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Deleted173353159User

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Everything posted by Deleted173353159User

  1. Remington 870 (magpul) I still have problem with gun animations in oblivion, I made it and it works but... on rifle animation you lose collision, on shotgun animation you're flying xD
  2. All I know is that fast exit conflicts with stutter remover, because it has build in fast exit feature
  3. Converted some caps from fallout. Honestly not allowed to do that, but hope they don't kill me for that because personal use only. They're supreme so far, somehow it's still best cap mesh you can find in whole web.
  4. Last 3 pictures wasn't screenshots, it was 3d renders made in blender, backgrounds, long story short, are panorama photos from real world.
  5. chat gpt? ai? heresy! All you need is to pray well and if your prayers are heard, then God will create this mod, because mortals are not allowed to show miracles of creation.
  6. You make such joyful and lively faces, excellent It also looks alive, especially against the background of the corpse that is behind. :laugh: :laugh: :laugh:
  7. Ak47 by gungimmick, wrong texture path fixed Oh, those fruits actually 2d, but not so bad when blured =) Dukecity mod, lots of fun, lots of bugs breakfast Few renders
  8. I love khajiit face expressions in oblivion, they're so cute
  9. Texture not showing in cs issue happens when your texture dimensions is not power of two. For example, it should be 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 or 4096 pixels As about object animation... well... it's working in blender, it's just not working in game :laugh:
  10. Yes, we see you. xD I like the hairstyle the most, it reminds me of Lulu from final fantasy 10, even though they are two completely different hairstyles Betty's spring bsa is so fresh. Lightweight and not laggy at all like jungle bsa. I think everyone should have all her seasons' mods, easy to turn off and on. From this point I fixed beard symmetry by updating uv wrapping
  11. The only solution I can suggest is re-exporting your nif with blender 2.49b, you can find it on nexus. On latest versions skin partition for head doesn't work for me for unknown reasons. I can do mesh on any blender version but partition will only work after exporting from 2.49b. And sometimes it accept only one mesh for heads, so you need to merge them with ctrl+j before export, but maybe it's just me, because glitches with nif scripts are rich and individual.
  12. It's cutest head, original mesh was in katkat's mountain lion replacer from tesall website
  13. Thank you! I finally made my very first mod release with those cherries. Honestly I already have tons of way more interesting content to share but can't do it because my game is not english and everything and their moms being translated after touch in cs, it's a big problem and I even can't find english name files anywhere for correct translation of those tail. So it makes time consuming difficulties in many ways. Taking high level mercenaries to boost me in the newly opened oblivion gates seemed like a good idea to me, they would deal with the monsters while I collected the resources I needed. And their services were much cheaper than potions. So I did, I took a couple of elite mercenaries with me. As a result, when five dremora kicked my half dead body, they sat aside, drinking tea, one of them asked, “maybe we should intervene after all?”, And the second answered: “No, he can handle it himself, there's no need to waste our powers for something like this ". After the gates are closed, the village near which they opened idolizes them for salvation, and they don't mind using all the benefits and it seems that they are going to stay here for a long time. Should have left them inside.
  14. It was a house at the west side of Imperial City, to the river from Weye village. Of course I don't remember the mod name and even if i remembered you wouldn't find this mod on the web because in the good old days there was no web, mods were on discs and the nexus was video game magazines with monthly mod updates. Actually these mods were terribly primitive, it was just an ordinary houses from the construction set, there was no creativity at all . Nevertheless, these disks had their own use, because in addition to mods for games, they contained a wide range of free programs and paid ones with a trial period, in an era when the Internet was for the elite and cost a lot of money, this helped a lot in working with a computer, I even made simple 2d games with their help, *the old grandfather continues to mutter something about his youth, but you no longer listen to what he says*
  15. Happy Valentine's day xD Thanks to oblivion xp mod's leveling system you can get 3 exp points by consuming ingredients. There's no restriction about how should it be consumed. So I'm the first stoner in rpg history who got level up by smoking weed. xD I'm far away from being pro in blender, so the way I making my beards is horrible, I convert particles into mesh, extrude vertices in many directions so they had faces and then put texture on it. I think nobody in the world is doing the same way, I just don't know another, nobody were teaching me xD somehow this method works but amount of polygons is just crazy.
  16. In order to create a video clip, there was an urgent need to slow down the game, the post-processing option in my case is not considered for a number of reasons that are long to explain and no one is interested in knowing. However, when slowing down the game, both with the help of clampfps and with the help of the speedhack, only the visual component slows down, and the sound continues to play at the same pace. If you know any information about this, please share.
  17. Hmmm, difference between imperial matching and breton not may be covered in how the face normal maps was baked, no easy solution in this case
  18. Object reaction on lights can be adjusted using nifskope, open ear nif file, find the nimaterialproperty and set color values to what they're set in head nif.
  19. Open the race you're playing in cs, see the ear texture path. if there's no texture by this path use some bsa unpacker to extract it from oblivion-textures bsa and put to cs path. Next you need any raster graphic editor with dds plugin or support. Open ear texture and shift color\brightness\contrast to match your body texture. Sounds complicated but in reality this should take few seconds
  20. quite atmospheric plane looks just like it was in Oblivion
  21. Empire loves their damn lists xD I could suggest this one https://www.nexusmods.com/oblivion/mods/52101 however prices need to be manually divided by 10 and chance of getting random item should be completely removed to be balanced. ini file included. Also can recommend one touch dodge mod. I like dodging.
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