So recently I was made aware of this game exploit when trading comments on the FWE forum, and I set myself to try and solve this. The carry weight stacking up breaks the emmersion and I can't turn a blind eye to it. I'm using the Sydney companion from Sydney Follower Mod as my guinea pig and I managed to make a script with the help of FOSE commands that effectively strips the NPC (Sydney, in this case) of every possible equipment slots. The script is an embedded script that I've put in a couple of exit menu options, so that every time I leave conversation, the equipment on Sydney resets, and the effects no longer stack to infinity. That's the idea, anyway. The problem is that the script I've came up with turns out to be a "toggle" kind of one. If she has equipment on, the script leaves her in her undies (or nakkies, in my case). But if she has nothing on, then she re-equips as wanted. So right now, in order to make this work, after I talk to her, and exit the dialogue menu, I have to talk to her again, in order for her to update the equipment. The fruit of my [not very] hard labor: Any idea where the problem is?