per row, each increases the damage by 10/20/30/40%.
  2. And only by the way, there are actually 4 real warriors, you forgot loghain. :whistling:
  3. Although there are already some mods changing the shapeshifter abilities, they all use the concept of several different forms, which is in my opinion rather useless. I had the idea of a single transformation, which is a lot stronger than the current ones. Here is the plan of the abilities: - The first ability is of course the transformation, I personally prefer the wolf, as it has to be an animal in my opinion. The abilities would be similar to the mabari abilities, a howl and claw attack. - The second is a passive increasing the attack and defense of the wolf form. - Next is a passive which switches the wolf spell to an instant spell. - The last one is again passive, altering the wolf's image into the lofa-wolf (forgot the name :unsure: ) and adding the overwhelm ability. Additionally, due to some sort of stronger bond to nature, the mage gets an armor bonus both in his human and wolf form. The damage should be around 60 at lvl 20, with the same speed as normal one handed weapons have. Of course the whole thing is mainly a personal request but i think this can be interesting for other people too. If someone could do this I'd be really thankful. :thanks:
  4. I have only a little request. As I'm planning on creating a character whose story is bound to lofa, I'd need her skin color. Although I've searched for some time, there was no matching color avaible. If someone could find the time to make a quick mod with the color, I'd be thankful. :thanks:
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