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About erebus2075

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darn hoped some good modders would take this up :P hehe
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Skyrim: living world 1.0 If you ever wanted to walk through the street of skyrim and have people praise you, prices lowered for your deeds, when you talked to people they would know that you where the mighty dragon slayer and savior. Or on the other hand having them fear you, move/run on distance of you, fall on their knee’s and beg you not to kill them, give you the money/etc they had to keep their live. Did you ever wonder why when you have killed 200 guards that the people of the city still tries to attack you instead of giving up and acknowledging that you are so powerful that they will just obey you, let you have stuff for free in the town etc. and they will talk behind your back, try to assassinate you etc. I have. I would love to have a mod that could create the feeling of live; I am not a modder myself and therefore not capable of making the mod, but I can come with some idea’s of how you could make this and I hope that a modder will take up this project and that some of the idea’s will help out in this. 1. First of to make the world feel living in general: a. First of we need all “actors” to react on your status If you get the title archmage, thane, etc. actors should react to this and acknowledge the “power” which the title bares with it. Some “actors” should have a specific script which is unique for them, this is people with “power” like the jarls etc. since these got power themselves and won’t be as intimidate as a normal farmer/guard/etc. (gaurds should have their own reaction as well) b. We need all “actors” to react to your stats. If you have killed tons of people,civils,animals,etc the people will recognize you with different names and react accordingly. Meaning if you killed 1000 people you will be known as the manslayer and people will respect/fear you bc of this (depending if you are feared due to bounty or not). c. Alignment Enemies will recognize your alignment and react to this. Meaning enemies will see the status you have gotten and react. If you are evil and got tons of bounty enemy bandits will try to get you to work with them and won’t be friendly towards you, if you are neutral they will try to capture you or force money out of you, if you are “good” they will attack to kill you or in some instances give up and flee. d. Enemies will not fight to the death. Already now there is a mechanic that makes enemies try to flee and ask you to stop attacking them when they are hurt too badly, at this point the enemies will give up and disarm themselves and stop fighting, they will hereby be your prisoners and you can take their loot etc, and make them follow you to prison or do stuff for you, like stealing, sacrificing, praise, or be thankfull for you being so kind, there will be a chance that they will turn against you again if you ain’t coming back within reasonable time. So to make this happen. First of I would like to see changing in the bounty system. As it is now once you got a bounty on your head it will never be gone unless you surrender, there isn’t a point where the guards simply realize you are too strong and they got to bow and give up. I would like to see a change that says when you have killed x guards from the same town in 1 go, the town will simply give up and not attack you even if you break the law, they will respond to you with fear and avoid you if possible. The guards will acknowledge your power and you will have the option of taking the title you want in that town. (this will set status in evil, and the amongt of bounty should be counted.) When you reach the point where the town ain’t hunting you anymore other towns won’t attack you because of this law break. They will recognize your danger and depending on the town you “own” they will react with a grand of fear (talking to you with respect not to piss you of), if it’s a small town you “own” they will talk to you like your some brat which shouldn’t try that stuff here since they will get you for it. Actors react to your status. At this point there is already some auto responses set into the game which gives different answers depending on the type of actor. I would think that by assigning a script of to the actor type we would get the ability to control the different types. This could make an “easy” way to get this working. By making a check when you talk/get near an actor, which checks for your “status” (this most be saved since some characters can recognize this) and then react accordingly (I sadly don’t know all that status you can have or all the special chars etc.). When you made this check, make another check which looks at the players stats: kills of people etc. set a ranking system of what the most impressive deed is and make a chance which “random” select what the actor will recognize the player for and let him address the player for this. Then make a check for “bounty” is it a good or bad player. The higher bounty the more feared the player will be and the more afraid the actor will react, in worst case just dropping to the ground begging for their live trying to give the player stuff for letting them survive. Actors reacting to stats: this should be durable in the same manner as status and should be set up as a priority setup, in a way so it only runs the script with highest priority (meaning the actors react on the script with highest priority). Alignment: A check on alignment could easily be done by checking the bounty, if you got bounty it is evil(true), if you don’t your good (false). This should be really easy to make a check for I would think. Enemies: This could be a tricky one, I don’t know how enemies are set up in the system. But I would think that you could find the part where enemies crawl away from you when they are about to die and then change that part so once stay start to crawl away they are set as “friendly-captured”, then make a script/class which only effect npc’s with this “status” which basically copies normal npc’s dialog etc. but we need to use a “new” class for these since they need to react different than normal npc in regards that they are “captured” meaning their dialogs will represent this. Enemies attacking you: change the reaction when enemies see you if you DON’T have your weapon ready(sheathed weapon) to use the alignment check to see if your good or evil, if you are evil, evil creatures won’t attack you and have “friendly” dialogs, you will be able to get them to be your allies without fighting them. If they are good they won’t attack you instantly but will try to make you submit and pay them for letting you survive(this can be taken from the robbers you meet on the roads which tries to steal from you, so it shouldn’t be impossible to do). (later there should be added the possibility of them capturing you instead). And ofc the other way around if your alignment is good. Dialog: The dialogs needed for doing all this will be a LOT!!! But luckily there is tons of people who can’t mod that would love to make dialogs and choices for what they respond depending on the situation. So I am sure if there was a modder or modders willing to undertake a project like this there would be more than enough people that would like to help out with dialogs for the npcs, and surely a bunch who would like to make specific dialogs and actions for specific charecters in the game :) best regards from me
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feels like your the only living person? (MODDER ?)
