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skoyv

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  1. Hi! when i try to import nif files (fo3 meshes) to blender i get this console error. can someone plz explain what it means and how i can solve this problem? Blender NIF Scripts 2.5.1 (running on Blender 249, PyFFI 2.1.5) c:\Programfiler\ empty directory pyffi.toaster:INFO:--- fix_mergeskeletonroots --- pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO:--- fix_scale --- pyffi.toaster:INFO: scaling by factor 0.100000 pyffi.toaster:INFO: ~~~ NiNode [scene Root] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [upperBody:0] ~~~ pyffi.toaster:INFO: ~~~ BSShaderPPLightingProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiMaterialProperty [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShape [ArmsChild01] ~~~ pyffi.toaster:INFO: ~~~ BSShaderPPLightingProperty [] ~~~ pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~ pyffi.toaster:INFO: ~~~ NiTriShapeData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinInstance [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinData [] ~~~ pyffi.toaster:INFO: ~~~ NiSkinPartition [] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 Pelvis] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Thigh] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Calf] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Foot] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Toe0] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Thigh] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Calf] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Foot] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Toe0] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 Spine] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 Spine1] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 Spine2] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Clavicle] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L UpperArm] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 LUpArmTwistBone] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R UpperArm] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 RUpArmTwistBone] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 Neck1] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Clavicle] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Hand] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L ForeTwist] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R ForeTwist] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 L Forearm] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Forearm] ~~~ pyffi.toaster:INFO: ~~~ NiNode [bip01 R Hand] ~~~ Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ nif_common.py", line 1132, in gui_button_event self.gui_exit() File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ nif_common.py", line 1475, in gui_exit self.callback(**self.config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 3721, in config_callback importer = NifImport(**config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 274, in __init__ self.import_root(root) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 352, in import_root b_obj = self.import_branch(root_block) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 450, in import_branch self.import_armature_branch(b_obj, niBlock, niBlock) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 646, in import_armature_branch b_armature, niArmature, child, group_mesh = None) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 609, in import_armature_branch relative_to=branch_parent) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 2099, in import_mesh bsShaderProperty, extra_datas) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 1572, in import_material extra_datas) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 1553, in get_material_hash if matProperty else None, TypeError: get_hash() got an unexpected keyword argument 'ignore_strings'
  2. Hi i have tried to import nif files to blender (from fallout 3) i have downloaded all i needed to run it(according to nifskope but when i import i get this "python script error. check console" message. i have checked the console but since i`m kinda noobster i don`t know what this means: Blender NIF Scripts 2.5.1 (running on Blender 249, PyFFI 2.1.5) Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ nif_common.py", line 1132, in gui_button_event self.gui_exit() File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ nif_common.py", line 1475, in gui_exit self.callback(**self.config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 3721, in config_callback importer = NifImport(**config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 170, in __init__ data.inspect(niffile) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ pyffi\formats\nif\__init__.py", line 1257, in inspect self.inspect_version_only(stream) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ pyffi\formats\nif\__init__.py", line 1167, in inspect_version_only raise ValueError("Not a nif file.") ValueError: Not a nif file. How can i solve this problem? any suggestions, somebody? plz help
  3. but how can i solve this problem. any suggestions??
  4. Hi i have tried to import nif files to blender (from fallout 3) i have downloaded all i needed to run it(according to nifskope but when i import i get this "python script error. check console" message. i have checked the console but since i`m kinda noobster i don`t know what this means: Blender NIF Scripts 2.5.1 (running on Blender 249, PyFFI 2.1.5) Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ nif_common.py", line 1132, in gui_button_event self.gui_exit() File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ nif_common.py", line 1475, in gui_exit self.callback(**self.config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 3721, in config_callback importer = NifImport(**config) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\import\impo rt_nif.py", line 170, in __init__ data.inspect(niffile) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ pyffi\formats\nif\__init__.py", line 1257, in inspect self.inspect_version_only(stream) File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\bpymodules\ pyffi\formats\nif\__init__.py", line 1167, in inspect_version_only raise ValueError("Not a nif file.") ValueError: Not a nif file. can someone PLZ explain whats wrong?
  5. Hi. i`m making a mod where i need to use one activator(either a button or a terminal) to open two doors . i`we manage to link it to one of them but not booth. plz help!!!
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