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Posts
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Everything posted by DeadYorick
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Does anyone have this mod? http://khalazza.production.free.fr/view_plugin.php?ref=24 I actually like some of the faces in it, I'm wondering if anyone has it? Since Khalazza's site is down
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Does Morrowind have a coffin model vanilla?
DeadYorick posted a topic in Morrowind's Troubleshooting
I'm making a Morrowind mod and I need to put a coffin model into the game, I'm wondering if there's a coffin model in the base game, or in Tribunal or Bloodmoon. Otherwise can anyone recommend me one? -
Hey I was hoping to replay one of my all time favorite mods for Morrowind, and I can't seem to find it. Gamespy is giving me a 404 and the mod's site itself is down. Can someone possibly link me to it?
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Hey I just noticed while playing New Vegas as a female the NCR combat armor mesh's arms clip with the top part (the shoulders) http://img502.imageshack.us/img502/3742/2012071500003e.jpg This is currently occurring with the Desert Ranger combat armor variant in Honest Hearts, I don't know if it's the same with the rest of them. Is there an animation or mesh fix that someone's aware of?
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Archive invalidation not validating?
DeadYorick replied to DeadYorick's topic in Fallout New Vegas's Mod Troubleshooting
Thanks so much -
I just reinstalled New Vegas after a few months of not playing it. So I download a few essential mods like Darnified UI and this mod. http://www.newvegasnexus.com/downloads/file.php?id=35935 But now when I use it, it doesn't work any longer. Is there a successful work around? Because I absolutely refuse to play with the game's vanilla UI
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aha ! your game is processing errors and is defaulting, Question, Do you have destruction mod installed? No I do not
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I am currently doing the Waters of Life quest. However, after it tells me to clear the area of super mutants, my quest log updates to say to talk to your father to continue. So I do that, but when I do the conversation window pops up, but he literally just stands there for a moment staring into space before the window disappears and nothing happens How do I fix this issue?
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Concept art Raul Look-alike
DeadYorick replied to DeadYorick's topic in Fallout New Vegas's Mod Ideas
Yes that's what I mean, sorry for not being clear. I was talking about recreating his face -
One major disappointment I had with Raul in New Vegas was he didnt look very... gunslinger-ey. He looked like his namesake, a ghoul who'd be named Raul. However, when you look at his concept art. Like say this one. http://images2.wikia.nocookie.net/__cb20100828013209/fallout/images/8/82/Raul_the_Ghoul.jpg He looks like an undead gunslinger, reminding me of Caleb from Blood almost. Are there any ambitious modders who are at least interested in partially recreating his pre-release head?
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http://www.newvegasnexus.com/downloads/file.php?id=37773 This is one of my favorite mods, unfortunately however the main problem I have with it, is that you cant use the Companion wheel with him. Not to mention he doesn't factor into any perks that improve companion stats, considering it's just an NPC I believe that follows you around. Can someone modify this mod's esp so that it's an actual companion?
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Helmets in conversations
DeadYorick replied to DeadYorick's topic in Dragon Age: Origins's Mod Ideas
I am assuming that the scripts only cause the helmet to remove. What if someone allows a helmet to be worn in the amulet or ring slot? Would that cause it to be removed? -
Ive noticed a few hacks that remove helmets whilst out of battle, and hacks that make helmets invisible. But can someone allow for helmets to actually appear in conversations?
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The King's outfit is my favorite casual clothing choice for my character. But I dislike how it advertises "The Kings" on the back quite prominately. Can anyone place a version in the world that removes that logo?
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If you activated the game on Steam (Which I am assuming you did if you own the PC version) you can simply bring up the game's overlay which allows for a web brouser.
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The regular weapons (The assault rifle, Chinese Assault Rifle, combat shotgun etc.) have been ported to New Vegas since they were in the data files. They can be easily found. Now with the unique weapons from Fallout 3, (the ones that simply rename the weapon and give different stats) are rather numerous and would be tedious to reimput. Now weapons like the Infiltrator have been ported like the above since they were in the data files. There's also a mod that allows you to use your Fallout 3 DLC content in New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=34987) So things like the Autoaxe are available. Articles of clothing like the Antagonizer armor and the Ghoul mask arent in the data files. (I dont believe the ghoul mask isnt. I know the Antagonizer armor definately isnt in there.) So it would be illegal to port them.
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Darth Revan from Star Wars.
DeadYorick replied to busterbaddy1's topic in Fallout New Vegas's Mod Ideas
Might take a while because someone would have to remodel the entire thing to fit on the skeleton. Mostly because of the legal troubles with porting. -
I just wiped my harddrive and I am looking for New Vegas mods. But I recall one which replaced the death sound with the game over sound from Sega Rally Championship. But I can't seem to find it. Was it taken down? Can someone link me to where it is now?
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Long hair is a determent. It is more of a weakness in a constant warfare style environment. The least of which involves things like hair pulling which will most likely immobilize the target if done properly. This is stuff from the zombie survival guide of all places. Fallout was inspired by Mad Max. The Raiders wearing bondage gear and having colorful hair, the leather armor having one sleeve, dogmeat, and the various other quotes that are direct parallels. Even some achievements in New Vegas are references to it. Like "You run barter town" and "Blast Mastery" Also, Oblivion did have long hair types, even for males. Or do you mean long hair past your shoulders type which would likely never happen due to clipping issues with equipment.
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Considering how people have requested this since the first week Fallout 3 came out, I highly doubt that.
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The main problem is the fact Boone's voice acted, not that his gruff voice is very hard to replicate or anything. But it would be quite hard to make it immersive just by slight differences in pitches. From what I am aware Chris Avellone's writing style is always to keep things ambiguous so the player is free to imagine. In Kotor2 you can imagine your player character is romancing the crass pilot that always hits on the female PC. Generally I recommend leaving it up to imagination, as at least that's always perfect.
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Charon in Fallout: New Vegas
DeadYorick replied to Reicheru's topic in Fallout New Vegas's Mod Ideas
Its not impossible, someone imported Jericho into Fallout New Vegas with his Cafe of Broken Dreams mod. All you would really need to do is import all the face data and make a new NPC -
From what I heard its very hard to script into Gamebryo, your not the first to ask this, as it got asked probably once every week in the Fallout 3 requests bin. Some modders apparently did put dual wielding with swords into Oblivion. But the left sword only swept and the game interpreted the damage coming from the right, it was only an animations thing
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You can buy individual songs off of places such as iTunes for 99 cents if you do not enjoy albums
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Cazadores aren't that bad once you get past level 15 or so.