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About DixiePig

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I've played Enderal through to the end, and it is fantastic. It feels grander than Skyrim because they spent time on a core cast of characters. Each has their own personal stakes in the overarching story, which makes it actually mean something to the player.
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Hi, haven't done it for a few years now but I'd like to help. No matter how you do it you will need to use nifskope. I have used three different methods to get my models in-game. In ascending order of difficulty: 1). .obj: Only works for items like swords that do not have bone weights. Export your mesh from blender in .obj form and import it in nifskope. Take a vanilla sword in nifskope, save it as your own and cut and paste the data branches of your exported sword into it, deleting the vanilla data branches where necessary. 2). Outfit studio Works for outfits, armor; things with bone weights. Might work with swords but I've never tried. Export your mesh from blender in .obj format, import into outfit studio (OS). Weight paint in OS. Export to .nif and make final adjustments in nifskope. 3). Blender .nif scripts I don't know if they work for the current versions of blender. I had to install the ancient blender v2.49b and install the working nif scripts for that, and use blender's "append" feature to get my model into the older version for export. DON'T DO IT THIS WAY unless all else has failed. It's really annoying. I'd be happy to provide any more specific details you may want. Feel free to pm me for instruction if you prefer.
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I think there was a female Necromancer follower in "Interesting NPCs"
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My favorite recommendation is Death Alternative. Basically, it lets the game continue when you lose fights. Getting beaten is costly, but leads to new and interesting situations. It means that fights have real stakes. Instead of just reloading over and over until you beat it, you have to pick fights more carefully, and approach the game more strategically.
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Yep, that's what I needed to know. Had me confused for a minute: turns out that both the armor item and its component armor addons need to have a matching reference to the slot they are using. Thanks! Any further word on implementing scripts would be appreciated. If nothing comes up then I suppose I'll release it as a cosmetic item/modders' resource.
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I'm working on a set of slave items: A bomb collar, wrist manacles, and ankle manacles. http://s19.postimg.org/p7ex7vyov/manacles_006.jpg I would like these to be worn as accessories without taking up any slots used by vanilla clothing items. If anyone could point me in the right direction I would appreciate it very much. Also, this is a bit of a stretch, but I would like to give them some functionality if possible. For example, placing them on a pacified NPC turns them into a follower. This is complex and I would imagine would be a job best left for the GECK, but there have been similarly complex mods created, such as the power armor companion mod. If anyone knows anything about how to do that I would appreciate any info. Thanks!
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LE Help with spell scripts
DixiePig replied to DixiePig's topic in Skyrim's Creation Kit and Modders
This looks like good info, I'll look into it at the next opportunity. -
LE Help with spell scripts
DixiePig replied to DixiePig's topic in Skyrim's Creation Kit and Modders
Update: Faction rank values show some weird behavior at values over 100. When increased above a value somewhere around 130 (probably 127), the actor is removed from the faction altogether. There's a lot you can do with numbers between 0 and 127, but it falls pretty far short of an int. -
Getting started as a modder, looking for advice and directions
DixiePig replied to WarTherapy's topic in Skyrim's Skyrim LE
It's important to start small so you can test ideas and get a feel for how much work/time things require. A lot of people come into modding with grand ideas of forming a team and making a huge mod. Do not join their team. A sword is a good 3D modelling project to start with, as they are less work than armor or statics and don't require you to figure out weight painting or collision. -
LE Help with spell scripts
DixiePig replied to DixiePig's topic in Skyrim's Creation Kit and Modders
I like this approach. Especially the part about avoiding save game bloat. So attaching ints to actors without conflicts or bloating is doable. That means that we can also assign more complex data, like a custom struct (does papyrus support those?) if we can have queue of structs somewhere, and use the faction rank variable as indices to access the queue. Could I attach an object script to a rock in a test cell , and use that script to hold and manage all the data? -
LE Help with spell scripts
DixiePig replied to DixiePig's topic in Skyrim's Creation Kit and Modders
Right. I'll see what I can accomplish with just the Actor variable floats. Thank you both for your help. Any tips in the interest of minimizing conflicts? -
Speaking as a porn peddler, I must acknowledge that we - modders, not porn peddlers - Have something of a public perception problem. I think it's also worth discussing how we might mitigate that reputation. However I think that beyond hiding adult content from unregistered viewers (which we already do), redesigning the Nexus will have no effect whatsoever. The part of the wider public who sneer for entertainment are happy to go to lengths to seek out things to be disgusted with. Creators of fan-art and fan-fiction have the same problem. Smut is the first thing many people think of when they're mentioned. I personally think that the best thing for modding is to elevate our best works to public attention and promote them. I remember Nehrim received a lot of press from mainstream gaming journalism, which makes sense because it delivered a product that was like a mainstream game. However I propose that modders here on the Nexus produce experiences that AAA studios cannot, and that these should be how the world sees us. So many gamers are missing out, because they think that all we produce is hentai. But what we have here is phenomenal and experimental in ways that indie game devs could only dream of being.