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Derok

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    Italy
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    A bit of everything
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    Damn, can't decide.

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  1. In many ways, Old World Blues is the measuring stick I use for the entire franchise. It was goofy, yeah, but underneath it all there was this bitterness that really captured the sense of loss the Great War engendered in the people that came after, especially those that knew the U.S. as it was in its glory days.  Anyway, getting off track. To OP, wasn't trying to knock your suit. Just running my lips. It looks great. I love Old World Blues, but for some reason I had a problem following the plot. I'll have to check the wiki I think.But no problem mate, that was simply an interesting observation, and I agree with that. As for criticism, I'm still not very good. Besides, haven't decided if this idea is worth my time. It's a problem I have, starting too many things and barely finishing one. Also I'll have to modify the F3 design so that is as realistic and detailed as the current standard for modding.
  2. I think there will be the option to remove the glass visor, I don't know yet.
  3. That's funny. Fallout is a game that is (supposed to be at least.) deeply rooted in the Science Fiction B movie premise. Giant ants, mutants, huge clunky robots...I mean, come on. It's 2 parts Logan's Run and 3 parts THEM! Or at least, it used to be. Actually, you are right. I also love some dark and gritty post apocalyptic stuff mixed in, to balance it.
  4. Well... I would have preferred black marsh or elsewyre (sp?), but at least it's a non-human land. But Valenwood is small... I support the theory of Valenwood+Elsweyr, everyone loves cats. Black Marsh is like 99% argonians so not everyone would enjoy that.
  5. I'm working on a new hazmat suit. I think it's an extremely important and iconic outfit because you will find yourself wearing it often, and the danger of radiations is everywhere, so why not wear one that also looks cool? I don't know what Bethesda was thinking with the new hazmat suit, It looks like a space suit from a cheesy b movie imo. Lemme know what you think.
  6. Only found some info here: https://www.reddit.com/r/skyrimmods/ I think this is going to get locked?
  7. Yes, I think this thread has finished its duty now that the mod has been released. People go here and don't understand what the hell is going on in this thread, because don't forget that we are on "mod talk" and this originally a thread about the development that has been completely derailed. I added an off topic on the mod page, I'd like if we all post here, so people that are not interested don't have to see stuff that isn't related to the mod. By the way Overgrowth looks interesting but the development is so slow that people lost interest.
  8. You can just let this thread die, guys. It lasted way too long. Why don't we all post in the mod page instead? But no, no boots for Khajiit. Maybe Damian can do that, but i don't want to annoy him after all this time.
  9. Yea, that's how you do that. Thanks for sharing. But acually is better if you select remove block instead of just remove.
  10. I added the banner and your name in the credits. No, DLC boots aren't included yet.
  11. Hey! No picking on my backwards "R"! It's called artistic expression! But, please, use it guys if you like it. As for the mod, installed it yesterday before leaving for work, haven't messed around with it yet though. Looks like a double head trophy Hey, I like it. I'll test it in the mod page right now.
  12. It's funny because it happens only when the slider is between min and max. No idea how I fix that, obviously.
  13. We decided that I should upload the mod myself, but Drohung has all the rights to edit the mod. http://www.nexusmods.com/skyrim/mods/74833 After 3 years of waiting, UBR has been released! Hurrah!
  14. I'm done, guys. It took me a week to do the whole thing. Assigning paths is hard! I'll give the files to Drohung for the release.
  15. To do list: ☑ Add underwear ☐ Assing paths for the beast races armors in the CK ☐ Fix textures on boots ☐ Clean the mod from unnecessary files Damian left here for some reason ☐ Make boots for Khajiit Assign paths for Khajiit boots, but only naked feet showing for the first version of the mod I'm gonna finish this. No need to release now.
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