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Posts posted by Dubnoman
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This is lighthearted and kind of cute, but wowza at 250 hours of playtime in three months from an 8 year old. Do help work with her parents and encourage her to not spend too much time playing games, to make sure she does her homework, etc. When I was her age, I played a lot of video games, but it is just important to help her realize there is more to life than playing lots of video games.
And tell her the game has a talking dog. :P The one near Falkreath.
Edit: Just saw this mod after seeing this thread - pet cats and dogs in Skyrim: http://skyrim.nexusmods.com/downloads/file.php?id=17424 Get this mod for her, it is totally a good mod for an 8 year old girl.
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I'd like to make a warrior character that specializes in one-handed, and I think going around with maces would be pretty rad, but war axes seem a little better. They are a little faster so they have a higher damage output than maces, and I hear the hack n' slash perks are real handy. But boy would it be fun to bludgeon enemies with a mace! So, those that like maces, can you make a case for them? Are war axes really better, or are they about equal. Are their any advantages to maces? Does the bone breaker perk set come in pretty handy? Does the bone breaker perk set work well against automatons?
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We all laugh at the guards who stopped adventuring because they took an arrow to the knee, but it turns out that is serious business.
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You might like this mod: http://skyrim.nexusmods.com/downloads/file.php?id=9534
It is an ethereal horse that you can summon. And it can go really fast for a horse and has unlimited sprinting. I just tried out this mod, and I like it.
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Hello. I'd like a mod that drastically reduces the price of player made potions and poisons. I am playing a character that has many perks in alchemy, but also, I'm trying to play a character that makes a lot of money through thievery, and with the way you can make so much money from selling potions and poisons, it makes thievery pointless. It also takes the fun out of getting money from selling loot and dragon bones and dragon scales.
I am requesting a potion sell value mod and it can be promoted as a mod which balances the game better (which it would). You can even promote it as ideal for sneak thief characters that don't want to alter how potion and poison creation in the game operates but want to reap the full benefits of thievery (profiting mostly from thievery). This mod is simple in nature, and the only thing I want from it is for it to drastically reduce the sell value of player made potions and poisons, while keeping the EXP gains from potion creation the same, or as close as possible to the way they are normally. The sell value of potions and poisons that a player gets from merchants, via loot, from stealing, etc. can remain unchanged.
I request three different files in the download section. The mod will alter the sell value of player created potions and poisons from the normal amounts (based on whatever factors) to a fraction of their value. I think this mod will appeal to a good number of others, but I request three different files in the download section for three different price alterations, so that those that want a mod such as this can choose from a price alteration that suits them. My suggestions for price alterations are 10% sell value of player created potions from without this mod, 20%, and 30%. I believe from 10% to 30% will be the best window for price alterations for many who want a mod such as this.
So, I kindly ask for a mod such as this. If anyone would like to make this mod, I would greatly appreciate it, and I'm sure many others would really appreciate it, too. If someone would like to make this mod and has any questions or wants input from me, we can communicate via this thread. For anyone who would like a mod like the one I'm requesting, feel free to give your own input and opinions.
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I play a stealthy warrior / hunter, soon to be dragon hunter and I don't like Lydia at all. I'm not that far into the game and I want to get rid of her already. She always gets in my way during combat and while sneaking up on enemies, or she does stupid stuff like running after crabs across rivers that are just not needed to be killed.
I think i will leave her to guard my house or maybe knock her off a cliff somewhere.
Followers really aren't for those who play stealthily. They just get in the way for stealth players.
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I'm playing a stealth based character that quests alone. She'll marry an NPC, but it won't be Lydia. I want to play a warrior character that will quest with a follower most times, and I want her to marry the person she quests with, and I'm thinking of that follower and wife being Lydia (or maybe Mjoll the Lioness). But right now I'm leaning towards Lydia.
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What type of character are you going to play? That can help us determine better which mods to recommend when it comes to weapons and armors mods, spell mods, skill mods, and some other mods.