erebus2075 replied to erebus2075's topic in Skyrim's Skyrim LE
I've got nothing against wanting more personality and interaction from your game, but... You ever try to pet or feed a wild animal?? Good luck trying to cuddle with Bambi. :laugh: i thought i would comment on this one. actually i have, as a child i found all kind of wild animals and brought them home as "pets" (my parents wasnt to happy when i brought home snakes, birds, the biggest i ever brought home was a dmg fox which we nursed back to health.). it is more then possible to feed and even petting some of them. most animals are NOT aggressive towards humans, even bears won't normally attack humans unless they feel treatened, got cups or are very hungry. finished up my first suggestion about a mod like discussed in this thread: http://forums.nexusmods.com/index.php?/topic/617368-skyrim-living-world-10/ -
feels like your the only living person? (MODDER ?)
erebus2075 replied to erebus2075's topic in Skyrim's Skyrim LE
i am still surpriced at the idiocy and disrespect some people shows.(you see what i did here?) first of if you read the thread and not just scimmed the the title you would know that the sims argument have already been shot to the ground: go read the post before you post. it's NOT a adventure game and judging from you even calling it that show you absolutely got no idea what a "adventure" game actually is or what criteriars brings it in that catagori. saying something that is completely wrong then calling it facts is just insulting to the intellect of the commen people -_- actually with that in mind i don't think there is anything more to say to you, if you don't get why people would add their thought to what they think would be a mod that improve stuff in a elder scroll game then you clearly do not understand the nature of the serie or how it developes. let me sum up. 1. you are rude from the start and contecenting, which is just insulting considering your wrong and really you shouldn't try to sound better or knowing when you clearly got no idea about the subject you are talking about. 2. you got no idea about game genres AT ALL!!! and you should really go check on this before arguing anything about the "facts" of what is normal for that "game genre". 3. you played all games in the serie but still doesnt understand that the games are made for community developement more then a finished and polished game project. -
feels like your the only living person? (MODDER ?)
erebus2075 replied to erebus2075's topic in Skyrim's Skyrim LE
yer it really is, and not that buggy considering this in my oppinion. the vampire part there are some AWESOME mods already made which makes this aspect a lot better (you actually feel like a really powerful vampire) if you search vampire and sort by endurse its really easy to find em ^^. Personal attacks on other members of this site are not acceptable. Had this been included in the rest of a post perhaps I would have let you off with a warning. Since this is the ONLY things you had to say...a Strike for you. I suggest you review the rules of this site before posting again....and check the attitude at the door.~Lisnpuppy wow i am impressed at the moderators on this forum :D awesome to see such fast reactions. thumps up! :D i thank you for your sympathy :) as one of the nice people said i should i am now looking a bit on some idea's of how you could improve this thing, it would need to be something which touch every npc of type x,b,a depending on different factor x,o,d. but it takes a little time to lure :P will link. and then hope that some one can mod/script this, since i got no idea how to do this (never tried and it seems like a giant project to scribt all that ^^) -
feels like your the only living person? (MODDER ?)
erebus2075 replied to erebus2075's topic in Skyrim's Skyrim LE
thanks :) i will give it a look and make a proper and more detailed description of a suggestion on a mod ^^ -
feels like your the only living person? (MODDER ?)
erebus2075 replied to erebus2075's topic in Skyrim's Skyrim LE
it's actually only the elder scrool serie from my knowledge where npc's got the depth of a puddle in charecter personality :) a game as simple and small as dark messiagh got 10 times more depth in the charecter feeling then skyrim (which is also a rpg btw). if your gonna try to smack the post then at least get your fact streight. the sims is in a total other catagori then rpg's and using that as example is pretty bad (especially since it is made as a babysitter simulation +- so yer). rpg means ROLE PLAYING GAME. meaning there is a high need to make you feel that you are role playing which gets very hard when there is no personality depth in the npc's and even the weakest bandits will try to assault a fully wargeared knight and they will fight to the very death never surrendering or even try to reason with the player :) so what i would have loved is for skyrim to become a RPG instead of a Hack&slash, which it essentially is (when you look at the build of the game. go here kill everything, go here kill everything, go here kill everything and lvl some skills to kill some more dudes. there is next to no choice weather i wanna go in and reason with the bandits, treaten them, bribe them etc. it's just a go to x and kill everything, which is a hack&slash not a rpg) -
when i am playing skyrim i feel a bit like i am the only living person in the world and half the people never seen me hate me the other half love me for no reason at all. i am sadly not a modder but wouldn't it be great if some one that was really good at these things could give the world some more personality? i mean interact with the people around you, have them remember you, let them act as if they where alive. and in dungeons why does every one instantly try to kill me? if i ain't aggressive at all they should at least try to imprison me instead of killing me, put some more interaction into the game with the whole world. wild animals, if i am a peacefull type let me pet them/feed them etc. and let the area remember you (with time the bigger wild life could even start to protect you) just in general set some life into the game, i really feel like skyrim is a world with only 1 individ which is you. even your companiens ain't able to talk about them and what they want or would like and how they feel about you just killing a child and hanging him naked in a tree head down, apparently that is normal beheaviour for good person to do without your companien complaining or endorsing it if he is that kinda person. well it would just be insanely awesome to have something like this. really the thing skyrim lacks the most and what i personally think is making it boring in the long run is the lack of this spectrum in the gameplay. finished up my first suggestion about a mod like discussed in this thread: http://forums.nexusmods.com/index.php?/topic/617368-skyrim-living-world-10/