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gioveb

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  1. Hi. Risibisi has an archive called 'Nexus Mod Version' on their website. You find it on the home page, link in left side column https://mrs-risibisi.tumblr.com/ So, probably, they are posting something related to 'Nexus' somewhere else without permission. btw. many if not all of the hairs Risibisi has on their website, are porting from DAI or DA2 or The Sims, so why they should keep rights or permissions on them?
  2. Hi. I have a question: Do exist an item PropertyID that switch strength requirement with dexterity requirement? like the PropertyID 10000 which neglects the requirement check? Thanks!
  3. theskymoves is right. Risibisi's work on hairstyles is excellent. However, I noted some flaws in the models. I am checking the DAI hairstyles (from their "Nexus Mod Version" on the website): 1) The texture mapping is usually wrong (the UV map is outside the texture region) resulting probably in a flat color of the hair. 2) There are no LODs models. The hair works at distance because they painted only the weight of the head bone, which does not change in the LOD2 or LOD3 skeleton. However, the result is a rigid hair that moves with the head (as an helmet). Another question: can we use Risibisi's hairstyles in our mods on Nexus or not? Thank you
  4. Hi there. Anyone knows how to access the Levi Dryden's store in Soldier's Peak (after completion of the DLC)? I guess the DLC files are encrypted. I need the names for the variables: ContainerTag AreaListName to access his store equipment and made few modifications. Any help? best,
  5. Ok. Thank you. I was not sure it is included in the toolset.
  6. @theskymoves Can you please send me the (original) script "epi_constants_h.nss"? I want to change the armor Leliana is wearing in the epilogue if hardened. Thanks!
  7. Any chance to ask BioWare/EA to release the keys for decrypting the DLC erfs to the public for development? If they have not lost them of course.
  8. Maybe someone already asked it, but can we define a sort of canon lore-friendly collection of mods to be used as a reference base game for DA:O (Origins) and DA:A (awakening)? They should go well together, include bug-fixes, balanced, not conflicting, etc. and be well merged with the story in DA2 and DAI (which I do not know so much). Is that possible? Nexus is so vast that establishing a nice (and working) collection to start with is a pain.
  9. Difficult question. this is very subjective. One of the mods that tries to give more "life" to NPCs is Dragon Age Redesigned, which I think uses also customized eyes textures. I use the "Lore" version to have minimal impact and keep fidelity, and I use it only for NPCs (NOT for companions). On top of it, I prefer to customize the companions and other major NPCs to my likes, by tweaking and merging from the vast pot on Nexus.
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