Also, if you want a hunger/thirst/sleep mod, there is Imp's More Complex needs for if you want a real involving mod of this type, or Basic Human Needs is another one, and one I prefer. It is less intrusive. You don't become hungrier, thirstier, or more tired from using up stamina, there is less little details you have to keep track of and there is less micromanaging of details, I believe it is harder to die from this mod (due to hunger, thirst, and sleep deprivation) compared to the first mod. I'm quite happy with this mod, as it requires you to eat, sleep, and drink, but it doesn't go overboard. If you want a more involving mod of this type, go with the first one I mentioned. Here is the link to the one I prefer: http://skyrim.nexusmods.com/downloads/file.php?id=10958
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Someone has to make a mod where Genghis Khan walks around saying the "arrow to the knee" line.
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Last, is there any mods that will tell me the difference between an enemy and a friendly at range? A couple occurances where I killed someone I should not have or went to talk to someone who attacked me :P
Well, think of it this way, your character wouldn't know who is friendly and who is an enemy just by seeing them, so that is more realistic. :tongue: If you see someone in blue mage robes or someone that looks like a bandit, just attack them. If you attack someone friendly and they start to attack you, just sheath your weapon and they will stop fighting.
I heard that if you do a dual wielding sneak attack with daggers, it'll register as two sneak attacks if you do them one right after the other (someone correct me on this if I'm wrong). I'm not sure about power attacks with two daggers, though.
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I like the look of the steel weapons, so I have no qualms about skyforge steel weapons looking the same.
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A problem i had with fear/frenzy potions on a bow was that the arrow would either kill a low ranked target (the kind of target that the potion would have worked on) or on a higher ranked enemy that can survive the poison delivery arrow - the potion didnt work on them because of their level.
a conundrum
Hi. I will reveal you a strategy that might help you to solve your problem. Think like a thief. You are virtuoso. Be creative. So...to the point. When you have low level frenzy/fear potions against weak and strong enemies (for example bandits)- first pickpocket the stonger bandit. With the perks you should be able to disarm and unarmor him. But be careful it's very hard. Sometimes is impossible to pickpocket heavy armor or some really valuable weapon. Disarm is quite enough. But if you can pickpocktet all his armor do it. After this you pickpocket (with the perk that allow you to put poisons in the pockets) the weaker enemy with the poison of frenzy and VOILA :)! Use silent roll to reach bigger distance quickly and then use your bow. It will be hard for the stonger bandit to eliminate the weaker with punches only. Be professional :). I hope i help you
@Dubnoman well thank you for the appreciation. I am really glad that my post help you.
As for your question for one sworded perks. I use only 1 dagger as a proper thief so yea armsman is the only perk you need from that tree. Max it! Personally i dont use smithing on my thief but if you feel this is the right way do it :). For a good thief the most critical skills are lockpicking, pickpocket and sneak. The speech make you really good and influencial trader with ability to bribe persuade and intmidate. And if you have the amulet that Brynjolf give you when you finish the main questline of the thieves guild + the perk for persuasion you can persuade the people everytime. Combined with the bribe perk you can persuade the guards to let you go without pay some fine. Or you can bribe them then steal their gold. But dont act like a lame and steal the gold during the day in front of so many people. Sure you will succeed but in real situation you wouldnt be able to do it. So steal from him when nobody can see you. When you do thievery make it always at night. I will quote Delvin Mallory ( a member from the TG): "We work with the shadows". And this is damn right :).
May the shadows be with you!
Cheers :)
I guess I'm not trying to make a true thief. I'd like my character to be a thief, but I want her to have many perks in archery. I'd like to do stealth attacks with a bow and sometimes with a dagger. I wanted most perks in archery, but I'm thinking of having less now since I'm thinking of using mostly stealth attacks now. I want to have perks in speechcraft for bribery and haggle (to get to bribery). But if you say that I can get away with all crimes with the persuasion perk and the amulet Brynjolf gives you, I might put perk points into those. I'm going to put more perks into pickpocketing, and I'm going to put perks into lockpicking (the perks I really want are the one that gives you more gold in chests and the one that increases the chances of valuable treasure in chests. I will put perks in novice locks through expert locks and also locksmith). I need to put a lot of perks into sneak and alchemy, too, and some into light armor to help keep me alive from skirmishes. I have one perk in snithing for 'basic smithing' (from a mod, allows the crafting of many mod armors and weapons; replaces steel smithing). I will put a second perk into smithing for arcane smithing ( for enchanted armor).
