With some help from HHaleyy, would something like this work? ScriptName DeathExpression extends Actor Event OnDying(Actor akKiller) self.SetExpressionPhoneme(1, Utility.RandomInt(50, 100)) ;BigAh self.SetExpressionModifier(Utility.RandomInt(8, 11), Utility.RandomInt(50, 100)) ;Random Look Modifier EndEvent or ScriptName DeathExpression extends Actor Event OnDying(Actor akKiller) MfgConsoleFunc.SetPhoneme(1, Utility.RandomInt(50, 100)) ;BigAh MfgConsoleFunc.SetModifier(Utility.RandomInt(8, 11), Utility.RandomInt(50, 100)) ;Random Look Modifier EndEvent