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Posts posted by skabb69
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I have the same problem with raiders and regulators. All of them totally neutral, even when I walk into the middle and start blasting them they are all totally indifferent. I thought it was maybe because using FWE I chose to be a slaver and start with -1600 karma. But ive read on here that raiders attack all the time regardless, and it doesent explain the Regulators. Any help into fixing this issue would be awesome!
Load order:
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
Sharing and Caring Companions.esm
CRAFT.esm
CALIBR.esm
FOOK2 - Main.esm
FOOK2 - [*censored*] World And Neighbourhood Kit.esm
FOOK2 - [DIK] DLC Improvement Kit.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
FNNCQ.esm
Unofficial Fallout 3 Patch - Operation Anchorage.esp
Unofficial Fallout 3 Patch - The Pitt.esp
Unofficial Fallout 3 Patch - Broken Steel.esp
Unofficial Fallout 3 Patch - Point Lookout.esp
Unofficial Fallout 3 Patch - Mothership Zeta.esp
Fellout-Full.esp
Fellout-pipboylight.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Fellout-Zeta.esp
CRAFT - Activation Perk.esp
CALIBRxMerchant.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Mothership Zeta.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Sneak Msgs.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FWE - FOOK DLC Support.esp
EVE.esp
EVE Operation Anchorage.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FOOK2.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE with EVE.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Increased Increased Spawns.esp
Mart's Mutant Mod - No Ghoul Raise.esp
Mart's Mutant Mod - No Floaters.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
01AtM - Firefly Ranch.esp
dD-More Gore.esp
dD-More Gore-BrokenSteel.esp
dD-More Gore-PointLookout.esp
dD-More Gore-The Pitt.esp
dD-More Gore-Zeta.esp
dD-Full Screen Blood.esp
dD-Reduced Dismember Force.esp
dD-Larger Blood.esp
CrowdedCities_v2.esp
KillableKids.esp
SkillCheck.esp
WastelandMastery.esp
MaxLevelWorkaround.esp
FO3 Wanderers Edition - FOOK Support.esp
FOOK2 - [EVE] Energy Visuals Enhanced.esp
Sally Fix 2.1.esp
Simms' Ammo.esp
NVG_Activator_Crash_Fix_[Experimental].esp
norepairneeded(fix).esp
themerger.esp
Total active plugins: 83
Total plugins: 159
CTD when when reloading after death
in Skyrim LE
Posted
Hi Guys,
Same here, just followed the skyrim stability guide to its full extent. no more memory CTD's but lots of crashing after death. Again, mostly when im constantly reloading the same game in the same place, (sands of time, anyone?)
Anybody have any thoughts?
I was thinking maybe because of the way SOT spawns enemy's inside cells?