So, for the armsman perk, with 5/5 perks, you say I should fill that up? Did you get any other perks in one-handed? Also, I don't want shadow warrior, seems cheap. Or should I go for it? Another thing I plan for my character is that alchemy makes a lot of money. I don't want to make too much money from it because then it'll take away from the rewards of thievery. So I will not get the merchant perk that allows me to sell any item to any merchant, and I will not fast travel around Skyrim to sell off a large amount of potions (I'm trying to fast travel very little, but sometimes I'll do it as it really saves time sometimes, and I'll try to only fast travel when I'm on top of a horse, to make it more believable, as in, if she encounters any danger going from point A to point B, she just rides away from it).
Edit: LuckyLuciano, what do you think of this character build? http://skyrimcalculator.com/#126496
I don't think I want silence and shadow warrior, as they might take away a lot of challenge (plus, if I really want the benefits of the perk silence, I can enchant some boots with muffle. The UESP says that any enchant on boots with muffle will muffle sound 100%, even with a petty soul gem and level 15 of enchanting). I have the pickpocket perks that I'd like. I don't want too many in lockpicking because there are so many other perks I want. For expert and master locks, I'll use fortify lockpicking rings (I'll use up to one on each hand - I have a mod that allows for multiple rings and necklaces). I will put perks into armsman for sneak attacks with daggers (and I have a mod that has a perk in sneak that will allow fortify one-handed apparel to work with sneak attacks with daggers, so I'll go around with a fortify one-handed ring). I will have perks in archery for sneak attacks with bows. I will have many perks in alchemy, as potions and poisons will be a big aid to me in combat.
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Maybe you could use a regular steel mace but perhaps, since you can't have a superior skyforge steel mace, you could use some fortify one-handed items. Be on the look out for rings and necklaces that fortify one-handed (and make sure you have the money for them). Here is a list of generic magic apparel you can buy, check out the fortify one-handed section: http://www.uesp.net/wiki/Skyrim:Generic_Magic_Apparel
One place that sells a lot of magic apparel (circlets, rings, and necklaces) is Radiant Raiment near the entrance to Solitude. Also, you could go to Whiterun and Riverwood. Every time you exit out of the game and restart the game, merchants that sell magic apparel will get new items to sell. Or you could set it so that merchants restock their inventory every 24 hours instead of 48 hours and then sleep or wait till the next day until you get the item you want. Anyway, with Whiterun and Riverwood, you could talk to the blacksmiths to see if they have fortify one-handed gauntlets for heavy armor you want, or you could go to the Riverwood Trader or Belethor's General Goods and look for fortify one-handed rings and necklaces.
Edit: I just found this mod: http://skyrim.nexusmods.com/downloads/file.php?id=11860
He says that the Skyforge Steel Mace can be tempered. Or was this the mod you said wasn't working for you?
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Do not put any perks in that school as a thief character. People mix thief and assasin. This brake the immersion because they are two diffrent types. Sneak is your best friend against stonger enemies. As an alchemist you need paralysis and invisibility potions. Poisons are good too combined with pickpocket perk or arhcery This is execellent agist stonger enemies that catch you when you are with "unsneak" mod.If you did the thieves guild quest line then you might want shadowcloak of nocturnal. Also shadowstone is good. Тhis things are good compesation for lack of illusion perks. You dont need it at all. Shadow warrior is 1 of best perk in the game for me ;).
