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About Knux897

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Personally I would like to see Fallout 4 set in Orlando Florida. I know this was mentioned earlier in the thread, but I mentioned my Orlando idea first quite a while ago in the Fallout 3 section of this site. The opening scene of the game would start out with a large fortified town with where a battle or skirmish is clearly taking place. It's night time and there's fires, and gunfight in the streets while there's indecipherable armies fighting each other. This fortified town is about the size of New Vegas and Freeside put together and is the remains of the Orlando gift shops and hotels area. There's clearly giftshops with eccentric designs (like with a giant eagle painted on the side of one, the other an orange dome, etc. for those of you who've never been to Orlando) and numerous hotels, motels and other worn out buildings (restaurants etc.). The camera moves outward from this town and onto the highways overgrown with swamps. On the highway, you see the attackers in armor escorting a cage on wheels out of the city full of prisoners. As the camera begins to move away, you see an explosion and an ambush as the raiders/soldiers are attacked from out of the swamp. As the camera pans away and into the night sky, in the distance you see an illuminated castle with fireworks off in the distance. "War... war never changes. When atomic fire consumed the Earth, many people survived in underground vaults many of which had opened and it's inhabitants had set out to recolonize the world that was theirs. In the swamps of the American deep south, the vault dwellers emerged to find an overgrown but intact landscape mercifully saved from the hellfire of America's enemies but ravaged by desperation. Those who had not been in the vaults had been spared a horrible and fiery death, but in it's place came economic collapse and the violence of more intimate war for the remaining resources. Through the years, different tribes emerged, each inhabiting a themed resort or area of the once great tourist city. Through negotiation and trading, each of the tribes gained a foothold in the new world and worked for peace... until they came. They; those people of the swamps; they who came to tear everything from the Swamp Wasteland and let it's people burn under their brutality. They, the people of the Sphere..." The game switches to a cutscene where someone is being dragged away from the prison cage on the highway (in first person view) and everything goes dark. The player (or known as The Ambassador) will wake up in a small camp in the woods. There they will see a campfire and armored soldiers sitting around it. As The Ambassador stirs, one of them looks back and realizes you're awake. He walks over and squats beside you and starts to talk: "Well look who's awake over here. How are you doing sir? Or miss? I can't see you much well in the darkness" ~Now choose gender~ "You look a little bruised, did you get a few punches to the face or somethin'? ~He hands you a mirror and now you choose what your character will look like, hair, age, etc.~ "You took a nasty bump to the head there, do you even remember what happened?" ~ In this part, he asks various questions of what you remember which determines your attributes and starting skills~ The setting of the game will take place in Orlando. The wasteland will be a swamp riddled by highways and known as the Swamp Wasteland. The player must travel to the city first seen in the game now known as "Orange Hub". After a long journey there, the player will learn that they were an ambassador from Orange Hub that helped to negotiate trade deals and treaties with the great swamp cities. Unfortunately in the raiding of Orange Hub, the player was knocked unconscious and suffers from amnesia without any idea of the previous events leading up to the raid. The city government will reside in one of two resort towers (based on a real resort) that are similar in height to Tenpenny Tower but right next to each other (the other will have artillery and soldiers armed with sniper rifles and missile launchers on top as defense for the city). The Ambassador must meet with the Orange Hub council and be filled in on the previous events. As the various swamp cities were getting on peacefully with each other, suddenly a large army known as the Spherites comes out of nowhere and layed siege to the major cities. Able to communicate through pre-war technology, the cities band together and drive the Spherites back up the highway. The Spherites take heavy casualties but so do the cities and the Spherites now attack the cities in raiding bands meant to weaken them down one-by-one. Before the Ambassador can pursue the Spherites though, he/she must help arm/set up defenses for each of the cities and help solve conflicts between them before they