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JMMcNemo

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  1. That seems simple enough (though acquiring the SSE CK is proving to be a challenge, the Bethesda launcher keeps crashing). Now if I can just find the "Convert Oblivion Mods to Skyrim Format" page I was looking at last night, I'd be set.
  2. OK, because I haven't put enough ranks into Lore: Mod Conversions, I need to review and make sure I have this straight: First, Download the mod you want manually, and open it into a folder rather than using the Nexus Mod Manager. Second: Second, if the mod is in .ESM format, just plunk it into the right folder, you're golden. If it's loose files, load them into the Construction kit, then save them. If there's models, use the Nif Optimizer (I assume that's this one here) Third, Profit. If I have that right, then it all seems simple enough. My personal itch, though, is I have some Oblivion mods I'd like to convert... will that same process work for them?
  3. Not to be a doof but I just want to make sure I'm clear on this: This specifically mentioned rule applies to POSTING a converted mod to The Nexus-- if I convert an old abandoned (and unlikely to be converted) mod for my own personal use, no one else's, never to leave my system ever-ever-ever, that's between me and my own conscious... yes?
  4. I think the only console commands that are likely to cause trouble are the ones used to change something drastic, like deleting a major character or additem-ing yourself a weapon before the quest gives it to you, then reaching that point in the quest. Moving from here to there or not dying every five minutes are technically debugging tools, used by the programmers and testers to shortcut past parts that aren't part of what they're testing, so by that logic they really SHOULDN'T cause your game any trouble at all. Use them judiciously, but in good faith.
  5. Is there a single unified list of mods that covers as many of the bases as possible? So many of the mods I want need this script extender or that resource or those base mods, which, incidentally, HAVE to be loaded in a set order, so you better have this load order thing, oh and that's gonna need this other thing that can only be found through this series of links that lead to a part of Nexus that can only be found during the full moon on Tuesdays with an "R" in them... AAAAAHHHHH! >°Ð°< I'm not asking for one single mod to cover all the possible requirements of everything on the website, but a list here in the forums of the most obvious/common ones and where to find them would be a REALLY REALLY REALLY useful stickynote for people who've just gotten the game and are starting out with modding. Like, for example: Nexus Mod Manager: http://www.nexusmods.com/skyrimspecialedition/mods/modmanager/? Unofficial Skyrim SE Patch: http://www.nexusmods.com/skyrimspecialedition/mods/266/? BodySlide: http://www.nexusmods.com/skyrimspecialedition/mods/201/? XP32 Maximum Skeleton Special Extended: http://www.nexusmods.com/skyrimspecialedition/mods/1988/? And so on. Something with a general air of "Save yourself some trouble down the line and download these first, then dive into the rest of the site" sort of thing.
  6. I'd like to second this idea. I'd wanted a "good boy" action several times, and being able to cook up some Scooby Snacks-- uh, I mean Dogmeat Treats-- would help add to the effect.
  7. So I was flipping through the Audio >> Voice category on the site and it occured to me, I want a voice replacement for Dogmeat. Y'know, just like Dug from Pixar's up. I don't mean fully intelligent speech like Mr's Peabody, I mean simple phrases that can easily be swapped out for what's already there: "Hi there." "I smell something." "I smell something *interesting*." "I am very curious about something over this way." "You are a bad person and you will not hurt my human!" "Squirrel!" "Oh, wait, no, that is a yaoguai. Never mind." "Am I a good dog? I *am* a good dog!" "You are my human and I love you. <3" And so on. Happy whines, angry growls, curious whimpers, barking, etc could be swapped out for appropriate phrases, or perhaps added to/over for a more accurate "dog translator" effect. Actual re-recorded lines from the movie would probably violate ToS, but folks at home recording something Dug-like and saying "This mod is meant to evoke Dug but shouldn't be mistaken for a deliberate copyright violation" should be sufficient. I'm assuming this can't happen effectively until the GECK is out, but I figured I'd drop the idea here and hope someone picks it up. ^_^
  8. If I download directly, I can download fine, but if I use the Nexus Mod Manager, I get the same issues everyone is talking about-- I assumed it was related to the site refurbishment that's been going on. So I just quit using the NMM, until I hear otherwise.
  9. No worries, I probably used completely the wrong terms to describe what I meant. Maybe I should delete the thread and start over, with a better title.
  10. I don't understand what you mean. I'm asking for an extra tag slot to help facilitate searches... Is that an extra thing for modders to do? I was under the impression tags were assigned as much by users as anyone, based on what the mod is and what it does, etc. I'm talking about a website thing, not a modder thing. All I'm suggesting is a way to make it easier to find the mod, easily opted in or out. Is there another use of "tag" I missed?
  11. One of the first things modders do when a new game comes out is figure out how to swap the vanilla body for something better suited to their tastes. This naturally leads to a variety of shapes and figures, with clothes and armor to match. I, personally, would find it very useful to be able to tag search on, say, "vanilla bodies" and only bring up clothes and armor that can be used without a body replacer, or to choose a popular body mod and only find what goes with that, without wasting time on stuff that doesn't qualify. Why not just do a regular search, you ask? Because that's not very reliable, as vanilla outfits (in my experience) rarely include the word "vanilla" in their descriptions. Likewise, if I want to find a Type 3 (Or whatever) searching on "Type 3" is perfectly capable of bringing up items that "...will never build a Type 3 version, not no way, not no how". A tag for these would reduce the false positives and misses drastically. This is an issue I've notice with the Nexus pages I've used (Both Fallouts, Oblivion, Skyrim) and while it's far from being a deal breaker, it *would* make life a lot easier.
  12. I like that idea... And it makes sense, in-game. Would the player be able to adjust the stations, or would there be a unique ED-E station? Would the sound quality deteriorate as ED-E's health meter dropped, or if he's underground?
  13. I managed to log in, but I don't seem to be able to do much else. Might be a good idea to toss up a "We Are Experiencing Technical Difficulties" card until things get sorted, just so people know what's going on.
  14. Actually be ing able to ride in a carriage would be awesome, but I could be happy if they just populated the roads a little more like this mod does: My linkAdventurers and Travelers by kitthenailer Just seeing folks using the roads would be an improvement.
  15. It's fine, I think I understand. Thank you for taking the time to explain, and I am particularly grateful for the link; I think THAT is the one I have been looking for. ^_^
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