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Egeslean05

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Everything posted by Egeslean05

  1. If you don't want to wait for a mod and you're okay with using CE, the table has an option that can remove the limit of accessory costs so you can fill all of the accessory slots available.
  2. It may not be ideal for what you want, but if you're in a hurry, one of the options that the CE table for the game has is the ability to do what you you're looking for, in a roundabout way.
  3. There's a mod, Richer Merchants that accomplishes what you're looking for.
  4. I checked all the other mods, none of them are modifying the same thing, the only ones that were are the one's I mentioned above. I did do as you suggested and removed all of the other mods, just in case, and it still does not work. Any other ideas what might be causing it to not function? I would really like to avoid uninstalling/reinstalling the entire thing if I can.
  5. Thanks, though, it doesn't seem to work either. If it's working on your end, do you (or anyone else) have any idea why it isn't working for me?
  6. Would someone be willing to combine a few mods for me? I've tried doing it myself, but any edit I make doesn't seem to work. What I'm hoping is that someone can edit the rpg_param.xml file to combine these mods with minor edits: Robin Hood, Unlimited Weight, and Herb Gathering Increased Radius. The specifics of the edit as such: Line 9: rpg_param_key="AimSpreadMax" rpg_param_value="0" Line 10: rpg_param_key="AimStamCost" rpg_param_value="5" Line 29: rpg_param_key="BaseAttackStaminaCost" rpg_param_value="3" Line 30: rpg_param_key="BaseInventoryCapacity" rpg_param_value="1000" Line 56: rpg_param_key="HerbGatherSkillToRadius" rpg_param_value="12.5" Line 133: rpg_param_key="StamRegenBase" rpg_param_value="50" Line 135: rpg_param_key="StamRegenCooldown" rpg_param_value="1" Line 160: rpg_param_key="VitalityXPLevelBase" rpg_param_value="50"
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