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what in the hells does restore her to her early access appearance? welp means, removing the weird choices of making her albino, while every single githyanki are green as a frog and have very standarized looks. But why you dummy it isn't cool? no, it isn't, and yes, i'm a very boring person and a party pooper. thanks
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TLDR: Regardless of who or what I play, i won't use anything illithid related, i'm okay with the dialogue options for DC checks although i still don't use them and it would be already even more work, but i would appreciate if someone make a mod to delete the dialogue options of "asking for companions to use the tadpole powers and what they think of it" or "hey do you want to turn into a half illithid"? welp, just ignore the dialogue not select them, yeah sure, but they still clutter the dialogue options, have to scroll, also triggers ocd completitionism. thanks everyone
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when you play a githyanki tav, there are lot's of dialogue through out the game, specially wiht lae'zel and the creche in mountain pass. which is nice, but some of them, to me at least, are quite immersion breaking, for example, "do you know much about mind flayers" this options shouldn't even be active as a githyanki tav, no matter how much mental gymnastics you make, you are a gith, you know what illithid and illithid tadpoles do full stop. so yeah, would be nice to have some dialogue tweaks for a githyanki tav, that really reflects that you hale from a creche in the astral plane, you are an alien and welp, in general more knowledgeable of your own culture. thanks a lot.
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Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a different weapon, which must be a Melee weapon that lacks the Two-Handed property. You don't add your ability modifier to the extra attack's damage unless that modifier is negative. Quick Draw. You can draw or stow two weapons that lack the Two-Handed property when you would normally be able to draw or stow only one. thanks a lot, needed for my build. 2014 phb sucks
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Unique Tav while good, needs constant checking to see what files you replaced, what need to re replace again for the new character your playing, and i think it's even worst than vanilla when it comes to tattoos and stuff, the only good thing is that it doesn't affect npc but that's it. so i wanted to request that perhaps someday, if someone is willing, we could have tiefling style/ longer nails like the Covenelf mod but added to the character creator, if possible of course, for other races, so that way. welp, one, even more customization and two, no npc gets affected. thanks for checking my post.
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I have been trying for 12 hours already, i'm about to f*#@ing blow and uninstall everything. can someone make me a quick throwable maul with the returning pike passive that returns to the owner and auto equips when thrown with a +2 enhancement? yeah, just want to stay to vanilla effects and stats . why not just use the returning pike? because piercing damage sucks, bludgeoning is best and also it's best for bonking roleplay, and the crusher feat is also the best. and i don't like versatile weapons, i want a big fat two handed maul and my great weapon master feat.
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Hexblood Where wishing fails, ancient magic can offer a heart’s desire—at least, for a time. Hexbloods are individuals infused with eldritch magic, fey energy, or mysterious witchcraft. Some who enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid shades, long hair that regrows if cut, and an irremovable living crown. Along with these marks, hexbloods manifest hag-like traits, such as darkvision, and a variety of magical methods to beguile the senses and avoid the same. While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them.