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ZenonSeth

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Everything posted by ZenonSeth

  1. For people who have a condition called "misophonia" this game can be really bad - it has really loud food/drink-related noises. I wish more game devs would add a misophonia mode, but it's not a big priority it seems, so I have to ask the community. Specific sounds that I know of which would be great to remove: Potion drinking soundDrinking from mugs in the open worldEating from apple/fruit baskets in the open worldTea slurping noise from... EVERY NPC drinking tea!Beer drinking noise from NPCsDeek's eating noises (which may or may not be re-used from above) I'm not sure if that covers all the infuriating noises in this game, but it should be the most common ones. It would be greatly appreciated if someone can do this! Thank you!
  2. The worst part is, here's one of the other threads about this issue, at least it sounds very, very similar: https://forums.nexusmods.com/index.php?/topic/97062-troublesome-bug-involving-invisibility-spell/ The modlist that user posted compared to the mods I have, have these in common: (used a tool to find common ones): Oblivion.esm HrmnsOblivionScriptOptimizationv1.0.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp DLCFrostcrag.esp Knights.esp GB_Oblivion Tournament.esp Bashed Patch, 0.espobviously HrmnsOblivionScriptOptimizationv1.0 and GB_Oblivion Tournament are the main suspects, however i disabled both and the bug still happens :sad: Further, a save I have from just a couple of days ago does NOT have this issue. I've done a bunch of stuff since then, and I don't know what is causing this, so I really don't want ot have to replay all those quests.. EDIT: I'm just going to keep updating with my findings.I narrowed it down to when it first happened. I believe it happened with the Order of the Virtuous blood, when I initially talked to Seridur, he said "follow me" and never moved. So originally, to solve this, I forced the quest to progress with console commands. From then on I remember that none of the people could initiate conversation, e.g. Roland (the suspect in that quest) would also not talk to me. So I'm not sure if this is a game bug, or a mod bug, or a combination of some game/mod interaction that breaks the quest and sets the flag. But replaying that quest, instead of using console commands i simply used the Wait function, and eventually Seridur ended up in the right place (his basement) whereupon he was able to initiate conversation with me. Then Roland was also able to initiate conversation with me when i visited him in his cabin. I'm not sure if this is the root cause of this, but I will try to replay all the quests I did between those two saves, and hopefully narrow it down more. It's a really strange bug.
  3. Hi, so I searched for roughly half an hour and saw two other people having a similar issue, but no solution in their threads. In a lot of cases, when an NPC attempts to engage a conversation with me, nothing happens, and instead my character casts invisibility. This is an issue because it breaks a few quests (e.g.: The Order of the Virtuous Blood where Seridur has to talk with me, but it cannot trigger at all, maybe since he's a vampire) However, it's stranger than that: This doesn't seem to happen every time, I can't find a way to test it, but it may be the NPC has to have some sort of hostile intentions (maybe high hostility or something) - because I went through all the main questline, with Martin initiating conversation with me, just fine. Removing all invisibility spells does not fix it. When I remove them, the character does not cast them, however NPCs (e.g. guards arresting you) still will not initiate dialog. This isn't simply due to a mod being enabled (though it may be some mod effect). I reloaded an old save from near the game start with the exact same mods I have now, and a guard trying to arrest me initiated the conversation with me perfectly fine. Feels like maybe some sort of event happened in game that caused this. Two big mods that modify gameplay I have are Ultimate Leveling and Supreme Magicka, I have tried disabling both, and it did not fix the issue. I have also tried disabling the Steve - Thieves Guils HQ mod or the Brotherhood Renewed mod, but neither fixed the issue. (Full mod list below) Has anyone else encountered this or has any idea how to help me? Here is my load order:
  4. Ok, I made a topic about this in General, and it was deleted - I'm assuming (giving the mods the benefit of the doubt) due to spoilers. I started playing Dawnguard last week, just getting through the major story. My problem is with whoever the writers are for Dawnguard. They've quite casually included the fact that the trueblood vampires come from... Molag Bal raping women. This is included as an actual backstory for Serana, though its only really implied, there's a lot of clues as to what her implications are. Yeah, spoiler. Also, WTF?? Things that annoy me on a personal level: - This has been annoying me since I first encountered a daedric prince quest, but this was incredibly upsetting here. We can't do anything what so ever to even TRY to oppose the daedric princes (unless its a major plot point as in Oblivion). I feel like the game is laughing at me at how helpless I am, and in this case at how helpless I am about Bal raping women. I hope someone can see why this is upsetting me. - What do I want? A way to go and shove my dagger in his face. Yes, these princes are supposed to be immortals, and incredibly powerful. Yet in universe, there are a lot of ways mortals can influence them, and we've fought lesser daedra with regular weapons. It annoys me that the writers have chosen to just omit this possibility. Things that bug me on a more story-related level: - The whole raping thing is not treated lightly by any means, but it really just seems to serve no other purpose than to give a dramatic backstory. It's a cheap cheap copout a lot of writers use when writing traumatic experiences for female characters, and they don't address any issues with it, other than "it's made her past more angsty". In short, f*#@ that. It's lazy writing that is inconsiderate of the audience (at least to a part of it). Some may dismiss this, but imagine if your player character was forced to go through this (because no one can oppose the daedric princes) at the start of the game. Even if it wasn't shown, but merely implied - how would that make you feel? Is this really any worse than having it applied to a rather well developed character? (for a decent example of this situation being done better, see Dragon Age 1's city elf origin, where revenge, punishment whatever you want to call it, is an option) This is more of a rant, but I do want to know what people think, and how they feel about this. I cannot be the only one who finds this annoying... p.s.: If you're just going to tell me "chill bro, its only fiction" then consider why you play games at all, if not to get immersed, to some degree, in the game's world. Hopefully this, admittedly, better worded than before post doesn't get deleted.
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