With my thief i pretty much dominate the world of skyrim on master with 3 perks invested in combat and in 1 defence skills- 2 perks in archery,1 in onesword and 1 in light armor. The other perks are invested in sneak speech pickpocket (maxed all) lockping (maxed all) and alchemy. I wear guild master set and nightingale bow. I trade with all alchemy merchants in skyrim and buy all their stuff cheap thanks to the hood and speech and when i max out inventory (610) i make potions and then sell it. With inverstor perk i sell the potions even fast. You raise your alchemy and speech skill to a higher level also.I dont abuse this strategy with fast travel.
And if you really role play thief you dont want any confrontations because you evade them with sneak. Speech is very useful for some quests and you can make fast money and evade the fights with some strong enemies. Fight only if nessecary. Shadows are your best friend against stronger enemies. Sneak archery sneak backstab 15x and bye bye. I dont recomend close battle against bosses. Just find a good dark place with biggest distance possible, do sneak and archery ( you could hit and run if enemie is close to detect you) and that's it. You oppperate in the cities mostly and when you are on the roads i suggest you to use a horse to avoid bears, ice wolfs, trolls and saber cats
Illusion perks are waste for thief character
You just gave me a lot of pointers on being a good thief. Thanks! I tried to give you a plus 1 reputation point (a kudos), but I keep getting a 404 error.
I'm not going to get into the Illusion perk tree. I'm putting 11 perks into archery, 13 into alchemy, 6 into light armor, 10 into sneak, 7 into lockpicking, 4 into pickpocketing, 2 into speech, and 1 into smithing. What two perks did you put into one-handed? 2/5 of the Armsman perk? Maybe that isn't a bad idea, since that affects daggers in sneak mode (so maybe I'll put two perks into one-handed). I heard you can do dual wielding dagger attacks in a sneak attack for double the damage. Is this true?
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I would like to know, which enemies level with your character, and how does it work? Are they at your level, or do they trail behind your level a bit (For example, if you are level 20, a bandit may be level 15)? Is there a level cap for enemies? Are the level caps different for different types of enemies? Also, which enemies level with you, and which don't? Bandits level with you, right? Do Automatons level with you, or are they at a set level with set amounts of HP?
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I have some questions about alchemy and certain potions and Illusion magic, as well. I'm playing a thief character, and I was thinking about putting perks into the Illusion perk tree, but I may not need that depending on some things. I am investing heavily in alchemy. I am finding that combat can be difficult for me sometimes, and that calm, fear, and frenzy spells from the Illusion school of magic could really help me out sometimes. However, I can make fear and frenzy potions. As my alchemy skills go up and I put more perks into certain things in alchemy, I can make stronger fear and frenzy potions. What I'd like to know is, when my alchemy skill is at 100 and I've spent all the perk points in alchemy perks that can affect the strength of fear and frenzy potions, will the strongest fear and frenzy potions work on the highest level enemies? I'd hate to be up around level 55 and find that these potions just don't work on enemies that level with my character.
I wonder the same about Illusion spells. The UESP Wiki says that certain Illusion spells only work up to certain levels, and this includes master level spells. I'd like to know this: If you have master level calm, fear, and frenzy spells and the Master of the Mind perk, can you cast fear, calm, and frenzy on any enemy (except maybe dragons)? Or will there be some enemies that are so high in their level that even the master level versions of those spells and the Master of the Mind perk won't help you?
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It might be my CPU fan that is working harder. Someone wrote this on another message board: "Max operating temp on the Phenom II X4 955 Black Edition is 55°C - 62°C". I played Skyrim and looked at my temps and GPU was fine but the CPU had a max temp of 67 degrees Celsius. So I'll have to clean my CPU fan. That CPU has a fan, right? It must, I would imagine that any higher end CPU has a fan.
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Okay, I have the texture blender tool. I installed it and installed the UNP Neckblend tool. Now how do I activate it? Don't I have to use the texblend.exe to activate the UNP Neckblend mod? I have four files from it, and I opened texblend.exe and activated the first one, and then went to do the second one, and got this message: "You have selected multiple destination files. This will modify all selected destination files with chosen library modification file. Are you sure?".
