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Everything posted by Dubnoman
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I suspected as much with so many things you said. Well, I think I'll uninstall the game and reinstall it, and start anew. How limited is NMM in offline mode? Will it be able to do easy installs for me in offline mode? Also, to clarify...I have a new computer, and I wanted to get Skyrim up and going on my new computer. So, about the Nexus password, well I can log into the site just fine. I use FireFox and I used FireFox backup tools and transferred saved passwords from my last computer to this new one. However, I'm still out of luck with the NMM. I wrote a message to an admin and they should be able to help me out and all that should work out soon.
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To start off this thread, correct me if I'm wrong, but if you mess around with files and mods, can you corrupt a save that can manifest with more buginess and problems later on, as you play more, save more, and make more progress? Could you create a problem at level 7 that could cause you a lot of frustration later on, after you've made so much progress? I lost the ability to use NMM. I forgot the password and I contacted an admin so that I could get a new password so that I could use NMM again. In the meantime, I'm trying to get Skyrim up and running on a new computer. I reinstalled Skyrim via Steam, and then I took a Skyrim folder I saved and copy pasted it into the Steam apps folder, and then I added a handful of mods, and I'm going to add three more mods and then I probably won't add anymore mods until I get NMM up and running again. The Skyrim folder I copied pasted has lots of alterations compared to the default Skyrim folder, and also, some of the mods are probably outdated by now. I was going to take this backed up Skyrim folder and just start a new game with a new character. So...is all that going about things haphazardly? Will I just have a good chance of setting myself up for a corrupted save, and thus, frustration down the road? If I want to start a new game, should I just wait until I have NMM running again, reinstall Skyrim with the default Skyrim folder, and just re-add the mods I want via NMM? Or could I work with things like the way I've been doing?
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I remember discussing this about spellswords before. I forgot a lot of what was said, but I remember some people saying they prefer light armor for the mobility. They say heavy armor helps a lot early on in the game, but light armor can be pretty decent with the right armor (the ones you get later in the game). Something to consider: If you make your character get skills in enchanting, you can enchant their armor with different benefits, including fortify light armor. For a spellsword, you wouldn't level up smithing much or put much perks into smithing. However, something else to consider... Something else to consider is the mod "Economics of Skyrim". (http://skyrim.nexusmods.com/mods/11919) It makes an assortment of changes to merchants and shops in the game. This mod may not be for you. However, if you check it out and decide you want to use it, there is something about it that could really benefit someone who doesn't have a lot of perks in smithing/doesn't level smithing much. Taken from the mod's page: "1. Tempering: Blacksmiths can temper your weapons for you now if you do not wish to do it yourself. A new dialogue topic is available with all blacksmiths while they offer services: “Can you improve my equipment?” Select it, and the Smith will ask you if you wish to improve your weapons or your armor. Choose which you want (or change you mind if you hit the topic by mistake) and the smith will inform you to what grade of quality he is capable of improving your gear to, and will do so. For a price." If you go with light armor for mobility, you'll be able to have it enhanced at work benches with this mod. You'll just have to find blacksmiths that can enhance your gear to high levels, and I'm assuming they can enhance things to different degrees (for example, someone in Whiterun might be pretty good at improving leather armor, but not good with Elven and Glass armor).
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I gave Kudos to both of you. Both posts help me out. I may just load the game via SKSE and load it up with Steam every now and then for Steam sync updates, or I might just tinker around with some files to get SKSE to load up with Steam. When new versions of Skyrim roll out, SKSE has to be updated to work properly with a new version of Steam, right? And I would not want to load things with SKSE then? Or is this not correct? I never really made use of SKSE before, but I just found two mods that use it and I'm going to use SKSE.
