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NexBeth

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Everything posted by NexBeth

  1. I got the automatic update when Steam was launched, then the render window in CK went black. Then did the Beth launcher and was notified of the update, waited until I got the update complete message, relaunched CK and it's good to go.
  2. It seems that objects in the vicinity get in the way, even though they are not even in the render window, particularly trees. I submerged all trees below the landscape to do the work I needed, then placed the trees back up when done. Worked much better.
  3. Any chance that someone who is familiar with using nifskope willing to do a "dummies" walkthrough on the steps being taken mentioned above. I did just install 2.0.0. Aside from looking at nifs in renders, don't know much about using this tool.
  4. I'm actually having a problem with an original vanilla nif. EyesArgonian01.nif seems to be preventing me from even converting my mod over to SE in the CK. Every time I attempt to save the esp for the conversion it crashes with error message: Textures: EyesArgonian01.nif: EyesArgonian is missing an environmental mask map. When I save, the CK give the stops functioning message and shuts down. Also seeing the issue with meshes not showing up at all in preview or in the mod they are located in. Hoping that the modders who created the original mod resources will port over or give permissions for others to work on them so that old mods can go up in the new game.
  5. Is it just me or is it just extremely difficult to grab on to and move around outdoor building pieces in exterior cells in this new CK?? I have a lot of fun just building and creating, but so far its kinda been a chore. I have to zoom completely in to the piece in order to grab it, but then I really can't see what I'm doing to manipulate it into position in the world space. What is causing this and is their a resolution?
  6. I doubt that the modding community will give the remaster the same juice as when the original game was released but, modding skill-set overall is much improved now due to the massive support and resources published since the original's release, so I think we'll get some good stuff going.
  7. I think the appeal of SSE to modders is the 64bit and the potential of what it may allow us to do-- push the limits a bit more. However, many mods rely on the support of other mods such as SKSE, SkyIU and even mod resources. So, until those tools are ready, then modding will be limited. I also don't like the look of SSE (at least the exterior), but I wasn't surprised with that as it pretty much looked bad in official trailers. It looks like yellowy smog outdoors a lot of times, but maybe lighting mod fixes will address a lot of those downsides. I do think modders will be hindered by the visual downsides to SSE. Modders love Skyrim because it gives them opportunities to mod, not play the game. That is how most of us spend our time on this game.
  8. Unfortunately, my first impression as well. The exterior environment looks like smoggy Los Angeles. I'm not shocked because it looked that way in the trailers as well but I was hoping the game would be a lot better than the trailers. Skyrim is beautiful, even with all its many faults. Now it looks more like I'd imagine the FO environment would look like after a nuclear event. http://img.webmd.com/dtmcms/live/webmd/consumer_assets/site_images/articles/health_tools/most_polluted_cities_slideshow/getty_rm_photo_of_traffic_jam.jpg The ground cover is much improved though, and that certainly adds to making wilderness more real. Just keep your eyes on the fauna, folks, because the environment is permanently dirty yellow and fogged up. Shadows much improved. I don't have a top notch gpu nor the best monitor, maybe its my fault. :nuke:
  9. In response to post #43595330. #43598015, #43602180, #43602340, #43602420, #43604900, #43605185, #43605330, #43605700 are all replies on the same post. This should clarify. http://www.nexusmods.com/skyrim/news/12905/?
  10. In response to post #43549550. #43551830 is also a reply to the same post. I would 2nd Game Poets. Wow he/they put out a lot of helpful vids that by every measure are highly professional and utterly helpful.
  11. Problem solved for me.....can't argue or beat a $2 offer to be a Nex supporter.
  12. I have been getting the Alienware ad regularly and I just now got it again seconds before this post.
  13. I too have the problem and always have had it but now as I launched my first mod, I pretty much need to be checking on it constantly. Funny, I do get notifications for PMs. I've checked and rechecked settings and everything is checked appropriately.
  14. The funny thing is that I actually removed the picture with the pine trees yesterday to see it that would resolve the issue, which it didn't. Let me see if I can crop the first pic which is the one I want shown. It does show up fine when I do a file search though. Kind of a bum for presentation of my first mod that made hot files. Thanks for response.
  15. Hello, I have a new mod that hit the filtered Hot Files yesturday and I hope it will soon hit the full blown hot files. The problem I am experiencing is that the small pic which links to my mod page is a rather pathetic picture of skyrim pine trees. The orginal picuture was chopped off by 3/4. See the red circled pic here: http://i.imgur.com/3LVYEPM.jpg I did speak to a mod last night about the problem who seemed to believe everything was ok because the larger hot files picture which scrolls at the very top worked well. Yes, that does work fine, but obviously this link picture is pretty bad. I removed this picture from my page altogether in hopes of getting rid of the problem but its still showing. It seems like these pics are usually the first pics in image section of the mod page which this pic never was....and I never posted a pic showing only vanilla pine trees. Can someone assist with this and guide me if I am doing something incorrect? The hotfiles pic is set and I have no problem with that large pic that scrolls with the rest of the pics. Thanks.
  16. Hello, now I have a problem with the page that has a SITE BOT as the original poster. Can this be removed so I can start this anew with myself being original poster to be stickied to my Posts mod page? Can I not edit my mod page Posts? See the page: https://forums.nexusmods.com/index.php?/topic/3981365-dragonia/?hl=%2Bdragonia
  17. Wow, that response time was faster than a lighting bolt. Thanks!
  18. This is not CK related but not sure where else to ask about getting a mod uploaded to Nex. I plan to upload my file today and doing final checks on the file pages. When I view the file page & click on the Post/Comments tab and I'm unable to do an initial post on this page. There is a message, "Comments locked. A moderator has closed topic for the time being." I notice on the Forums tab, it is open to post. I've ticked both "A single comment and discussion topic" on my mod page. Is there a problem here or will this be open once I upload the file?? Was hoping to add a sticky comment before opening up the page for public.
  19. Why do folks trying out a mod not use the BUGs tab to let the author know about problems encountered instead of throwing everything at the single Posts tab??? I wish modders would be able to move those comments over to Bugs and out of Posts. I suppose using Discussions, you can set up Comments and Troubleshooting discussions and try to separate things out. However, to get people used to that, modders would probably have to not open up the Posts tab at all. Myself I always check out Posts before installing a new mod. That is where the problems show up to let me know if I want to use the mod. However, from the modders POV, it would be preferable just to have a comments section where general discussion of the mod could occur rather than bogging down a single topic with problems that may or may not be real. For extremely popular mods, must be a modder's nightmare to keep up with things showing up in one topic area.
  20. Is there a ballpark timeframe for release?
  21. In response to post #41277490. #41277685, #41278220, #41278890, #41280530, #41281770, #41282980 are all replies on the same post. As to #1, when developers are able to meet this criteria, then maybe. lol Point is, games don't meet this criteria and they have millions of dollars and many many professional staff working on them full time; plus, the end user is paying money for the product. Yet, the mod author should only release an infallible product? Mostly, mod authors do a great job producing a free product with no compensation and just a bit of appreciation.
  22. My browser hasn't been hijacked and I have been reporting the ads as requested. Thanks.
  23. It seems like there was a reprieve from the obtrusive ads but they seem like they may be sneaking back in. I've gotten a few auto sound video ads over the past week and I just got a freeze on a site page I was loading while 3 Am. Express ads opened up 3 tabs on my browser, in addition to another sound video commercial playing at the same time.
  24. That makes sense, but there are a lot of links to the storage container. I was afraid it might crash, though so far no problem. Thank you for the response.
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