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Jupitus

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Posts posted by Jupitus

  1. Whenever I get a CTD PlayerActivateBed() IsCoffin =False is usually the last thing in my log. My guess is it is that it is related to Dawnguard , my player character is a werewolf, never been a vampire and doesn't sleep. I would trying disabling Dawnguard but I like the werewolf perks and it doesn't happen too often.

  2. I am going through this currently myself after tiring of watching my old mobo and processor bottlenecking my gtx580. I found Pick Your Processor to be informative. For gaming the (LGA1155)s are all you should ever need, the 3770K and the 3570K would be better choices than the 3820 (LGA2011) or any AMD in your situation in my opinion. The consensus in these forums appears to be that the 3570K is the best bang for the buck gaming cpu of those listed and 8GB ram is all that you need. I ended up going with the i7 3770K OCd to 4.5Ghz, an ASUS Z77 Chipset mobo, and 16GB ram to drive a gtx680 4GB which is a bit overkill but I do more than games and I like yourself am wishing to futureproof to a reasonable extent. One thing that I would add is that choosing a SLI capable mobo would give you another option GPU wise in the future.
  3. I was having the same problem with the Soul Cairn about half way through it would CTD every time, I did not find a solution and I gave up on Dawnguard at that point. I will will give your file a try, either way thank you for your efforts on this.
  4. Snowsong thanks for your reply, I found this thread for people having exterior Ctds, my log looks like this:

     

    Cast Point 10 [ObjectReference < (020142F8)>] IS loaded, so casting lightning at it.

    [08/08/2012 - 11:32:16AM] [DLC1RandomLightningStrikeTrigSCRIPT < (02004C78)>]Cast Point 5 [ObjectReference < (02004C7D)>] IS loaded, so casting lightning at it.

    [08/08/2012 - 11:32:17AM] [DLC1RandomLightningStrikeTrigSCRIPT < (0200D84D)>]Cast Point 1 [ObjectReference < (0200D852)>] IS loaded, so casting lightning at it.

    [08/08/2012 - 11:32:18AM] [DLC1RandomLightningStrikeTrigSCRIPT < (02013F0B)>]Cast Point 5 [ObjectReference < (02013FBF)>] IS loaded, so casting lightning at it.

    [08/08/2012 - 11:32:20AM] [DLC1RandomLightningStrikeTrigSCRIPT < (02014314)>]Cast Point 1 [ObjectReference < (02014316)>] IS NULL, so not casting lightning at it.

     

    Apparently it is related to the lightning strikes in the area and not the horse, just need to figure out whats going on with object 02014316 I suppose. :thumbsup:

  5. I played for a few days on the Dawnguard side with no problems but now I cant get through the Soul Cairn without CTD in the quest "Beyond Death" for some reason, it always crashes about where I see the horse. Im guessing that it is a mod conflict although I only have about two dozen installed. :wallbash: I had to revert to an earlier save and leave Serena waiting at the jetty for now.
  6. I recommend pulling your old skyrim folder and saving it somewhere if you have the hardrive space. I did a fresh install as you are describing recently and have found that having my older folders on hand to check back on has saved me a lot of time and hassle particularly when it comes to hunting down which mods that I had installed or want to reinstall.
  7. I have been using Sos Dungeons and Sos Wilds, the earlier versions and never noticed anything unusual about the save games file sizes. The only mod that I ran into trouble with in that regard was RTS for Skyrim so far. For those folks asking about savegame bloat in my experience a new game will start out at around 3mb and get larger as you progress with your gamesaves. My last game was just hitting 14mb with a level 61 character when it got to be unplayable with exterior cell stutter for what reasons I still dont know, may have had nothing to do with savegame file size. After a fresh install and a new game with fewer mods installed the game runs fine with the first few saves being in the low 3mb and now at level 30 character they are in the mid 6mb range which seems about normal.

     

    Thanks for the heads up on this, I continue to add mods as I go though a little more cautiously this time.

  8. I have been getting the same problem recently, it happens whenever I enter an exterior cell, interior cells I have no problem with. If i exit to main menu/reload a game it doesnt help only after exiting to desktop and restarting does it temporarily fix it. I thought that maybe I was having a hardware problem as my video card has been running hot but now I am thinking that it has to do with the 1.6 patch. I am currently reinstalling the game from steam in hopes of a remedy, if I find a solution I will post it.
  9. Thank you for your replies, I think that I am going to sit on the sidelines where TESVSnip is concerned for awhile longer in light of this and continue with the CK.
  10. I was wondering if anyone could tell me if there was anything available for Skyrim along the lines of TES4Edit, FO3Edit, FNVEdit, etc. or if there was anything in the works if not yet. I am interested in face exchanging primarily not the player character but NPCs that I have edited in the CK and did not have the wisdom to do all on one plugin like I am wishing to do now.
  11. The past couple of weeks I have noticed that the endorsement/unedorsement for the Skyrim image share is behaving badly. Today I go to endorse an image here and it jumps up by three endorsements instead of one. I tried the unendorsement button just to see if it would go down by one on the chance that two other people voted on it at the same moment and instead it went up two more. After clicking endorsement/unendorsement a few more times with no results it went down by two more votes. Im guessing that this started with the code changes implemented a few weeks ago.
  12. I get enough realism from day to day living, at the end of the day I want fantasy. I dont understand the thinking that shooting fire from our fingertips or fighting dragons and absorbing their souls are considered plausible but then you want to draw the line at bikini armor and makeup. :dry:
  13. the way i do it is using oblivion/fallout mod managers inbuilt bsa unpacker i find the file im looking for and save it in my blender folder. i then open up the .nif file in nifskope and go into file/export/export .OBJ and again save it in my blender folder. next open up blender again go into file/import/ wavefront (.obj) it should then open it in blender and you can mess about with it too your hearts content.

     

    This sounds like something I could do if I can do it with Blender 2.62, no matter what I do Blender 2.49b doesnt respond on my machine, I am thinking to try the 2.49a to see if it does any better.

     

    The only problem with converting to .obj is that you lose ALL bone weights so you'll have to completely re-rig the armor if you go that route.

     

    I suppose thats why 2.49 is recommended over the newer versions.

     

    Thanks folks. :thumbsup:

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