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I'd like to use some mods that use SKSE. One of them is the Economics of Skyrim mod, which seems like a great mod. I installed SKSE, and it seems like I have to use the SKSE Loader every time I play Skyrim in order for SKSE mods to work. However, I do know that in order to get Steam Workshop Mods to work, you need to load Skyrim via Steam so that Steam mods can sync up. Is there a way to use mods that use SKSE and have Steam Workshop Mods at the same time? I'd hate it if you had to choose one over the other. I'd choose SKSE, but the Steam mods I have I would like to use (I only have two). I can't really check things out myself and experiment. I have a new computer and I'm trying to get Skyrim running with mods on my new computer, and I'm having issues and it'll take some time and effort to get so many things into place, and it doesn't help that I have to install all mods manually at the moment, as I've forgotten my password for NMM and it won't let me use it without the password. I'm trying to work out a solution with that.
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Ysolda is my favorite Skyrim woman, I think. She is a good one to marry. I'm now playing a warrior and thinking of either marrying Lydia or Mjoll The Lioness.
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I want enhanced visuals (ENB, HD Textures)
Dubnoman replied to Dubnoman's topic in Skyrim's Skyrim LE
I ended up taking a bit of a break from Skyrim, but now I'm ready to pick up my game again. I have decided to try RLwC. I'll work on installing that and tinkering with it sometime soon. As for HD textures, I don't know where to start. Can someone point me in a direction for a good HD texture pack that might be able to run well on my system with RLwC? Like I said, I really don't know where to start on this. I haven't looked into the HD textures thing for Skyrim at all. -
Is there a mod that has copper, silver, and gold Septims?
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It could be just another person with an illegal copy, but you never know, maybe he is telling the truth.
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I wonder if this is from a mod. Or a bug.
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I want enhanced visuals (ENB, HD Textures)
Dubnoman replied to Dubnoman's topic in Skyrim's Skyrim LE
I'm going to try RLwC since people don't advice many other ENBs. Would my system be able to handle HD textures, or should I not bother with that? Is there a good HD texture pack that offers different downloads with some low-end HD textures? I know they can make HD textures with different HD resolutions (that is correct, right?). -
I want enhanced visuals (ENB, HD Textures)
Dubnoman replied to Dubnoman's topic in Skyrim's Skyrim LE
Hardly. It won't run well with ENB + SkyrimHD. It'll peak the low 30's in open areas, specially if you consider your processor really needs an overclock to at least 4 GHz. To crank it up with ENB and texture packs and keep steady > 40 fps all the time you would need a 7950 at least. If I got a Radeon HD 7850, would you recommend I do ENB or Skyrim HD? Would ENB even look good without HD textures? I don't plan on getting a high end card and I don't plan on getting a better processor for quite some time. If you guys don't recommend I do ENB with a Radeon HD 7850 and with my processor, I'm not even going to get a new GPU this year. My current card can't run the game at 30 FPS or higher with either ENB or HD textures, can it? Does anyone have any other pointers for my current system like the poster who first responded in this thread? -
I want enhanced visuals (ENB, HD Textures)
Dubnoman replied to Dubnoman's topic in Skyrim's Skyrim LE
Okay, I'll have to look into these multiple things. I was thinking of getting a Radeon HD 7850 in October or November and upgrading my RAM to 8 GB. With that GPU I could play Skyrim with all sorts of ENBs, right? Would my CPU hold me back (when using ENBs), or would it be just fine? Or would it be just fine with some tweaking? -
I haven't even bothered with enhancing the visuals of Skyrim yet. I just figured my computer wouldn't be able to run the game well with them. However, I could be wrong on that. I want to discuss what I should do to make the visuals look better. First off, my specs: Radeon HD 5750 1 GB AMD Phenom II X4 955 Black Edition (Quad Core CPU at 3.2 GHz) 4 GB DDR 3 RAM (PC 1600) Windows 7 Home Edition 64-bit My computer runs Vanilla graphics Skyrim pretty decently, with the framerate being unsteady sometimes, but a lot of times I'm guessing it runs over 30 FPS. My computer could run the game well with HD textures? Also, what are some good ENBs that don't make performance take a significant hit? Also, what are some performance boosters for Skyrim? I'm running the latest variant of Skyrim 1.6. Also, how do you check framerate in Skyrim? Do I need a third party program?
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How do you check FPS? Do you need some third party software?
