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luddemann

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  1. Yes. I only know how to assemble the various parts in blender, but I don't know how to continue from there. Before people start sending me links to tutorials: I started learning it two years ago, but had to quit due to lack of time. Now I am a full time architecture student so I have even less time. The little time I will give to modding will be to make the female versions of the armors.
  2. Hello! My name is Luddemann. Two years back, I used to be very active in the modding community making armors. One of my armors are included in Immersive armors and others have been released seperatly. Recently I have been in contact with SureAI, the creators of the upcoming mod Enderal (if you haven't heard of it, check it out) about including my armors in their mod. Problem is that some of them are not rigged and none of them have female versions. The latter I intend to fix pretty quickly, but I will need someone to rig these armors. There are about 8 armors in total (3 male and 5 female), but you don't need to do all of them yourself. I am happy even if you only do one. Hopefully several people can help out. If you are interested please send me a PM. Contributing to such an amazing mod (game rather) is very exciting and I hope you feel the same! Luddemann Here are some of the armors that need rigging: http://i426.photobucket.com/albums/pp350/bamsemisbruker/Untitled-1_zps6f2ed10b.jpg http://i426.photobucket.com/albums/pp350/bamsemisbruker/Untitled-2_zpse69972c7.jpg http://i426.photobucket.com/albums/pp350/bamsemisbruker/Utennavn_zps3b21bcbc.png
  3. Love to see all the work being put into this! :) I've already started working on some retextures of a couple of armors. I would love to get my hands on some of the models as well, cause I want to make new normal maps in zbrush. Anybody know where they are?
  4. I see. I left it going overnight and it got stuck at 45%. I guess ill mange if simple downloads for now. I've already begun retexturing some armors. Looking forward to being able to replace them.
  5. Im at 26% an it has been running for 5 hours. I think you should split it up. Anyway, now we should find the models! :)
  6. This is great work! Got my hands on a couple of them, but I wonder if it is possible to download everything in one bundle? And it should be quite easy to run some scripts and place them into correct folders and give them proper names. I don't know how to do this though. Edit: everything might be a little too big download. I would like to only get all geralts armor files and maybe all actors as well.
  7. Yes, that would be nice. If CD project red is fine with it, sharing it on the nexus is no problem. W2 resources has been shared here.
  8. Wow, that sounded quite difficult and tedious. Would it be legal to share the files on the nexus? The Witcher 2 files was allowed to upload. Anybody know if CD project red has said anything the Witcher 3 files? I just really wanne get my hands on the textures of the armors.
  9. Thanks a lot! Keep us updated! Well, without much coding knowledge nor understanding the language, it's very hard to know what to do. Would you mind explaining how you got the textures in detail?
  10. Bump! This is crucial for the modding community.
  11. Hehe sorry bout that. Hopefullt it will be a preview soon :)
  12. Hello! One of the things I was most excited to see in Witcher 3 was more variety in armors, however, I feel a little let down. Sure there are more than in w2 and you got light, medium and heavy armor, but I still feel it could've been a lot more of them! Just simple retextures would help a great deal. I realize we will have to wait for the RedKit before we could start adding armors to the game, but I would like to start the prossess of making these armors as soon as possible. I'm pretty good at texturing, but I don't know how to access the model and textures files. Can anybody help me out with that? I've started working on a Jaime Lannister coat in Zbrush, and thought I'd import geralts body into Zbrush to make it fit him. So, yeah, how do I get all these files? Would anyone be interested in teaming up with me to make the "Immersive Armors" of Witcher 3 :smile: I plan on making atleast three different diffuse map for every armor, and maybe import the meshes into zbrush and bake new normal maps to add to the variety. Lastly, I would like to make armors totally from scratch, but that will take quite a lot more time. EDIT: and of course make geralt able to use other armors from witcher 3. Like the scoia'tel and vesemir etc. Maybe with a light retex to avoid the awkard moment when Geralt look excactely like the person he's speaking to. Not much to show yet, but here's Jaime's coat: http://www.polycount.com/forum/showthread.php?t=145602
  13. Thanks for reply. That too bad :/
  14. Im currently plaing inquisition and I find it very frustrating that there are so many cool armors and hairstyles that are not obtainable. I wonder, if there are anybody able and willing to make a mod that add all the non obtainable armors. Examples are: All the hairstyles (feks morrigan, cullen, blackwall, dorian etc) Orlesian armors Ferelden armors Cullens armor. If possible it would be awesome if it was incorparated into the crafting system so you could choose the type of metal and such.
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