can ever be ready to unite against the Spherites and invade their mysterious fortress. The main cities will consist of different Orlando locations. Orange Hub will obviously be a huge walled off tourist area and is the largest and the central city of the game. The next city that the player will have to travel to is Oceana which is set in the remains of Sea World. The player will get to see similar landmarks (though obviously not the same for copywrite reasons) such as the observation tower in the distance or the Atlantis Ride which the Oceana citizens have walled off because of mutated monsters inside and the player can explore as a quest. Other cities will include World Garage (set in the vast Universal parking garages (Universal Parks cannot be explored until DLC is added which explores those parks simply because they're too vast)), Waterfront Hub (set in Downtown Disney) and Tube City (set in an abandoned water park). The game will also include small towns in the swamps or near other-wise unoccupied tourist buildings. Eventually through the course of uniting the cities, the leaders of Water Hub will demand of The Ambassador that they find the source of the Spherite attacks. The only thing they know is that they came from the direction of the Sphere on the horizon which the player will find out is based on Epcot and is where the Spherites make camp (hence the name). Amongst the lore of the game, there will be rumors of various locked up cities which haven't been accessed yet (because resources haven't permitted their exploration yet) which will be included in later DLC (again because the game would be too vast to include all of them at once). The only one's the player will get to explore is Oceana (Sea World), the Spherite Base (Epcot) and The Lost City (Magic Kingdom). The Lost City will be locked to the player until a quest to discover what's there allows the player to break in. The Lost City will play a huge part in the motivation of the Spherites trying to take over the entire region (the lost technology of Roy Yensid locked in the tunnels beneath the Lost City). DLC will include exploration of: 1. Animal Kingdom and Hollywood Studios and the societies that live within them. 2. World Garage expansion into Universal Studios and Island of Adventure 3. Raiding the space center (Kennedy Space Center obviously) for pre-war technology through a small swamp division of the Brotherhood of Steel 4. Exploration of Tampa (stylistically similar to The Pitt but a much different story and raiders based on Pirates) That's my base idea on the matter. It sounds quite large but seeing how huge some of the Fallout 3 locations were (the mountains in Operation Anchorage and the air force base) and the capabilities of Skyrim, I think it could be done in such a way that it would work well while still giving off a feeling of vastness.
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I just got Skyrim, and it seems to be having a terrible problem with sound. When you start off in the cart with the other prisoners, sometimes the game will lag and an audio file will play while it's frozen and then the character will move their mouth with no dialogue once the game resumes. However I cannot actually play the game because the delay in sound doesn't let any of the character creation menus come up (or I assume since the guy said something about "What town are you from?") and the carts just get to the town and sit there. Graphically, everything works or seems to work fine and I'm assuming this is a sound problem because I had the same exact problem with New Vegas once it came out. It lagged like crazy and once I fixed the delayed sound bug it worked like a champ. I forgot what I had done but I used something called the "Silent Hill Homecoming Patch" which for whatever reason or another fixed the game. However I don't know where to find it or how to apply it to Skyrim. I'm playing on a Realtek HD Audio Output with full acceleration if that helps at all.
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My YouTube channel -- Fallout machinimas
Knux897 replied to Airborne8254's topic in Fallout 3's Discussion
I watched Metro Raiders and it was interesting but it had no context besides being a raider battle. However I do really like your camera work. -
I personally think Orlando would be an excellent place for Fallout 4. You could put a play on an earlier 1950s Cuban Missile Crisis that bombs Florida. Orlando would have 4 or 5 different cities which are actually Disney/Universal/Sea World or any other theme parks that are inhabited and built up as fortresses that are waging war with one another. The "wasteland" would be the highway system, the swamps that divide each of the parks and maybe the city of Orlando itself. DLC could include other theme parks, a traverse deep into the Everglades or traveling to Tampa full of raiders that stole their look from pirates.