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Okay, how about a similar build with some changes: http://skyrimcalculator.com/#157329 Going back to light armor for mobility. Will use chain mail armors from a couple of mods (one of them using advanced armors) and then move up to mithril armor (from a mod). I don't know if I will put all those perks into light armor. The mithril armor mod is new, but the mod author wants to make it have the armor rating of glass armor. Perhaps with three perks in agile defender I can get the mithril armor to the armor cap (with some fortify smithing apparel and store bought smithing potions). I can go mainly with a sword and then break out a mace for foes with heavy armor (I like doing things this way). I'm playing a character that mainly uses a war axe, so I'd like to have fun with some different one-handed weapons. You say I should skip bladesman, right? Should I put the perks into bone breaker? I will have some fortify one-handed apparel, btw. I have a mod that allows for multiple pendants and rings (I go with only two rings that effect combat at a time, and only two pendants that effect combat at a time, and I don't stack effects unless it is from one ring and one pendant). I got rid of soul squeezer. Having five out of five in enchanter is enough for me. Might take a long time to get to level 80 in enchanting for it, too. But what I mean about what I just said is that I don't need the middle branch of the enchanting tree. Do you think I should do the left branch of the enchanting tree, too? Would I really need those perks, or should I just put effects on my weapons that absorb magicka instead? Should I use an absorb magicka sword on magic wielding foes and then just use weapons with absorb health or absorb stamina on other foes? Preferably weapons with absorb health as an effect? Also, I got rid of intense flames and disintegrate. I have deep freeze. Should I put perks in fire, ice, and lightning magic? Is there one I can do without? Is it good to have all three? Also, if you recommend it, I could install a mod for ward spells. What it does is when you use a ward spell to block a physical attack, it won't increase protection from the attack, but it will knock back opponents. http://skyrim.nexusmods.com/mods/10828
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I can try that. I think I'll try requesting the mod at a few more forums and if I just can't find anyone who'd like to make it, I can educate myself on what it takes to make this mod. I have no experience at making a mod for any game, but this mod doesn't seem like it'd be that hard. Nothing like rendering a character, weapon, building, or armor, or an ENB or visuals mod or changing the AI of NPCs and so forth. It should be a rather easy mod to make compared to many mods.
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Hugging is for 'milk drinkers'. ;) I do think the Thalmor could use more hugs. And the Stormcloaks. And the imperials. And all the bandits. And all the bears and saber cats. The majority of Skyrim needs more hugs.
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Due to the face that dice determine who I am, I've only ever once had a Thief using alchemy, mostly with stolen ingredients. and in cases like that yes I do wish that they sold less. like the skyrim economy was live, but a 'living economy' mod usually takes quite a bit of time and work, so its the sort of thing you wait for a modder to decide to do, rather than ask them to do Well, I don't know if what I have been seeking is a living economy mod. I got the idea when I found an alchemy overhaul mod that has several components to it, and one of the things it changed was making player-made potions and poisons selling for about 20% of their usual costs while keeping the EXP gains for alchemy almost the same or keeping them the same. So that is when I got my idea for a mod. I don't want this particular alchemy overhaul mod though because it brings with it many other changes, and not all of them are changes I want. So the point is that it seems like it is not too hard to change the sell value of player-made potions and poisons with the CK. I've been thinking of making the mod myself if I can't find someone who'd like to make it. I'd really like it if I did find someone who wanted to make it, but in the meantime, I'm going to start reading up on CK tutorials.
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I used my Nord warrior character to depict what my spellsword would look like wearing the apparel I'd like. What do you guys think of these get-ups?
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I have been looking for a way to balance the game for thief characters. It helps add challenge, like what you were looking for with this merciless beginning mod. I want to play a thief character who has many perks in alchemy (it is ideal to have several alchemy perks for thief characters), but have not started a game with a thief character because when you have a lot of perks in alchemy, you can easily make a lot of money off of the potions and poisons you make, and this would make making money via thievery pretty pointless. I have been looking for a mod that makes it so that player-made potions and poisons have 1/10th the sell value. Has this issue ever occurred to you, since you were looking for more challenge with a thief character? I'm having trouble finding someone to make this mod, so I was wondering if you know of any way to alleviate this issue which makes things unbalanced for thieves. Is there some console commands that can help in any way? I'm asking because it seems like you would have noticed this balancing issue. I'm very sure some other Skyrim players see this as a balancing issue, too.