I don't want to screw things up, so...what should I do from here? Someone please help.
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Thanks for all the input everyone. I'll have to buy some compressed air (low pressure), and a natural 1/2 inch paint brush.
Also, I used HWMonitor. I played Skyrim for a little bit while it was running, and it kept track of the GPU temperature. Oh, btw, the GPU is a Radeon HD 5750 1 GB. I forget which brand. I'll see what it is when I clean the PC. So the max temperature recorded after 45 minutes of playing Skyrim was 63 degrees Celsius, or 145 degrees Fahrenheit. Is that bad? When I stopped playing, I immediately checked the temperatures, and the current temp was in the mid 50s (degrees Celsius).
What temp should my CPU be at? I have a Phenom II X4 955 Black Edition (Quad core, 3.2 GHz). Neither my CPU or GPU are overclocked.
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Oh, that helps a lot! :biggrin: I hadn't known there is a texblend tool.
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So here is the link for the UNP neckblend kit: http://skyrim.nexusmods.com/downloads/file.php?id=15921.
It says to extract the library folder to your texture blender folder. I looked around my Skyrim folder and I have no idea where the texture blender folder is. Can anyone help me on locating it? Also, the zip file for the neckblend kit also has a folder called SetDefs. Do I just leave that along? Don't need to extract that anywhere?
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There wasn't a single game that got me into gaming, but the NES made me a gamer. Got into the NES back in the 80s, and then got a SNES and loved it even more and that just solidified me being a gamer.
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My GPU fan (I'm guessing it is that) gets very loud when I play Skyrim. After playing for just a little bit, it works harder and gets pretty loud. It didn't used to be like this when I first started Skyrim back in December. This started less than two weeks ago (although before then, I hadn't played Skyrim for over a month). I hadn't noticed the loud fan until a few days after picking up Skyrim again (could just mean I wasn't paying attention well enough). I assume this will happen with any PC game (I've only been playing Skyrim). This concerns me. Should it concern me? I don't know. Is this indicative of a problem? If it is, is there a solution to it? And I think it is the GPU fan. That makes sense to me, as it only gets loud when playing a PC game that is graphics intensive.
Also, my house is not too hot (don't live in a hot region without A/C). The temp is around 70 degrees Fahrenheit at all times.
Edit: Someone on another forum says it could be that the fan is working harder because it is having a harder time cooling the GPU due to dust, and I am overdue for cleaning the inside of my PC. Would it be bad to play the game with the loud fan, or can I play it for the next few or several days, (and just make sure to clean the inside of my PC by next weekend)? Any tips on safely cleaning around the GPU fan?
Edit 2: I found this thread: http://social.bioware.com/forum/1/topic/106/index/1691267/1#2220262 In the thread, the OP discusses a nVidia driver that was causing overheating issues. I have an ATI card, but I was wondering, has anyone heard of the latest ATI drivers causing overheating issues? I installed the latest ATI drivers less than 2 weeks ago.
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So an Assassin tried to kill me. I had stolen some things from houses and people. Would that be why a hit was out on me? Otherwise, I'm not sure why there would be a hit out on me. I did kill one NPC. Anise sent thugs after me for stealing from her, so I went up to her and punched her, and then she started casting spells, so I had my character take her out for good.

For those that like maces
in Skyrim LE
Posted · Edited by Dubnoman
Maces are cool, but I'm now thinking of just going with war axes. One big reason for this is that I don't want fancy shmancy armor and weapons. So I'm going with modded armor that doesn't look too fancy and I'd like to stick with steel weapons and rely on perks in one-handed and smithing to help make them hold up at later levels. So the best steel is Skyforge Steel, and there are no Skyforge Steel maces, but there are Skyforge Steel war axes.
I dunno, are you playing with steel maces only? Maybe playing with a steel mace only is doable if you have the right perks. Plus, I will quest around with a follower or two, so maybe then, playing with a steel mace will be very doable. The war axe has been fun, though. What do you think?