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NorthKoreaFriedChicken

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  1. I don't think it has anything to do with the script itself. I've made this exact script before elsewhere and it works perfectly. Somehow, it doesn't work during the battle. Here is the script for when the battle starts. Everything inside of it works, it's just that it might be loading too much for other scripts to work. https://pastebin.com/FY3w06V5
  2. I'm making a battle where a lot of npcs are fighting each other and after you begin the battle, you must go into 3 different cells where 3 different npcs talk to you. The problem is that these npcs will not go up to you even though dialogue package, variable and script would be working otherwise. It seems that the about of things that are loaded overwhelm the scripts and do not allow them to run. Here is one of the scripts: scn Rochfordlaststandscript begin ontriggerenter player if JerryWarehousevilleInvasionQuest.rochfordtalking == 1 set JerryWarehousevilleInvasionQuest.rochfordtalking to 2 JerryRochfordREF.EVP endif end rochfordtalking has been increased by 1 by another script that does work. How can I make this script work? I've tried deleting other npcs when the battle starts but the problem still persists. Any ideas?
  3. I've been trying to make a script with gamemode but got frustrated when it didn't work. So I reduced it down to the barebones and it still didn't work so that the only thing that could have gone wrong is the blocktype. does anyone know why it isn't triggering? scn testscriptgamemode begin gamemode player.additem almondwater 1 end
  4. I'm trying to create faction armor but it doesn't seem to work. I've copied all the scripts associated with faction armor, created the armor factions and enemy armor factions. The script does work since I get the message that I'm wearing faction armor but the enemy of the faction does not attack me if I'm wearing faction armor. Also, the faction will not attack me even if I'm vilified by them. Anyone know what could be wrong?
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