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Edit: To clarify (like I have near the end of this post), I appreciate getting tips on building a good spellsword, I'm just trying to sort that out with including some things I'd like to have with a spellsword build. Well, this is all definitely providing some advice for me. I know that war axes are for the most part better than maces. Maybe I don't have to go with maces only. Perhaps I can go mainly with a sword, and then break out a mace for those with heavy armor. You can have skyforge steel maces that can be tempered via a mod, btw. Here is a build: http://skyrimcalculator.com/#156197 I don't need the advanced armors perk. It is okay if I don't make steel plate armor legendary. I was thinking of using enchanting to put fortify magicka effects on my armor and some apparel. I can increase the amount of magicka I have through that. Is there an enchant for absorb magicka? That is something to consider. I could make some fortify one-handed apparel. I was thinking of doing fire and lightning spells with one hand (primarily lightning magic), and if I want ice magic, I can enchant some weapons with ice magic. Would taking a character in this direction be worthwhile? Or would I just set myself up for difficulties at later levels. I don't even know how high I'll take this character's level. I have no experience in crafting a spellsword, but I'm just looking for something that would be fun to play. I know this isn't the most effective spellsword build (no robes plus no HA helmet, boots, and gauntlets and no dragon priest masks), but I want to create a certain kind of spellsword just on the basis of what appeals to me.
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Bethesda hasn't put much thought into this, but at least they gave players the option to marry NPCs of the same sex. Now, most of that is appreciated by straight guys with female characters who want their femmes to marry good looking female NPCs, but it is also appreciated by gays, bis, and lesbians who want their male character with a male NPC or a female character with a female NPC. I'm in the former category. I only play female characters and I just have them marry women. All my female characters are lesbians. You know, I just don't want one of my beautiful female characters marrying Urgerth War Bear or Belethor. XD
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This is a spellsword build - Edit: Nevermind, see newer build below. I don't want to make too much use of enchanting. It can really make the game easy. I don't even know if I want 5/5 of the first perk set. I just want some enchanting perks so that I can put elemental effects on maces. Maybe put an absorb magicka effect on some maces and use those maces sometimes. I don't know how many smithing perks I'll invest in for a spellsword. I'd like to be able to improve steel plate armor and ebony maces by twice as much, but do I really need to? I don't. I'd like to be able to create them at any time I feel like, though. I have plenty of perks to use, but I'm trying to get a very good build by level 35 to level 40. I could get all the perks I want by levels 55 to 60, but that'd be after much playing. I think what I should do is focus on healing and wards with my left hand, and then throw in some fire magic and lightning magic with it sometimes, and then have ice maces. Maybe carry two of them so if one runs out of charge, switch to one with charge. Different build I made: http://skyrimcalculator.com/#155254 In order to make good money, I can make more use with my smithing perks and craft some good armors and then enchant them (I know, a very well known and common strategy).
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Light armor is great for the stamina regeneration perk, or wear Heavy with robes to help with you magicka. Probably the latter, as it doesn't slow you down as much, and you can reinforce it with spells. You can wear both magic robes and heavy armor at the same time? Do you need a mod for that? Or are you talking about wearing magic robes and then HA gauntlets and boots? I think I saw some people mention that in this thread. I'm still trying to figure out how to make this build. I'd like to have a spellsword with steel plate armor and an ebony mace, but then I'd have to put a lot of perks into smithing. There is a mod that allows you to put perks into any perk type without making perk progression in the skill trees. I've been avoiding it because I'm trying to do things that don't cheapen the experience, but maybe for this character, I could use that mod and only choose to make use of it in the smithing perk tree but refrain from using it in the other perk trees. Or maybe there is a mod that will allow you to temper any types of weapons and armors to twice as good without having a perk in their category. I'd rather go with that. I'd just rather not put 7 perks into smithing for a spellsword.