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Thank you guys for the feedback, I've just been gone for a week so I didn't see this until yesterday. I do agree that the beggining is rather pointless so yesterday a cooked up a little more flavor for it. I also intend to make minor changes and actually find some voice actors and then from there I will continue on and release the next part. Is this introduction better?: http://www.youtube.com/watch?v=EA0oC2ZpRkQ
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My favorite and most hated character...if this is even a character... is the Prototype Medic Power Armor. I would consider the armor to be robot status because it has a mind of it's own. It's a double edged sword because even though it has hilarious sayings, there's nothing like sneaking up on a deathclaw and then all of a sudden hearing "Die you commie son of a *censored*!"
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Well thank you for the feedback. Also, because I don't have any voice actors besides myself, I just tried to make the three speaking characters sound different which is why it sounds hoarse for the main character. However I guess I can redo the main character in just my normal voice. I also do understand that the start of the plot is a bit cliche but I have some really ambitious ideas for how I want to continue the plot (Tenpenny is sick and dying but he has a whole council of paranoid executive like people that send the wastelander on ridiculous missions while trying to find his partner who already left the vault and the whole story snowballs into something crazy). Also, does anyone know of any people who will do quality voice acting for free? I think I could find some people that I know, but I would rather have someone who enjoys what they are doing.
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What kind of music do you listen to while playing fallout?
Knux897 replied to supas's topic in Fallout 3's Discussion
I've always liked the ambient in game music. It really reflects on the lonely and destroyed landscape and makes the game seem larger. It makes you think of all of the scorched earth that's not in the game. Also such pieces as the ambient dungeon music help really set an intense mood or the battle music which blends perfectly with the other pieces. I don't have a problem with the in game music but sometimes it gets a bit repetitive and it doesn't set the mood like the original pieces do. -
I'm not sure if this is the right section to post this in, but I've really become interested in the concept of using fallout as a way to express a story through machinima. I'm not trying to advertise this, but rather I'm looking for some constructive criticism. If you would be kinda enough to view my video, I would love to have as much feedback as possible. Is it interesting? Is it worth making another episode? What could I improve on? Those kinds of things please. Also if this is the wrong section, the please move it http://www.youtube.com/watch?v=KPWRHY7IDug
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I've looked up the various Trump Towers though and none of them resemble Tenny Penny tower at all
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The Trump Towers are in New York and Chicago, so I don't believe that's it.
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For the life of me, I can't find out what real life building Tenpenny Tower is based off of. I've searched Google and these forums but to no avail. I've even looked up Washington DC motels and I still can't find it. I know I've seen what it's called before but if someone could please tell me what the real life building is, then that would be most appreciated.
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Fallout 3 Machinima changing Mr. Burke's voice
Knux897 replied to Knux897's topic in Fallout 3's Discussion
No, I wasn't able to simulate Burke's voice which was why I was asking if any lore fan would mind if I changed it. I do realize the voice is low and quiet because I tuned it down two steps to experiment with making it deeper because I wasn't satisfied with my pitch. However I do have a very good mic and I think what you're hearing is the backround noise of the radio cracking in the game. All other voiceovers in the machinima are crystal clear quality so I'm sure that's what it is. I'll try experimenting with trying to simulate his voice but now I'm also considering just using an original character and taking the story in a slightly different direction. Also I know the voice is quiet but I spoke far away from the mic because the mic will pick up any smacking of the lips or various other undesirable noises because it's so strong. Do you have any suggestions for trying to get a clear sound from the mic without speaking far away and turning the volume up? -
I love machinima and I recently have started to pursue a machinima project with Fallout 3. It is fully voiced and I have a scene that involves Mr. Burke. Obviously I cannot use his voice effects as they don't conform to the scene but if it were a really good machinima, what would a canon lover think if I changed his voice? I would like to get the voiceover as close to his as possible, but for some people would this ruin him? Heres a quick video I made which will show what he should sound like: http://www.youtube.com/watch?v=0NoAJkqFfuc
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Thanks for the advice phago but that dosen't seem to help with my game at all. It's not only the exteriors I'm having freezing with but interiors as well. I tried your method outside though and the game seemed to actually get worse. I'm not really sure why but again thanks for trying to help