I always had the impression that you can gain access to too many spells (my mage is level 22 and has bought all the books). For a lot of people this sure sounds rather strange but I'm the sort of person which prefers passive abilities and stuff, as i see no sense in having 5 normal damage attacks. I made up my mind and had two different ideas of how to add a certain depth to the mage: 1. Points System It is a quite simple system where you could spent up to 3 points in a single spell. With the first point, of course, you learn the ability, with the second and third you increase the effect of the spell by 20/40%. As this can add a lot of damage to the mage, your stat requirement per spell for rank two is +15 and for rank three +30. Example: Earthquake as suchs needs 25 magic, for rank 2 you'd need 40 and for rank 3 55. This is first of all that you can't immediately push a damage spell and so that, if you don't go for but magic, can't gain access to all the ranks of the higher spells. 2. Passive As the mage as such has only two passive skills, I really like the idea of adding 4 new rows to the "Mage" category. Mastery over water/fire/electricity/spirits. As usually, there are 4 talents per row, each increases the damage by 10/20/30/40%.