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thorax232

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Everything posted by thorax232

  1. Thanks, I'm thinking of maybe starting with the same ideas in FO4 if CreationKit isn't available. Papyrus seems very easy, the only difficult part is API reference, which I may have to just grok via the Wiki.
  2. I'd like to start modding with Starfield, but I'm looking for information on how to start. I'm a Software Engineer by trade, I took a look at the CreationKit docs, they are woefully scarce on information. But I hear that's normal for modding. But there is no CreationKit for Starfield? How are people creating mods already? Is it just asset replacement? I have a couple mod ideas and would like to now the practicality and how to go about them. If they're possible without CK, how can I write and get these scripts into the game? 1. Place marker on nearest available quest giver, or nearest active quest waypoint, whichever is closer. Maybe even add a way to prioritize timed quests. I feel like this would be a cool and smooth way to do everything. I really liked using FallComplete and SkyComplete, but I think this would be a neat way to keep your "route" efficient-ish. 2. A way to mark items for sell in your inventory, then next time you're in a trade menu, use a sell all button that would sell as much as the vendor can afford.
  3. I like it, subtle but cleaner. And the updates to Vortex are becoming more frequent which is always good. You guys are on it lately. Modpacks? Modpacks are still coming, right? ;)
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